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2021-08-11.00-21-26.mp4

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A small tool for placing objects and giving them a little inflation wobble. This package requires the unity input system, and unity URP for the shader graph-based material that implements the wobble.

Why?

It's satisfying.

How?

Create a game object and add a buildingPlacer component to it. A wobble component will be added automatically. Modify the anim curve on the wobble and the float values to tweak to your liking. Hit play mode and click in-game to plave a building. Boing! Use the endless checkbox on the Wobble component to cycle the wobble forever, and fine tune it even further.

Currently all the wobble objects are sharing a material, and only one wobble point can exist at a time, and nearby objects will get a little AOE splash-wobble.

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