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also verbose timing for loading phases.

I guess WIP, brain's not giving me good work today. I'm still slowly adapting to golangisms and there's some obvious weirdness (starting/stopping ticker, doubled default). I also want to add an option to limit the number of CPU's used and seed random numbers, but those're pulled from deeper down.

Probably better to end up with an options structure for the "renderer" that render.Iterative takes, which includes time/frame/cpu/etc. Have to just decide where the doubled default goes.

still spending most of my time learning rendering, but want to keep up with small changes :)

also verbose timing for loading phases.
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