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script.js
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/**
take hold of the gameCanvas and create the tool that willbe used to draw
on the canves
*/
var gameCanvas = document.getElementById("gameCanvas");
var brush = gameCanvas.getContext("2d");
// Bricks information
var brickRowCount = 3;
var brickColumnCount = 5;
var brickWidth = 75;
var brickHeight = 20;
var brickPadding = 10;
var brickOffsetTop = 30;
var brickOffsetLeft = 30;
// Storing Bricks inside a 2D array
var bricks = [];
for(var column = 0; column < brickColumnCount; column++) {
bricks[column] = [];
for(var row = 0; row < brickRowCount; row++) {
bricks[column][row] = { x: 0, y: 0, status: 1};
}
}
// player score
var score = 0;
// initial position
var x = gameCanvas.width / 2;
var y = gameCanvas.height - 30;
// the speed of the ball
var xVelocity = 2;
var yVelocity = -2;
// the radious of the ball
var radius = 10;
var secuirty = 5;
// ball default color
var defaultColor = "#0095DD";
// give the ball a default color
brush.fillStyle = defaultColor;
// paddle dimnations
var paddleWidth = 70;
var paddleHeight = 10;
// paddle itial position
var paddleXPosition = (gameCanvas.width - paddleWidth) / 2;
// control information
var rightPressed = false;
var leftPressed = false;
// how many lives you have before you get a game over
var lives = 3;
// add event listener ( Game Control )
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
// handling if ( <- or -> ) are hit
function keyDownHandler(e){
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e){
if(e.keyCode == 39) {
console.log(e.keyCode);
rightPressed = false;
}
else if(e.keyCode == 37) {
leftPressed = false;
}
}
// playing using the mouse
function mouseMoveHandler(e)
{
// current mouse position - left offset of the canves so that the mouse
// position is relvant to the canves not the document AKA window
var relativeX = e.clientX - gameCanvas.offsetLeft;
if(relativeX > 0 && relativeX < gameCanvas.width) {
paddleXPosition = relativeX - paddleWidth/2;
}
}
// drawing the ball
var drawBall = function()
{
brush.beginPath();
brush.arc(x, y, radius, 0, Math.PI * 2);
brush.fill();
brush.closePath();
};
var bounceBall = function()
{
if( (x - (radius / 2) - secuirty <= 0) || (x + (radius / 2) + secuirty >= gameCanvas.width))
{
xVelocity *= -1;
}
else if (y - (radius / 2) - secuirty <= 0 )
{
yVelocity *= -1;
}
else if (y + (radius / 2) + secuirty >= gameCanvas.height)
{
if(x > paddleXPosition - 7 && x < paddleXPosition + paddleWidth + 7)
{
yVelocity *= 1.1;
xVelocity *= 1.1;
yVelocity *= -1;
}
else
{
lives--;
if(!lives) {
alert("GAME OVER");
document.location.reload();
}
else {
x = gameCanvas.width/2;
y = gameCanvas.height-30;
paddleXPosition = (gameCanvas.width-paddleWidth)/2;
}
}
}
};
// draw paddle
var drawPaddle = function(){
brush.beginPath();
brush.rect(paddleXPosition, gameCanvas.height - 10, paddleWidth, paddleHeight);
brush.fillStyle = "#0095DD";
brush.fill();
brush.closePath();
};
var movePaddle = function(){
if(rightPressed && paddleXPosition < gameCanvas.width-paddleWidth) {
paddleXPosition += 7;
}
else if(leftPressed && paddleXPosition > 0) {
paddleXPosition -= 7;
}
};
// making a log
function drawBricks() {
for(var c=0; c<brickColumnCount; c++) {
for(var r=0; r<brickRowCount; r++) {
if (bricks[c][r].status == 1)
{
var brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft;
var brickY = (r*(brickHeight+brickPadding))+brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
brush.beginPath();
brush.rect(brickX, brickY, brickWidth, brickHeight);
brush.fillStyle = "#0095DD";
brush.fill();
brush.closePath();
}
}
}
}
function collisionDetection(){
for(c=0; c<brickColumnCount; c++) {
for(r=0; r<brickRowCount; r++) {
var b = bricks[c][r];
if(b.status == 1) {
if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) {
yVelocity *= -1;
b.status = 0;
score++;
if (score == brickColumnCount * brickRowCount){
alert("You have won !!!");
document.location.reload();
}
}
}
}
}
}
var drawScore = function(){
brush.font = "16px Arial";
brush.fillStyle = "#0095DD";
brush.fillText("Score: "+score, 8, 20);
};
var drawLives = function(){
brush.font = "16 px Arial";
brush.fillStyle = "#0095DD";
brush.fillText("Lives: " + lives, gameCanvas.width-65, 20);
};
function draw()
{
brush.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
drawBall();
drawPaddle();
drawBricks();
drawScore();
drawLives();
bounceBall();
collisionDetection();
movePaddle();
x += xVelocity;
y += yVelocity;
}
// start the game and bounce the ball
alert("Hit a Key to start playing");
document.addEventListener('keydown', gameStart, false);
function gameStart(){
setInterval(draw, 10);
document.removeEventListener('keydown', gameStart, false);
}