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Classes_Balloons.cs
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Classes_Balloons.cs
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//'Pachyderm-Acoustic: Geometrical Acoustics for Rhinoceros (GPL) by Arthur van der Harten
//'
//'This file is part of Pachyderm-Acoustic.
//'
//'Copyright (c) 2008-2015, Arthur van der Harten
//'Pachyderm-Acoustic is free software; you can redistribute it and/or modify
//'it under the terms of the GNU General Public License as published
//'by the Free Software Foundation; either version 3 of the License, or
//'(at your option) any later version.
//'Pachyderm-Acoustic is distributed in the hope that it will be useful,
//'but WITHOUT ANY WARRANTY; without even the implied warranty of
//'MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//'GNU General Public License for more details.
//'
//'You should have received a copy of the GNU General Public
//'License along with Pachyderm-Acoustic; if not, write to the Free Software
//'Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
using System;
using System.Collections.Generic;
using Hare.Geometry;
using Rhino.Geometry;
namespace Pachyderm_Acoustic
{
public class Speaker_Balloon
{
/// <summary>
/// A mesh edited to show position and aim.
/// </summary>
public Mesh m_DisplayMesh;
/// <summary>
/// Original mesh used to create display mesh.
/// </summary>
public Mesh m_RhinoMesh;
/// <summary>
/// Original mesh used for the final source object.
/// </summary>
public Topology[] m_HareMesh;
public string[] code;
string SWL;
int Type;
public Speaker_Balloon(string[] Ballooncode_in, string SWL_in, int Type_in, Point3d Center)//int sym_in,
{
code = Ballooncode_in;
Type = Type_in;
if (SWL_in != "" || SWL_in != null)
{
SWL = SWL_in;
}
else
{
SWL_in = "120; 120; 120; 120; 120; 120; 120; 120";
}
string[] swl = SWL.Split(';');
double[] swl_values = new double[8];
Vector upper = new Vector(0, 1, 0);
int umax, vmax;
switch (Type)
{
case 0:
umax = 19;
vmax = 36;
break;
case 1:
umax = 37;
vmax = 72;
break;
default:
throw new Exception();
}
m_HareMesh = new Topology[8];
for (int oct = 1; oct < 9; oct++)
{
string[] values;
swl_values[oct - 1] = double.Parse(swl[oct - 1]);
if (code[oct - 1] != "")
{
values = code[oct - 1].Split(';');
}
else
{
values = new string[umax * vmax];
for (int i = 0; i < values.Length; i++)
{
values[i] = "0";
}
}
Vector[,] Magnitude = new Vector[umax, vmax];
double Theta, Phi;
int idx = 0;
for (int v = 0; v < vmax; v++)
{
for (int u = 0; u < umax; u++)
{
if (double.IsInfinity(swl_values[oct - 1]) || double.IsNaN(swl_values[oct - 1]))
{
Magnitude[u, v] = new Vector();
}
else
{
Theta = u * System.Math.PI / (umax - 1);
Phi = 2 * v * System.Math.PI / (vmax) + System.Math.PI / 2;
Magnitude[u, v] = new Vector(Math.Sin(Theta) * Math.Cos(Phi), Math.Cos(Theta), Math.Sin(Theta) * Math.Sin(Phi));
Magnitude[u, v].Normalize();
double swlmag = (double.Parse(values[idx]) + 60);
if (swlmag < 0) swlmag = 0;
Magnitude[u, v] *= swlmag;
}
idx++;
}
}
//Create a mesh of the points...
List<Hare.Geometry.Point[]> list = new List<Hare.Geometry.Point[]>();
double Minx = double.MaxValue, Miny = double.MaxValue, Minz = double.MaxValue, Maxx = double.MinValue, Maxy = double.MinValue, Maxz = double.MinValue;
for (int u = 0; u < umax - 1; u++)
{
for (int v = 0; v < vmax; v++)
{
Hare.Geometry.Point[] Poly = new Hare.Geometry.Point[4];
Poly[0] = Magnitude[u, v];
Poly[1] = Magnitude[u, (v + 1) % vmax];
Poly[2] = Magnitude[u + 1, (v + 1) % vmax];
Poly[3] = Magnitude[u + 1, v];
list.Add(Poly);
foreach (Hare.Geometry.Point p in Poly)
{
if (p.x < Minx) Minx = p.x;
if (p.y < Miny) Miny = p.y;
if (p.z < Minz) Minz = p.z;
if (p.x > Maxx) Maxx = p.x;
if (p.y > Maxy) Maxy = p.y;
if (p.z > Maxz) Maxz = p.z;
}
}
}
m_HareMesh[oct - 1] = new Topology(new Hare.Geometry.Point(Minx, Miny, Minz), new Hare.Geometry.Point(Maxx, Maxy, Maxz));
foreach (Hare.Geometry.Point[] Poly in list) m_HareMesh[oct - 1].Add_Polygon(Poly);
}
//RhinoMeshStuff
m_RhinoMesh = new Mesh();
int ct = 0;
for (int i = 0; i < m_HareMesh[4].Polygon_Count; i++)
{
Hare.Geometry.Point[] Pt = m_HareMesh[4].Polygon_Vertices(i);
int[] F = new int[m_HareMesh[4].Polys[i].VertextCT];
//List<Point3d> F = new List<Point3d>();
for (int j = 0; j < m_HareMesh[4].Polys[i].VertextCT; j++)
{
m_RhinoMesh.Vertices.Add(new Point3d(Pt[j].x, Pt[j].y, Pt[j].z) / 90);
F[j] = ct;
//F.Add(new Point3d(Pt[j].x, Pt[j].y, Pt[j].z) / 200);
ct++;
}
m_RhinoMesh.Faces.AddFace(F[2], F[1], F[0], F[3]);
}
m_RhinoMesh.FaceNormals.ComputeFaceNormals();
m_RhinoMesh.Normals.ComputeNormals();
m_DisplayMesh = m_RhinoMesh.DuplicateMesh();
Update_Position(new Point3f((float)Center.X, (float)Center.Y, (float)Center.Z));
}
public Topology[] Balloons(double[] spl_values)
{
Topology[] Balloon = new Topology[8];
int umax, vmax;
switch (Type)
{
case 0:
umax = 19;
vmax = 36;
break;
case 1:
umax = 37;
vmax = 72;
break;
default:
throw new Exception("Balloon type not valid for this version of CLF.");
}
for (int oct = 1; oct < 9; oct++)
{
string[] values;
if (code[oct - 1] != "")
{
values = code[oct - 1].Split(';');
}
else
{
values = new string[umax * vmax];
for (int i = 0; i < values.Length; i++)
{
values[i] = "0";
}
}
Vector[,] Magnitude = new Vector[umax, vmax];
double Theta, Phi;
int idx = 0;
for (int v = 0; v < vmax; v++)
{
for (int u = 0; u < umax; u++)
{
if (double.IsInfinity(spl_values[oct - 1]) || double.IsNaN(spl_values[oct - 1]))
{
Magnitude[u, v] = new Vector();
}
else
{
Theta = u * System.Math.PI / (umax - 1);
Phi = 2 * v * System.Math.PI / (vmax) + System.Math.PI / 2;
Magnitude[u, v] = new Vector(Math.Sin(Theta) * Math.Cos(Phi), Math.Cos(Theta), Math.Sin(Theta) * Math.Sin(Phi));
Magnitude[u, v].Normalize();
Magnitude[u, v] *= (double.Parse(values[idx]) + spl_values[oct - 1]);
}
idx++;
}
}
for (int u = 0; u < umax; u++)
{
for (int v = 0; v < vmax; v++)
{
double roll = CurrentAxi * Math.PI / 180;
double yaw = CurrentAlt * Math.PI / 180;
double pitch = CurrentAzi * Math.PI / 180;
double x = Magnitude[u, v].x;
Magnitude[u, v].x = x * Math.Cos(roll) - Magnitude[u, v].z * Math.Sin(roll);
Magnitude[u, v].z = x * Math.Sin(roll) + Magnitude[u, v].z * Math.Cos(roll);
double y = Magnitude[u, v].y;
Magnitude[u, v].y = y * Math.Cos(yaw) - Magnitude[u, v].z * Math.Sin(yaw);
Magnitude[u, v].z = y * Math.Sin(yaw) + Magnitude[u, v].z * Math.Cos(yaw);
x = Magnitude[u, v].x;
Magnitude[u, v].x = x * Math.Cos(pitch) - Magnitude[u, v].y * Math.Sin(pitch);
Magnitude[u, v].y = x * Math.Sin(pitch) + Magnitude[u, v].y * Math.Cos(pitch);
}
}
List<Hare.Geometry.Point[]> list = new List<Hare.Geometry.Point[]>();
//Create a mesh of the points...
for (int u = 0; u < umax - 1; u++)
{
for (int v = 0; v < vmax; v++)
{
Hare.Geometry.Point[] Poly = new Hare.Geometry.Point[3];
Poly[0] = Magnitude[u, v];
Poly[1] = Magnitude[u, (v + 1) % vmax];
Poly[2] = Magnitude[u + 1, v];
list.Add(Poly);
//Balloon[oct - 1].Add_Polygon(Poly);
Poly = new Hare.Geometry.Point[3];
Poly[0] = Magnitude[u, (v + 1) % vmax];
Poly[1] = Magnitude[u + 1, (v + 1) % vmax];
Poly[2] = Magnitude[u + 1, v];
list.Add(Poly);
//Balloon[oct - 1].Add_Polygon(Poly);
}
}
double Minx = double.MaxValue, Miny = double.MaxValue, Minz = double.MaxValue, Maxx = double.MinValue, Maxy = double.MinValue, Maxz = double.MinValue;
foreach(Hare.Geometry.Point[] p in list)
{
foreach(Hare.Geometry.Point p0 in p)
{
if (p0.x < Minx) Minx = p0.x;
if (p0.y < Miny) Miny = p0.y;
if (p0.z < Minz) Minz = p0.z;
if (p0.x > Maxx) Maxx = p0.x;
if (p0.y > Maxy) Maxy = p0.y;
if (p0.z > Maxz) Maxz = p0.z;
}
}
Balloon[oct - 1] = new Topology(new Hare.Geometry.Point(Minx, Miny, Minz), new Hare.Geometry.Point(Maxx, Maxy, Maxz));
foreach (Hare.Geometry.Point[] p in list) Balloon[oct - 1].Add_Polygon(p);
}
Balloon[0].Finish_Topology();
Balloon[1].Finish_Topology();
Balloon[2].Finish_Topology();
Balloon[3].Finish_Topology();
Balloon[4].Finish_Topology();
Balloon[5].Finish_Topology();
Balloon[6].Finish_Topology();
Balloon[7].Finish_Topology();
return Balloon;
}
public void Update_Position()
{
Update_Position(CurrentPos);
}
public void Update_Position(Point3f Center)
{
for (int i = 0; i < m_DisplayMesh.Vertices.Count; i++)
{
Point3f Po = m_RhinoMesh.Vertices[i];
Point3f P = new Point3f(m_RhinoMesh.Vertices[i].X + Center.X - CurrentPos.X, m_RhinoMesh.Vertices[i].Y + Center.Y - CurrentPos.Y, m_RhinoMesh.Vertices[i].Z + Center.Z - CurrentPos.Z);
m_RhinoMesh.Vertices.SetVertex(i, P);
Point3f Pn = m_RhinoMesh.Vertices[i];
double x = Po.Y + Pn.Y;
}
CurrentPos = Center;
Update_Aim();
}
Point3f CurrentPos = new Point3f(0,0,0);
public float CurrentAlt, CurrentAzi, CurrentAxi;
public void Update_Aim()
{
this.m_DisplayMesh = m_RhinoMesh.DuplicateMesh();
for (int i = 0; i < m_DisplayMesh.Vertices.Count; i++)
{
m_DisplayMesh.Vertices[i] = new Point3f(m_DisplayMesh.Vertices[i].X - CurrentPos.X, m_DisplayMesh.Vertices[i].Y - CurrentPos.Y, m_DisplayMesh.Vertices[i].Z - CurrentPos.Z);
double roll = CurrentAxi * Math.PI / 180;
double yaw = CurrentAlt * Math.PI / 180;
double pitch = CurrentAzi * Math.PI / 180;
double x = m_DisplayMesh.Vertices[i].X;
m_DisplayMesh.Vertices[i] = new Point3f((float)(x * Math.Cos(roll) - m_DisplayMesh.Vertices[i].Z * Math.Sin(roll)), m_DisplayMesh.Vertices[i].Y,(float)(x * Math.Sin(roll) + m_DisplayMesh.Vertices[i].Z * Math.Cos(roll)));
double y = m_DisplayMesh.Vertices[i].Y;
m_DisplayMesh.Vertices[i] = new Point3f(m_DisplayMesh.Vertices[i].X, (float)(y * Math.Cos(yaw) - m_DisplayMesh.Vertices[i].Z * Math.Sin(yaw)),(float)(y * Math.Sin(yaw) + m_DisplayMesh.Vertices[i].Z * Math.Cos(yaw)));
x = m_DisplayMesh.Vertices[i].X;
m_DisplayMesh.Vertices[i] = new Point3f((float)(x * Math.Cos(pitch) - m_DisplayMesh.Vertices[i].Y * Math.Sin(pitch)), (float)(x * Math.Sin(pitch) + m_DisplayMesh.Vertices[i].Y * Math.Cos(pitch)), m_DisplayMesh.Vertices[i].Z);
m_DisplayMesh.Vertices[i] = new Point3f(m_DisplayMesh.Vertices[i].X + CurrentPos.X, m_DisplayMesh.Vertices[i].Y + CurrentPos.Y, m_DisplayMesh.Vertices[i].Z + CurrentPos.Z);
}
}
}
}