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When we have millions of Shape3D objects, the BH tree construction take $O(N^2)$ time in GeometryStructure.getOrAddBHTreeIndex. Then, the first rendering time is much slow.
Scenario
When we have millions of Shape3D objects, the BH tree construction take$O(N^2)$ time in
GeometryStructure.getOrAddBHTreeIndex
. Then, the first rendering time is much slow.java3d-core/src/javax/media/j3d/GeometryStructure.java
Line 245 in baff3df
The main reason is the array grow up algorithm is not$O(N)$ time.
Expected
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