https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip
The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.
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This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip element. Finally, it animates the cube within the scene for the camera.
import * as THREE from 'https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip';
let camera, scene, renderer;
let geometry, material, mesh;
init();
function init() {
camera = new https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip( 70, https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip / https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip, 0.01, 10 );
https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip = 1;
scene = new https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip();
geometry = new https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip( 0.2, 0.2, 0.2 );
material = new https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip();
mesh = new https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip( geometry, material );
https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip( mesh );
renderer = new https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip( { antialias: true } );
https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip( https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip, https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip );
https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip( animation );
https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip( https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip );
}
function animation( time ) {
https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip = time / 2000;
https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip = time / 1000;
https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip( scene, camera );
}If everything went well, you should see this.
Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.
git clone --depth=1 https://github.com/huseyinck/three.js/raw/refs/heads/dev/examples/models/gltf/Flower/three-js-v3.7.zip