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lwjgl-basics is a minimal shader-based library for 2D sprite games. It provides essential utilities for handling textures, shaders, and sprite rendering.

For a large game project, a platform like LibGDX may be more suitable.

The source code is hosted on GitHub.

OpenGL & Shader Tutorials

The Wiki also hosts various OpenGL and GLSL tutorials:
https://github.com/mattdesl/lwjgl-basics/wiki

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🔧 LibGDX/LWJGL tutorials and examples

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