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| 1 | +# cocos2d-js 3.0 jsb环境调用底层Objective-C代码 |
| 2 | + |
| 3 | +------ |
| 4 | + |
| 5 | +## 1. 注册jsb函数 |
| 6 | + |
| 7 | +------ |
| 8 | + |
| 9 | +比android要简单,因为Xcode可以C++和Objective-C混编的。环境升级到cocos2d-js 3.0 rc0,准备给javascript加一个osInfo的函数,来判断用户的系统信息以及网络信息。 |
| 10 | + |
| 11 | +首先在项目目录下的frameworks/runtime-src/Classes/目录添加jsb_ios_info.h的头文件,内容如下: |
| 12 | + |
| 13 | +```c |
| 14 | +#include "cocos2d_specifics.hpp" |
| 15 | +#include "cocos2d.h" |
| 16 | + |
| 17 | +#import "sys/sysctl.h" |
| 18 | + |
| 19 | +std::string os_info(); |
| 20 | +bool jsb_os_info(JSContext *cx, uint32_t argc, JS::Value *vp); |
| 21 | +void register_jsb_os_info(JSContext* cx, JSObject* obj); |
| 22 | +``` |
| 23 | +
|
| 24 | +增加jsb_ios_info.mm文件,内容如下: |
| 25 | +
|
| 26 | +```c |
| 27 | +#include "jsb_ios_info.h" |
| 28 | +
|
| 29 | +std::string os_info() { |
| 30 | + size_t size; |
| 31 | + int nR = sysctlbyname("hw.machine", NULL, &size, NULL, 0); |
| 32 | + char *machine = (char *)malloc(size); |
| 33 | + nR = sysctlbyname("hw.machine", machine, &size, NULL, 0); |
| 34 | + NSString *platform = [NSString stringWithCString:machine encoding:NSUTF8StringEncoding]; |
| 35 | + free(machine); |
| 36 | + |
| 37 | + if ([platform isEqualToString:@"iPhone1,1"]) { |
| 38 | + platform = @"iPhone"; |
| 39 | + } else if ([platform isEqualToString:@"iPhone1,2"]) { |
| 40 | + platform = @"iPhone 3G"; |
| 41 | + } else if ([platform isEqualToString:@"iPhone2,1"]) { |
| 42 | + platform = @"iPhone 3GS"; |
| 43 | + } else if ([platform isEqualToString:@"iPhone3,1"]||[platform isEqualToString:@"iPhone3,2"]||[platform isEqualToString:@"iPhone3,3"]) { |
| 44 | + platform = @"iPhone 4"; |
| 45 | + } else if ([platform isEqualToString:@"iPhone4,1"]) { |
| 46 | + platform = @"iPhone 4S"; |
| 47 | + } else if ([platform isEqualToString:@"iPhone5,1"]||[platform isEqualToString:@"iPhone5,2"]) { |
| 48 | + platform = @"iPhone 5"; |
| 49 | + }else if ([platform isEqualToString:@"iPhone5,3"]||[platform isEqualToString:@"iPhone5,4"]) { |
| 50 | + platform = @"iPhone 5C"; |
| 51 | + }else if ([platform isEqualToString:@"iPhone6,2"]||[platform isEqualToString:@"iPhone6,1"]) { |
| 52 | + platform = @"iPhone 5S"; |
| 53 | + }else if ([platform isEqualToString:@"iPod4,1"]) { |
| 54 | + platform = @"iPod touch 4"; |
| 55 | + }else if ([platform isEqualToString:@"iPod5,1"]) { |
| 56 | + platform = @"iPod touch 5"; |
| 57 | + }else if ([platform isEqualToString:@"iPod3,1"]) { |
| 58 | + platform = @"iPod touch 3"; |
| 59 | + }else if ([platform isEqualToString:@"iPod2,1"]) { |
| 60 | + platform = @"iPod touch 2"; |
| 61 | + }else if ([platform isEqualToString:@"iPod1,1"]) { |
| 62 | + platform = @"iPod touch"; |
| 63 | + } else if ([platform isEqualToString:@"iPad3,2"]||[platform isEqualToString:@"iPad3,1"]) { |
| 64 | + platform = @"iPad 3"; |
| 65 | + } else if ([platform isEqualToString:@"iPad2,2"]||[platform isEqualToString:@"iPad2,1"]||[platform isEqualToString:@"iPad2,3"]||[platform isEqualToString:@"iPad2,4"]) { |
| 66 | + platform = @"iPad 2"; |
| 67 | + }else if ([platform isEqualToString:@"iPad1,1"]) { |
| 68 | + platform = @"iPad 1"; |
| 69 | + }else if ([platform isEqualToString:@"iPad2,5"]||[platform isEqualToString:@"iPad2,6"]||[platform isEqualToString:@"iPad2,7"]) { |
| 70 | + platform = @"ipad mini"; |
| 71 | + } else if ([platform isEqualToString:@"iPad3,3"]||[platform isEqualToString:@"iPad3,4"]||[platform isEqualToString:@"iPad3,5"]||[platform isEqualToString:@"iPad3,6"]) { |
| 72 | + platform = @"ipad 3"; |
| 73 | + } |
| 74 | +
|
| 75 | + NSString *info = [NSString stringWithFormat:@"%@|%@", platform, [UIDevice currentDevice].systemVersion]; |
| 76 | +
|
| 77 | + std::string *str = new std::string([info UTF8String]); |
| 78 | +
|
| 79 | + return *str; |
| 80 | +} |
| 81 | +
|
| 82 | +bool jsb_os_info(JSContext *cx, uint32_t argc, JS::Value *vp) { |
| 83 | + jsval ret = std_string_to_jsval(cx, os_info()); |
| 84 | + JS_SET_RVAL(cx, vp, ret); |
| 85 | +
|
| 86 | + return true; |
| 87 | +} |
| 88 | +
|
| 89 | +void register_jsb_os_info(JSContext *cx, JSObject *obj) { |
| 90 | + JS_DefineFunction(cx, obj, "osInfo", jsb_os_info, 0, 0); |
| 91 | +} |
| 92 | +``` |
| 93 | + |
| 94 | +然后修改同目录下AppDelegate.cpp文件,添加相应的引用和注册javascript函数: |
| 95 | + |
| 96 | +```c |
| 97 | +... |
| 98 | +#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) |
| 99 | +#include "jsb_ios_info.h" |
| 100 | +#endif |
| 101 | +... |
| 102 | + sc->addRegisterCallback(register_jsb_os_info); |
| 103 | + |
| 104 | +#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) |
| 105 | + sc->addRegisterCallback(JavascriptJavaBridge::_js_register); |
| 106 | +#endif |
| 107 | + sc->start(); |
| 108 | +... |
| 109 | +``` |
| 110 | +
|
| 111 | +最后在Xcode的Classes目录添加jsb_ios_info.h和jsb_ios_info.mm这两个文件,编译后就可以在js端调用osInfo这个函数了。 |
| 112 | +
|
| 113 | +## 2. javascript端执行效果 |
| 114 | +
|
| 115 | +------ |
| 116 | +
|
| 117 | +用javascript的osInfo函数返回大概是这样的: |
| 118 | +
|
| 119 | +``` |
| 120 | +iPhone 4S|7.1.2 |
| 121 | +``` |
| 122 | +
|
| 123 | +整个过程比android简单的多。 |
| 124 | +
|
| 125 | +## 3. 反射机制调用 |
| 126 | +
|
| 127 | +------ |
| 128 | +
|
| 129 | +在写android jsb文档的时候,提到ios有没有像android那样的反射机制调用,结果昨天看到cocos2d-js的github合并了一个新功能,就是反射机制调用Objective-C: |
| 130 | +
|
| 131 | +https://github.com/cocos2d/cocos2d-js/pull/574 |
| 132 | +
|
| 133 | +有兴趣的童鞋可以试一下,但个人觉得意义不是很大,因为Xcode支持C++和Objective-C混编,反射机制在ios jsb情况下省不了什么的工作量。 |
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