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Symbol.cpp
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Symbol.cpp
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#include "Symbol.h"
SymbolTableClass::SymbolTableClass()
: symbolTable(std::vector<Variable>{}) {}
SymbolTableClass::~SymbolTableClass()
{
}
bool SymbolTableClass::Exists(const std::string &s)
{
for (auto v : this->symbolTable)
{
if (v.mLabel == s)
return true;
}
return false;
}
void SymbolTableClass::AddEntry(const std::string &s)
{
if (!Exists(s))
{
Variable v = {s, 0};
symbolTable.push_back(v);
}
}
int SymbolTableClass::GetValue(const std::string &s)
{
int index = GetIndex(s);
if (index != -1)
return symbolTable[index].mValue;
else
{
std::cout << "variable does not exist: " << s << std::endl;
exit(EXIT_FAILURE);
}
}
void SymbolTableClass::SetValue(const std::string &s, int v)
{
int index = GetIndex(s);
if (index != -1)
symbolTable[index].mValue = v;
else
{
std::cout << "variable does not exist: " << s << std::endl;
}
}
int SymbolTableClass::GetIndex(const std::string &s)
{
for (int i = 0; i < symbolTable.size(); i++)
{
if (symbolTable[i].mLabel == s)
return i;
}
return -1;
}
int SymbolTableClass::GetCount()
{
return this->symbolTable.size();
}