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ASSnapshotTestCase.h
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//
// ASSnapshotTestCase.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <FBSnapshotTestCase/FBSnapshotTestCase.h>
#import "ASDisplayNodeTestsHelper.h"
@class ASDisplayNode;
NSOrderedSet *ASSnapshotTestCaseDefaultSuffixes(void);
#define ASSnapshotVerifyNode(node__, identifier__) \
{ \
[ASSnapshotTestCase hackilySynchronouslyRecursivelyRenderNode:node__]; \
FBSnapshotVerifyLayerWithOptions(node__.layer, identifier__, ASSnapshotTestCaseDefaultSuffixes(), 0) \
}
#define ASSnapshotVerifyLayer(layer__, identifier__) \
FBSnapshotVerifyLayerWithOptions(layer__, identifier__, ASSnapshotTestCaseDefaultSuffixes(), 0);
#define ASSnapshotVerifyView(view__, identifier__) \
FBSnapshotVerifyViewWithOptions(view__, identifier__, ASSnapshotTestCaseDefaultSuffixes(), 0);
@interface ASSnapshotTestCase : FBSnapshotTestCase
/**
* Hack for testing. ASDisplayNode lacks an explicit -render method, so we manually hit its layout & display codepaths.
*/
+ (void)hackilySynchronouslyRecursivelyRenderNode:(ASDisplayNode *)node;
@end