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GlutViewer.cc
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/*===========================================================================*\
* *
* OpenFlipper *
* Copyright (C) 2001-2014 by Computer Graphics Group, RWTH Aachen *
* www.openflipper.org *
* *
*---------------------------------------------------------------------------*
* This file is part of OpenFlipper. *
* *
* OpenFlipper is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenFlipper is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenFlipper. If not, *
* see <http://www.gnu.org/licenses/>. *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $Author$ *
* $Date$ *
* *
\*===========================================================================*/
//=============================================================================
//
// CLASS GlutViewer - IMPLEMENTATION
//
//=============================================================================
//== INCLUDES =================================================================
#include "GlutViewer.hh"
#include <cstdio>
//== NAMESPACES ===============================================================
namespace ACG {
//== IMPLEMENTATION ==========================================================
std::map<int, GlutViewer*> GlutViewer::windows__;
//-----------------------------------------------------------------------------
GlutViewer::GlutViewer(const char* _title, int _width, int _height) :
width_(_width),
height_(_height),
fullscreen_(false),
bak_left_(0),
bak_top_(0),
bak_width_(0),
bak_height_(0)
{
// create window
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_ALPHA);
glutInitWindowSize(_width, _height);
glViewport(0, 0, _width, _height);
windowID_ = glutCreateWindow(_title);
windows__[windowID_] = this;
// register callbacks
glutDisplayFunc(display__);
glutKeyboardFunc(keyboard__);
glutSpecialFunc(special__);
glutMouseFunc(mouse__);
glutMotionFunc(motion__);
glutPassiveMotionFunc(passivemotion__);
glutReshapeFunc(reshape__);
glutVisibilityFunc(visibility__);
// init GL
init();
}
//-----------------------------------------------------------------------------
GlutViewer::
~GlutViewer()
{
glutDestroyWindow(windowID_);
}
//-----------------------------------------------------------------------------
void
GlutViewer::init()
{
// init GL state
glstate_.initialize();
// OpenGL state
ACG::GLState::enable(GL_DEPTH_TEST);
ACG::GLState::enable(GL_LIGHTING);
ACG::GLState::disable(GL_DITHER);
ACG::GLState::shadeModel(GL_FLAT);
glFrontFace(GL_CCW);
// light sources
glLoadIdentity();
GLfloat pos[4], col[4];
col[0] = col[1] = col[2] = 0.6f;
pos[3] = 0.0f;
col[3] = 1.0f;
#define SET_LIGHT(i,x,y,z) { \
pos[0]=x; pos[1]=y; pos[2]=z; \
glLightfv(GL_LIGHT##i, GL_POSITION, pos); \
glLightfv(GL_LIGHT##i, GL_DIFFUSE, col); \
glLightfv(GL_LIGHT##i, GL_SPECULAR, col); \
ACG::GLState::enable(GL_LIGHT##i); \
}
SET_LIGHT(0, 0.0f, 0.0f, 1.0f);
SET_LIGHT(1, -1.0f, 1.0f, 0.7f);
SET_LIGHT(2, 1.0f, 1.0f, 0.7f);
// projection
near_ = 0.1f;
far_ = 100.0f;
fovy_ = 45.0f;
update_projection();
glstate_.viewport(0, 0, width_, height_);
glstate_.translate(0,0,-3);
}
//-----------------------------------------------------------------------------
void
GlutViewer::update_projection()
{
glstate_.reset_projection();
glstate_.perspective(fovy_,
(GLfloat) width_ / (GLfloat) height_,
near_, far_);
}
//-----------------------------------------------------------------------------
GlutViewer* GlutViewer::current_window() {
return windows__[glutGetWindow()];
}
void GlutViewer::display__(void) {
current_window()->display();
}
void GlutViewer::idle__(void) {
current_window()->idle();
}
void GlutViewer::keyboard__(unsigned char key, int x, int y) {
current_window()->keyboard((int)key, x, y);
}
void GlutViewer::motion__(int x, int y) {
current_window()->motion(x, y);
}
void GlutViewer::mouse__(int button, int state, int x, int y) {
current_window()->mouse(button, state, x, y);
}
void GlutViewer::passivemotion__(int x, int y) {
current_window()->passivemotion(x, y);
}
void GlutViewer::reshape__(int w, int h) {
current_window()->reshape(w, h);
}
void GlutViewer::special__(int key, int x, int y) {
current_window()->keyboard(key, x, y);
}
void GlutViewer::visibility__(int visible) {
current_window()->visibility(visible);
}
//-----------------------------------------------------------------------------
void GlutViewer::idle(void) {
}
void GlutViewer::keyboard(int key, int /* x */ , int /* y */ )
{
switch (key) {
case 27: {
exit(0);
}
case GLUT_KEY_F12: {
if (!fullscreen_) {
bak_left_ = glutGet(GLUT_WINDOW_X);
bak_top_ = glutGet(GLUT_WINDOW_Y);
bak_width_ = glutGet(GLUT_WINDOW_WIDTH);
bak_height_ = glutGet(GLUT_WINDOW_HEIGHT);
glutFullScreen();
fullscreen_ = true;
} else {
glutReshapeWindow(bak_width_, bak_height_);
glutPositionWindow(bak_left_, bak_top_);
fullscreen_ = false;
}
break;
}
}
}
void GlutViewer::motion(int /* x */ , int /* y */ ) {
}
void GlutViewer::mouse(int /* button */ , int /* state */ , int /* x */ , int /* y */ ) {
}
void GlutViewer::passivemotion(int /* x */ , int /* y */ ) {
}
void GlutViewer::visibility(int /* visible */ ) {
}
void GlutViewer::reshape(int w, int h)
{
width_=w; height_=h;
glstate_.viewport(0, 0, width_, height_);
glstate_.reset_projection();
glstate_.perspective(fovy_,
(GLfloat) width_ / (GLfloat) height_,
near_, far_);
glutPostRedisplay();
}
void GlutViewer::display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
draw();
glutSwapBuffers();
}
//=============================================================================
} // namespace ACG
//=============================================================================