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CMakeLists.txt

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# The project version.
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# Sets PROJECT_VERSION, PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR,
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# PROJECT_VERSION_PATCH and PROJECT_VERSION_TWEAK.
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VERSION 2.0.0
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VERSION 2.0.1
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# Some informational package metadata. Not necessary for the build.
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# Sets PROJECT_HOMEPAGE_URL and PROJECT_DESCRIPTION

doc/Build.md

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**Note:** You can find out your codesigning identy with this command: `xcrun security find-identity -v -p codesigning`. It's the long hex string at the start of the output.
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## Deployment target and bundle identifier when building for iOS
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## Deployment target when building for iOS
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When you build libsgfc++ for iOS you may encounter errors because some build products require a certain minimum iOS version. Known cases:
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doc/ChangeLog.md

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# ChangeLog
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## Version 2.0.1 (January 5 2024)
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This release contains no changes to the libsgfc++ source code at all. The release is made only to fix the SGFC git submodule reference in branch `master`: The git submodule now correctly points to the `V2_0` tag in the SGFC repository.
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Also in this release are fixes for a number of errors in the libsgfc++ Doxygen documentation.
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## Version 2.0.0 (January 3 2024)
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Note: The Git tag `2.0.0` in branch `master` points to the wrong commit in the SGFC git submodule.
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### Features
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- None
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Initial 1.0 release that includes SGFC v2.0.
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Note: The Git tag `1.0` in branch `master` points to the wrong commit in the SGFC git submodule.
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## Version 0.2 (beta) (January 12 2021)
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Release of version 0.2 (beta).

include/ISgfcMessage.h

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/// "error codes". The exception is when libsgfc++ is unable to determine
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/// the message ID when it receives the message data from SGFC - in the
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/// very unlikely case that this happens libsgfc++ sets the message ID to
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/// SgfcConstants::UnknownSgfcMessageID.
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/// SgfcMessageID::UnknownSgfcMessageID.
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///
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/// Every message generated by libsgfc++ also has its own unique message
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/// ID that is distinct from all SGFC-generated message IDs.

include/ISgfcNode.h

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/// node. This is the reason why this method prevents setting a collection
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/// that contains duplicate property types or names. Names are checked to
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/// prevent duplicates of custom properties, which have
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/// SgfcPropertyType::Unknow.
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/// SgfcPropertyType::Unknown.
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///
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/// @exception std::invalid_argument Is thrown if @a properties contains
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/// @e nullptr elements, or if an SgfcPropertyType other than

include/SgfcGameResult.h

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///
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/// The score only has meaning if SgfcGameResult::GameResultType is
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/// either SgfcGameResultType::BlackWin or SgfcGameResultType::WhiteWin and
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/// if SgfcGameResultType::WinType is SgfcWinType::WinWithScore.
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/// if SgfcGameResult::WinType is SgfcWinType::WinWithScore.
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SgfcReal Score = 0.0;
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/// @brief True if the SgfcGameResult object holds a valid game result.

src/SgfcConstants.cpp

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namespace LibSgfcPlusPlus
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{
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const std::string SgfcConstants::LibraryName = "libsgfc++";
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const std::string SgfcConstants::LibraryVersion = "2.0.0";
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const std::string SgfcConstants::LibraryVersion = "2.0.1";
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const std::string SgfcConstants::SgfcVersion = "2.0";
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// SgfcMessage line and column numbers are 1-based, so value 0 (zero) can be

src/parsing/SgfcPropertyDecoder.h

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/// characters from SimpleText and Text property values, from
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/// Move/Point/Stone property values if the game type is not
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/// SgfcGameType::Go, and from values for properties that have
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/// #SgfcPropertyTypeUnknown.
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/// #SgfcPropertyType::Unknown.
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///
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/// The default for this setting used to be true, but beginning with V2.00
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/// SGFC now removes all escape characters for us. The setting is left in

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