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States.h
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#ifndef States_h
#define States_h
struct States {
static char* CurrentDevice;// = "/Client/Librarian/DevicesController/CurrentDevice";
static char* CurrentDeviceNetworkPath;
static char* HasSDCardConnected;
static char* HasUsbDeviceConnected;
static char* PreferencesLayerA;
static char* PreferencesLayerB;
static char* PreferencesPlayer;
static char* PlayerJogColorA;
static char* PlayerJogColorB;
static char* PlayerColor1;
static char* PlayerColor1A;
static char* PlayerColor1B;
static char* SyncMode;
static char* DeckCount;
static char* MasterTempo;
static char* MasterStatus;
static char* SyncType;
static char* AnyLocalAnchoredTrackLoaded;
static char* GUIActiveDeck;
static char* GUIViewLayerLayerB;
};
struct DeckStates {
static char* DeckColor;
static char* DeckCurrentBPM;
static char* DeckDeckIsMaster;
static char* DeckExternalMixerVolume;
static char* DeckExternalScratchWheelTouch;
static char* DeckPadsView;
static char* DeckPlay;
static char* DeckPlayState;
static char* DeckPlayStatePath;
static char* DeckRequestUnsetSyncLead;
static char* DeckSpeed;
static char* DeckSpeedNeutral;
static char* DeckSpeedOffsetDown;
static char* DeckSpeedOffsetUp;
static char* DeckSpeedRange;
static char* DeckSpeedState;
static char* DeckSyncMode;
static char* DeckSyncPlayState;
static char* DeckTrackArtistName;
static char* DeckTrackBleep;
static char* DeckTrackCuePosition;
static char* DeckTrackCurrentBPM;
static char* DeckTrackCurrentKeyIndex;
static char* DeckTrackCurrentLoopInPosition;
static char* DeckTrackCurrentLoopOutPosition;
static char* DeckTrackCurrentLoopSizeInBeats;
static char* DeckTrackKeyLock;
static char* DeckTrackLoopEnableState;
static char* DeckTrackLoopQuickLoop1;
static char* DeckTrackLoopQuickLoop2;
static char* DeckTrackLoopQuickLoop3;
static char* DeckTrackLoopQuickLoop4;
static char* DeckTrackLoopQuickLoop5;
static char* DeckTrackLoopQuickLoop6;
static char* DeckTrackLoopQuickLoop7;
static char* DeckTrackLoopQuickLoop8;
static char* DeckTrackPlayPauseLEDState;
static char* DeckTrackSampleRate;
static char* DeckTrackSongAnalyzed;
static char* DeckTrackSongLoaded;
static char* DeckTrackSongName;
static char* DeckTrackSoundSwitchGUID;
static char* DeckTrackTrackBytes;
static char* DeckTrackTrackData;
static char* DeckTrackTrackLength;
static char* DeckTrackTrackName;
static char* DeckTrackTrackNetworkPath;
static char* DeckTrackTrackURI;
static char* DeckTrackTrackWasPlayed;
};
#endif