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Copy pathNetworkMessageHandlers.cs
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83 lines (75 loc) · 2.67 KB
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// Decompiled with JetBrains decompiler
// Type: UnityEngine.Networking.NetworkMessageHandlers
// Assembly: UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 8B34E19C-EF53-416E-AE36-35C45BAFD2DE
// Assembly location: C:\Users\Blake\sandbox\unity\test-project\Library\UnityAssemblies\UnityEngine.Networking.dll
using System.Collections.Generic;
namespace UnityEngine.Networking
{
internal class NetworkMessageHandlers
{
private Dictionary<short, NetworkMessageDelegate> m_MsgHandlers = new Dictionary<short, NetworkMessageDelegate>();
internal void RegisterHandlerSafe(short msgType, NetworkMessageDelegate handler)
{
if (handler == null)
{
if (!LogFilter.logError)
return;
Debug.LogError((object) ("RegisterHandlerSafe id:" + (object) msgType + " handler is null"));
}
else
{
if (LogFilter.logDebug)
Debug.Log((object) ("RegisterHandlerSafe id:" + (object) msgType + " handler:" + handler.Method.Name));
if (this.m_MsgHandlers.ContainsKey(msgType))
return;
this.m_MsgHandlers.Add(msgType, handler);
}
}
public void RegisterHandler(short msgType, NetworkMessageDelegate handler)
{
if (handler == null)
{
if (!LogFilter.logError)
return;
Debug.LogError((object) ("RegisterHandler id:" + (object) msgType + " handler is null"));
}
else if ((int) msgType <= 31)
{
if (!LogFilter.logError)
return;
Debug.LogError((object) ("RegisterHandler: Cannot replace system message handler " + (object) msgType));
}
else
{
if (this.m_MsgHandlers.ContainsKey(msgType))
{
if (LogFilter.logDebug)
Debug.Log((object) ("RegisterHandler replacing " + (object) msgType));
this.m_MsgHandlers.Remove(msgType);
}
if (LogFilter.logDebug)
Debug.Log((object) ("RegisterHandler id:" + (object) msgType + " handler:" + handler.Method.Name));
this.m_MsgHandlers.Add(msgType, handler);
}
}
public void UnregisterHandler(short msgType)
{
this.m_MsgHandlers.Remove(msgType);
}
internal NetworkMessageDelegate GetHandler(short msgType)
{
if (this.m_MsgHandlers.ContainsKey(msgType))
return this.m_MsgHandlers[msgType];
return (NetworkMessageDelegate) null;
}
internal Dictionary<short, NetworkMessageDelegate> GetHandlers()
{
return this.m_MsgHandlers;
}
internal void ClearMessageHandlers()
{
this.m_MsgHandlers.Clear();
}
}
}