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我在页面上已经绘制了几个多边形图层,然后画图工具 enableSorption: true也是设置为true了的,怎么在画图的时候也有边界吸附?
The text was updated successfully, but these errors were encountered:
源代码这样的
BMapGLLib.DrawingManager = function (map, opts) { if (!map) { return; } instances.push(this); opts = opts || {}; this.overlays = []; // 用来存储覆盖物 this._initialize(map, opts); };
初始化的时候为DrawingManager对象的overlays赋值 就可以吸附已有的图层了
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我在页面上已经绘制了几个多边形图层,然后画图工具 enableSorption: true也是设置为true了的,怎么在画图的时候也有边界吸附?
The text was updated successfully, but these errors were encountered: