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little edits, started resume page
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_config.yml

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@@ -21,6 +21,7 @@ baseurl: "" # the subpath of your site, e.g. /blog
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url: "" # the base hostname & protocol for your site, e.g. http://example.com
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twitter_username: hianhianhian_
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github_username: hianhianhian
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linkedin_username: hianhianhian
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# Build settings
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markdown: kramdown

index.html

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<div class="embed-container">
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<iframe frameborder="0" src="https://itch.io/embed/500538?linkback=true&amp;bg_color=222&amp;fg_color=fff&amp;border_color=222" width="552" height="167"></iframe>
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</div>
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<p>Soul Food is a game I finished for the <a href="https://itch.io/jam/gentle-ghost-jam">Gentle Ghost Jam</a> over the course of a month using Unreal Engine 4. This project ended up being Blueprints only as the short timeframe required quick iterations, which wasn't possible with the long C++ compile and build times on my laptop.</p>
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<p>I worked alone on the game design, programming, writing and art, getting help for sound and music, my weakest area.</p>
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<p>Soul Food is a game I finished for the <a href="https://itch.io/jam/gentle-ghost-jam">Gentle Ghost Jam</a> over the course of a month using Unreal Engine 4. You serve comfort food to sad, lonely ghosts, where the menu and ingredient options act as analogues for more traditional dialogue options.</p>
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<p>I worked alone on all aspects of the game except for the sound and music, which was made by <a href="https://nooferdog.itch.io/">Jessica Boudreau</a>.</p>
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<p class="learnmore"><a href={% link soul-food.md %}>Learn more &#x27F6;</a></p>
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</div>
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<div class="showcase-container">
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<h2>Where Gods go to Die</h2>
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<h2>[Unfinished] Where Gods go to Die</h2>
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<p>Where Gods go to Die is a prototype I started working on shortly after graduating, for about 3 months. Initially this started off as a beginner's project for getting familiar with Unreal Engine 4, I wasted a lot of time reworking things over and over again. From a Blueprints-only project to figuring out how to merge Blueprints with C++, I learned a lot about Unreal Engine and game development during this time.</p>
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<p>Where Gods go to Die is a prototype for an action RPG hack'n'slash game in the vein of Hyper Light Drifter and Dark Souls. I started working on this shortly after graduating, for about 3 months.</p>
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<p class="learnmore"><a href={% link where-gods-go-to-die.html %}>Learn more &#x27F6;</a></p>
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</div>
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</div>

resume.md

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---
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layout: default
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title: Resume
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permalink: /resume/
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---

soul-food.md

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permalink: /soul-food/
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---
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Soul Food.
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This project ended up being Blueprints only as the short timeframe required quick iterations, which wasn't possible with the long C++ compile and build times on my laptop.

where-gods-go-to-die.html

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<div>
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<div style='position:relative; padding-bottom:calc(56.25% + 44px)'><iframe src='https://gfycat.com/ifr/GraciousGregariousIlladopsis' frameborder='0' scrolling='no' width='100%' height='100%' style='position:absolute;top:0;left:0;' allowfullscreen></iframe></div><p> <a href="https://gfycat.com/graciousgregariousilladopsis">via Gfycat</a></p>
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<p>Where Gods go to Die.</p>
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<p>Where Gods go to Die initially started off as a beginner's project for getting familiar with Unreal Engine 4, I wasted a lot of time reworking things over and over again. From a Blueprints-only project to figuring out how to merge Blueprints with C++, I learned a lot about Unreal Engine and game development during this time.</p>
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</div>

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