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Copy pathTextureControl2DTextureHandlingT.cc
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TextureControl2DTextureHandlingT.cc
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/*===========================================================================*\
* *
* OpenFlipper *
* Copyright (C) 2001-2014 by Computer Graphics Group, RWTH Aachen *
* www.openflipper.org *
* *
*--------------------------------------------------------------------------- *
* This file is part of OpenFlipper. *
* *
* OpenFlipper is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenFlipper is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenFlipper. If not, *
* see <http://www.gnu.org/licenses/>. *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $LastChangedBy$ *
* $Date$ *
* *
\*===========================================================================*/
#define TEXTURECONTROL_2D_TEXTURE_HANDLING_C
#include "TextureControl.hh"
template< typename MeshT >
void TextureControlPlugin::copyTexture ( Texture& /*_texture*/, MeshT& _mesh, OpenMesh::VPropHandleT< OpenMesh::Vec2d > _texProp )
{
if ( !_mesh.has_vertex_texcoords2D() )
_mesh.request_vertex_texcoords2D();
for ( typename MeshT::VertexIter v_it = _mesh.vertices_begin(); v_it != _mesh.vertices_end(); ++v_it) {
// Get the value of the property
OpenMesh::Vec2d value = _mesh.property(_texProp, *v_it);
// Write result to the openmesh texture coordinates
_mesh.set_texcoord2D( *v_it, ACG::Vec2f(float(value[0]), float(value[1]) ) );
}
}
template< typename MeshT >
void TextureControlPlugin::copyTexture ( Texture& /*_texture*/, MeshT& _mesh, OpenMesh::HPropHandleT< OpenMesh::Vec2d > _texProp )
{
if ( !_mesh.has_halfedge_texcoords2D() )
_mesh.request_halfedge_texcoords2D();
for ( typename MeshT::HalfedgeIter h_it = _mesh.halfedges_begin(); h_it != _mesh.halfedges_end(); ++h_it) {
// Get the value of the property
OpenMesh::Vec2d value = _mesh.property(_texProp, *h_it);
// Write result to the openmesh texture coordinates
_mesh.set_texcoord2D( *h_it, ACG::Vec2f(float(value[0]), float(value[1]) ) );
}
}