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152 lines (131 loc) · 3.6 KB
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BallDemo.cpp
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152 lines (131 loc) · 3.6 KB
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/*
author: S. M. Shahriar Nirjon
last modified: August 8, 2008
*/
# include "iGraphics.h"
void iDraw()
{
iClear();
iSetColor(19,33,231);
iFilledRectangle(0,0,800,600);
{
//BORDER
iSetColor(0,0,0);
iFilledRectangle(370,470,180,30);
iFilledRectangle(310,440,60,30);
iFilledRectangle(280,410,30,30);
iFilledRectangle(220,380,120,30);
iFilledRectangle(190,290,30,90);
iFilledRectangle(220,260,30,30);
iFilledRectangle(250,200,30,60);
iFilledRectangle(280,230,60,30);
iFilledRectangle(340,260,30,30);
iFilledRectangle(370,290,30,60);
iFilledRectangle(340,350,30,30);
iFilledRectangle(280,170,60,30);
iFilledRectangle(340,140,150,30);
iFilledRectangle(490,170,150,30);
iFilledRectangle(460,200,30,30);
iFilledRectangle(430,230,30,30);
iFilledRectangle(490,230,180,30);
iFilledRectangle(640,200,30,30);
iFilledRectangle(670,260,30,30);
iFilledRectangle(460,260,30,30);
iFilledRectangle(490,290,180,30);
iFilledRectangle(460,320,30,30);
iFilledRectangle(430,350,30,90);
iFilledRectangle(460,440,30,30);
iFilledRectangle(550,440,30,30);
iFilledRectangle(580,410,30,30);
iFilledRectangle(550,350,30,60);
iFilledRectangle(610,320,30,90);
}
{
//INNERCOLOR
iSetColor(255,243,0);
iFilledRectangle(400,260,30,180);
iFilledRectangle(400,290,90,30);
iFilledRectangle(430,260,30,90);
iFilledRectangle(370,350,30,90);
iFilledRectangle(340,380,30,30);
iFilledRectangle(250,260,90,30);
iFilledRectangle(220,290,30,30);
iFilledRectangle(340,290,30,30);
iSetColor(255,141,1);
iFilledRectangle(280,200,180,30);
iFilledRectangle(340,170,150,30);
iFilledRectangle(340,230,90,30);
iFilledRectangle(370,260,30,30);
iSetColor(255,0,0);
iFilledRectangle(490,260,180,30);
iFilledRectangle(490,200,150,30);
iFilledRectangle(460,230,30,30);
iSetColor(232,232,230);
iFilledRectangle(460,350,30,60);
iFilledRectangle(490,320,30,30);
iSetColor(255,255,255);
iFilledRectangle(370,440,90,30);
iFilledRectangle(310,410,60,30);
iFilledRectangle(220,320,120,60);
iFilledRectangle(340,320,30,30);
iFilledRectangle(250,290,90,30);
iFilledRectangle(490,350,60,120);
iFilledRectangle(520,320,90,30);
iFilledRectangle(580,320,30,90);
iFilledRectangle(460,410,120,30);
}
}
void iMouseMove(int mx, int my)
{
//place your codes here
}
/*
function iMouse() is called when the user presses/releases the mouse.
(mx, my) is the position where the mouse pointer is.
*/
void iMouse(int button, int state, int mx, int my)
{
if(button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
{
//place your codes here
}
if(button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
{
//place your codes here
}
}
/*
function iKeyboard() is called whenever the user hits a key in keyboard.
key- holds the ASCII value of the key pressed.
*/
void iKeyboard(unsigned char key)
{
if(key == 'q')
{
//do something with 'q'
}
//place your codes for other keys here
}
/*
function iSpecialKeyboard() is called whenver user hits special keys like-
function keys, home, end, pg up, pg down, arraows etc. you have to use
appropriate constants to detect them. A list is:
GLUT_KEY_F1, GLUT_KEY_F2, GLUT_KEY_F3, GLUT_KEY_F4, GLUT_KEY_F5, GLUT_KEY_F6,
GLUT_KEY_F7, GLUT_KEY_F8, GLUT_KEY_F9, GLUT_KEY_F10, GLUT_KEY_F11, GLUT_KEY_F12,
GLUT_KEY_LEFT, GLUT_KEY_UP, GLUT_KEY_RIGHT, GLUT_KEY_DOWN, GLUT_KEY_PAGE UP,
GLUT_KEY_PAGE DOWN, GLUT_KEY_HOME, GLUT_KEY_END, GLUT_KEY_INSERT
*/
void iSpecialKeyboard(unsigned char key)
{
if(key == GLUT_KEY_END)
{
exit(0);
}
//place your codes for other keys here
}
int main()
{
//place your own initialization codes here.
iInitialize(1200, 600, "demooo");
return 0;
}