-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscript.js
137 lines (121 loc) · 3.66 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
"use strict";
// Selecting Elements:
const diceEl = document.querySelector(".dice");
const btnRoll = document.querySelector(".btn--roll");
const bntHold = document.querySelector(".btn--hold");
const btnNewGame = document.querySelector(".btn--new");
let scoreEl;
let currentEl;
let playerEl;
let score = 0;
let score1 = 0;
let score2 = 0;
let current = 0;
let current1 = 0;
let current2 = 0;
let hasHigher100 = false;
// Player Select Function
let player = "player1"; // Start
const selectPlayer = function (playerId) {
playerEl = document.querySelector(`.player--${playerId}`);
currentEl = document.querySelector(`#current--${playerId}`);
scoreEl = document.querySelector(`#score--${playerId}`);
};
// Toggle player: Need refactoring
const togglePlayer = function () {
if (player === "player1") {
selectPlayer(0);
playerEl.classList.remove("player--active");
selectPlayer(1);
playerEl.classList.add("player--active");
} else if (player === "player2") {
selectPlayer(1);
playerEl.classList.remove("player--active");
selectPlayer(0);
playerEl.classList.add("player--active");
}
current = player === "player1" ? current1 : current2;
currentEl.textContent = current;
player = player === "player1" ? "player2" : "player1";
};
// Loading Page (Reset):
const reset = function () {
current = 0;
score1 = 0;
score2 = 0;
document.querySelector("#score--0").textContent = 0;
document.querySelector("#score--1").textContent = 0;
document.querySelector("#current--0").textContent = 0;
document.querySelector("#current--1").textContent = 0;
diceEl.classList.add("hidden");
player = "player1";
document.querySelector(".player--0").classList.add("player--active");
document.querySelector(".player--1").classList.remove("player--active");
const players = document.querySelectorAll(".player");
players.forEach(function (player) {
player.classList.remove("player--winner");
});
hasHigher100 = false;
};
// Game logic:
reset();
// Rolling dice:
btnRoll.addEventListener("click", function () {
// Generate random dice roll
if (hasHigher100 === false) {
const dice = Math.trunc(Math.random() * 6 + 1);
// Display dice roll:
diceEl.classList.remove("hidden");
diceEl.src = `dice-${dice}.png`; // Setting atribute,using template literals
// Display current number + score
// Select: player section, score, current
if (player === "player1") {
selectPlayer(0);
current1 += dice;
} else if (player === "player2") {
selectPlayer(1);
current2 += dice;
}
if (dice !== 1) {
current = player === "player1" ? current1 : current2;
currentEl.textContent = current;
} else if (dice === 1) {
current1 = 0;
current2 = 0;
current = player === "player1" ? current1 : current2;
currentEl.textContent = current;
togglePlayer(); // player1
}
}
});
bntHold.addEventListener("click", function () {
if (hasHigher100 === false) {
if (player === "player1") {
score1 += current1;
scoreEl.textContent = score1;
current1 = 0;
} else if (player === "player2") {
score2 += current2;
scoreEl.textContent = score2;
current2 = 0;
}
currentEl.textContent = 0;
}
hasHigher100 = score1 >= 100 || score2 >= 100 ? true : false;
if (hasHigher100) {
if (score1 > score2) {
selectPlayer(0);
playerEl.classList.add("player--winner");
} else if (score2 > score1) {
selectPlayer(1);
playerEl.classList.add("player--winner");
}
currentEl.textContent = 0;
diceEl.classList.add(".hide");
} else {
togglePlayer();
}
});
btnNewGame.addEventListener("click", function () {
reset();
});