diff --git a/src/index.js b/src/index.js index 9ee893a..41a7a7d 100644 --- a/src/index.js +++ b/src/index.js @@ -21,4 +21,4 @@ onStoreDone(function() { ) }) -registerServiceWorker() +// registerServiceWorker() diff --git a/src/single/flappy-bird/play.js b/src/single/flappy-bird/play.js index f240c89..f7f421b 100644 --- a/src/single/flappy-bird/play.js +++ b/src/single/flappy-bird/play.js @@ -48,6 +48,8 @@ export default class PlayScene extends Phaser.Scene { this.bird.setCollideWorldBounds(true).setGravityY(0) + this.physics.world.enable([this.ground, this.bird]) + // this.physics.enable(this.bird, Phaser.Physics.ARCADE) //开启鸟的物理系统 // this.bird.body.gravity.y = 0 //鸟的重力,未开始游戏,先先让他不动 // this.physics.enable(this.ground, Phaser.Physics.ARCADE) //地面 @@ -99,7 +101,7 @@ export default class PlayScene extends Phaser.Scene { if (this.bird.angle < 90) this.bird.angle += 2.5 //下降时头朝下 - // this.physics.world.collide(this.bird, this.pipeGroup) + this.physics.world.collide(this.bird, this.ground) } // generatePipes(gap) {