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kinect.pipeline
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<?xml version="1.0" encoding="utf-16" standalone="yes"?>
<pipeline>
<register>
<load name="audio" />
<load name="camera" />
<load name="control"/>
<load name="graphic" />
<load name="ioput" />
<load name="image" depend="opencv_world310.dll"/>
<load name="microsoftkinect2" depend="Kinect20.Face.dll;Kinect20.Fusion.dll"/>
<load name="skeleton"/>
</register>
<!-- control -->
<framework waitid="button-wait"/>
<runnable create="WaitButton:button-wait" title="CONTROL" label="CLOSE"/>
<runnable create="ControlCheckBox:button-toggle" id="writer*" title="CONTROL" default="false" label="RECORD"/>
<!-- sensors -->
<sensor create="MicrosoftKinect2" sr="25.0" trackNearestPersons="1" showFaceTracking="false" showBodyTracking="false">
<output channel="rgb" pin="rgb" size="2.0s"/>
<output channel="au" pin="au" size="5.0s"/>
<output channel="head" pin="head" size="5.0s"/>
<output channel="skeleton" pin="skelms" size="5.0s"/>
<output channel="face3d" pin="face3d" size="5.0s"/>
</sensor>
<transformer create="SkeletonConverter" numskel="1">
<input pin="skelms;head;face3d" frame="1"/>
<output pin="skel"/>
</transformer>
<sensor create="Audio" option="options/audio" sr="48000" scale="true">
<output channel="audio" pin="audio"/>
</sensor>
<!-- logging -->
<gate open="$(log:use)">
<include path="record"/>
</gate>
<!-- visualization -->
<include path="visualize"/>
<object create="Decorator" icon="true" title="Pipeline">
<area pos="0,0,400,500">console</area>
<area pos="0,500,400,100" nv="1">button-*</area>
<area pos="400,0,400,600" nh="1">paint-*</area>
</object>
</pipeline>