This branch contains another unofficial implementation (?) of the paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering. Currently Work In Process. Welcome to PR and discussions. For a better implementation, you can refers to Feng Wang's repo.
I roughly implement the functions required in the original paper, all of which reside in the src/include
folder. I have no idea on how to speed up renderering and backward. So if you have any idea or suggestions, welcome to post a issue or email me, I will be grateful and honored to discuss with you ! (Please concat Feng Wang or Zilong Chen)
Scene | PSNR from paper | PSNR from this repo | Rendering Speed (official) | Rendering Speed (Ours) |
---|---|---|---|---|
Garden | 25.82(5k) | 24.08 (7k) | 160 FPS (avg MIPNeRF360) | 60 FPS |
command : python main_sh.py --config-name=garden_full pos_grad_thresh=2e-4 adaptive_control_iteration=100 alpha_reset_period=3000 remove_low_alpha_period=3000 alpha_scheduler=nothing svec_scheduler=nothing warmup_steps=300 use_train_sample=True split_scale_thresh=0.004 alpha_lr=0.1
Ours 7K:
psnr: 24.17 ssim: 0.7611 ssim2: 0.8422 lpips: 0.1645
Ours 8K:
psnr: 24.14 ssim: 0.7604 ssim2: 0.8414 lpips: 0.1548
12K:
psnr: 24.59 ssim: 0.7792 ssim2: 0.8532 lpips: 0.1347
command: python main_sh.py --config-name=garden_full pos_grad_thresh=2e-4 adaptive_control_iteration=100 alpha_reset_period=3000 remove_low_alpha_period=3000 alpha_scheduler=nothing svec_scheduler=nothing warmup_steps=300 use_train_sample=True split_scale_thresh=0.004 alpha_lr=0.1 sh_coeffs_lr=0.1 sh_coeffs_scheduler=nothing
8K:
psnr: 24.37 ssim: 0.7764 ssim2: 0.8508 lpips: 0.139
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first install all the requirements:
pip install -e requirements.txt
and addtional cuda extension:cd gs && ./build.sh
-
prepare your data in
{workspace}/data
, make sure you have the outputs of colmap. -
run the training script
python main_sh.py
usingviewer=True
to enable a Viser based viewer.
The configurations are managed with hydra and some of the configurations I have tested are in conf
.
- correct adaptive control
- train eval split and do complete evaluation
- profiling
- faster rendering !!
See update log here