diff --git a/nif.xml b/nif.xml index 4469a40..9728c13 100644 --- a/nif.xml +++ b/nif.xml @@ -2197,7 +2197,7 @@ Array of Vectors for Decal placement in BSDecalPlacementVectorExtraData. - + Vector XYZ coords Vector Normals @@ -3661,7 +3661,7 @@ The sequence name by which the animation system finds and manages this sequence. The name of the NiAVObject serving as the accumulation root. This is where all accumulated translations, scales, and rotations are applied. - + @@ -5111,7 +5111,7 @@ For serialization of PhysX objects and to attach them to the scene. - + @@ -5447,7 +5447,7 @@ NiRoomGroup represents a set of connected rooms i.e. a game level. Object that represents the room group as seen from the outside. - + @@ -5457,7 +5457,7 @@ NiRoom objects represent cells in a cell-portal culling system. - + @@ -5651,7 +5651,7 @@ Bethesda-specific Texture Set. - + Textures. 0: Diffuse 1: Normal/Gloss @@ -5970,13 +5970,13 @@ Bethesda-specific skin instance. - + Bethesda-specific extra data. Lists locations and normals on a mesh that are appropriate for decal placement. - + @@ -6034,7 +6034,7 @@ Bethesda-Specific particle system. - + @@ -6109,7 +6109,7 @@ Bethesda-specific interpolator. - + @@ -6206,7 +6206,7 @@ Bethesda-specific AV object. - Number of segments in the square grid + Number of segments in the square grid Configuration of each segment @@ -6229,11 +6229,11 @@ Has data - Size of Block - + Size of Block + - + @@ -6241,11 +6241,11 @@ Has data - Total number of bytes (over all channels and all elements, equals num total bytes per element times num vertices). - Number of blocks? Usually equal to one. + Total number of bytes (over all channels and all elements, equals num total bytes per element times num vertices). + Number of blocks? Usually equal to one. Block offsets in the data? Usually equal to zero. - Number of atoms? + Number of atoms? The sum of all of these equal num total bytes per element, so this probably describes how each data element breaks down into smaller chunks (i.e. atoms). @@ -6256,7 +6256,7 @@ Number of vertices Information about additional data blocks Number of additional data blocks - Number of additional data blocks + Number of additional data blocks Number of additional data blocks @@ -6265,13 +6265,13 @@ Information about additional data blocks Number of additional data blocks - Number of additional data blocks. Usually there is exactly one block. + Number of additional data blocks. Usually there is exactly one block. Number of additional data blocks Bethesda-specific extra data. - + @@ -6314,15 +6314,15 @@ Found in Fallout 3 .psa files, extra ragdoll info for NPCs/creatures. (usually idleanims\deathposes.psa) Defines different kill poses. The game selects the pose randomly and applies it to a skeleton immediately upon ragdolling. Poses can be previewed in GECK Object Window-Actor Data-Ragdoll and selecting Pose Matching tab. - + - + Found in Fallout 3, more ragdoll info? (meshes\ragdollconstraint\*.rdt) - + @@ -7598,13 +7598,13 @@ Fallout 4 Item Slot Child - + Fallout 4 Eye Center Data - +