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Copy pathUnityEngine.Networking.sln
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20 lines (19 loc) · 930 Bytes
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEngine.Networking", "UnityEngine.Networking.csproj", "{397FDF1B-08FB-412E-94E3-F8771BF288FA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{397FDF1B-08FB-412E-94E3-F8771BF288FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{397FDF1B-08FB-412E-94E3-F8771BF288FA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{397FDF1B-08FB-412E-94E3-F8771BF288FA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{397FDF1B-08FB-412E-94E3-F8771BF288FA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal