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callbacks.h
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callbacks.h
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/*************************************************************************/
/* callbacks.h */
/*************************************************************************/
/* */
/* FMOD Studio module and bindings for the Godot game engine */
/* */
/*************************************************************************/
/* Copyright (c) 2020 Alex Fonseka */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#pragma once
#include "core/dictionary.h"
#include "core/map.h"
#include "api/studio/inc/fmod_studio.hpp"
namespace Callbacks {
struct CallbackInfo {
Dictionary markerCallbackInfo;
Dictionary beatCallbackInfo;
Dictionary soundCallbackInfo;
bool markerSignalEmitted = true;
bool beatSignalEmitted = true;
bool soundSignalEmitted = true;
};
extern Mutex *mut;
FMOD_RESULT F_CALLBACK eventCallback(FMOD_STUDIO_EVENT_CALLBACK_TYPE type, FMOD_STUDIO_EVENTINSTANCE *event, void *parameters);
} // namespace Callbacks