Notice: This project is now called Piano FX Pro: https://github.com/happymimimix/Piano-FX-Pro
A modification of khang06's PFAVIZ.
original repo: https://github.com/khang06/PianoFromAbove
- Added new items in stats display at the right top corner.
- NEW: Phigros style scoreing system!
- Very detailed debug information showing when the option is checked.
- UI and Accelerators tweak, more user friendly.
- Make FFmpeg mode fully automatic, no need for complex command typing in the command line!
I removed them because very few people used them and they make the software very complex.
If needed, try adding them yourself using resource hacker. (Download: http://angusj.com/resourcehacker/)
Open the executable file with resource hacker and go to accelerators.
Now you can add new accelerators by editing the text on the right side:
Reminder: Never add anything beyond the "}" symbol!!!
ID_PLAY_PLAY 40005
ID_PLAY_PLAYPAUSE 40045
ID_PLAY_PAUSE 40056
ID_PLAY_STOP 40057
ID_PLAY_SKIPFWD 40006
ID_PLAY_SKIPBACK 40007
ID_PLAY_INCREASERATE 40008
ID_PLAY_DECREASERATE 40009
ID_PLAY_RESETRATE 40010
ID_PLAY_NRESET 40162
ID_PLAY_NSLOWER 40164
ID_PLAY_NFASTER 40166
ID_PLAY_VOLUMEDOWN 40040
ID_PLAY_VOLUMEUP 40043
ID_PLAY_MUTE 40044
ID_OPTIONS_PREFERENCES 40023
ID_FILE_PRACTICESONGCUSTOM 40158
ID_FILE_CLOSEFILE 40070
ID_VIEW_KEYBOARD 40079
ID_VIEW_FULLSCREEN 40080
ID_VIEW_PLAYBACK 40081
ID_VIEW_CONTROLS 40084
ID_VIEW_NOFULLSCREEN 40094
ID_VIEW_ALWAYSONTOP 40096
ID_VIEW_RESETDEVICE 40100
ID_VIEW_MOVEANDZOOM 40109
ID_VIEW_RESETMOVEANDZOOM 40115
ID_HELP_ABOUT 40152
ID_VIEW_SETWINDOWSIZE 40173
To assign an accelerator for open file, add VK_O, 40158, CONTROL, VIRTKEY
to the last line.
To assign an accelerator for close file, add VK_W, 40070, ALT, VIRTKEY
to the last line.
(Ctrl+W has already been used for another option, so you have to assign Alt+W or other keys for close file instead. )
It's gone, use move and zoom instead.
Because very few people use that thing in black midi.
Known issue, currently no fixes are available.
You must play the song all the way to the end without skipping to get accurate note count.
The following is the rule it follows:
if (mInfo.iNoteCount < 80000) {RenderStatusLine("Level:", "EZ Lv.1");}
else if (mInfo.iNoteCount < 100000) {RenderStatusLine("Level:", "EZ Lv.2");}
else if (mInfo.iNoteCount < 200000) {RenderStatusLine("Level:", "EZ Lv.3");}
else if (mInfo.iNoteCount < 400000) {RenderStatusLine("Level:", "EZ Lv.4");}
else if (mInfo.iNoteCount < 600000) {RenderStatusLine("Level:", "EZ Lv.5");}
else if (mInfo.iNoteCount < 800000) {RenderStatusLine("Level:", "HD Lv.6");}
else if (mInfo.iNoteCount < 1000000) {RenderStatusLine("Level:", "HD Lv.7");}
else if (mInfo.iNoteCount < 2000000) {RenderStatusLine("Level:", "HD Lv.8");}
else if (mInfo.iNoteCount < 4000000) {RenderStatusLine("Level:", "HD Lv.9");}
else if (mInfo.iNoteCount < 6000000) {RenderStatusLine("Level:", "HD Lv.10");}
else if (mInfo.iNoteCount < 8000000) {RenderStatusLine("Level:", "IN Lv.11");}
else if (mInfo.iNoteCount < 10000000) {RenderStatusLine("Level:", "IN Lv.12");}
else if (mInfo.iNoteCount < 20000000) {RenderStatusLine("Level:", "IN Lv.13");}
else if (mInfo.iNoteCount < 40000000) {RenderStatusLine("Level:", "IN Lv.14");}
else if (mInfo.iNoteCount < 60000000) {RenderStatusLine("Level:", "IN Lv.15");}
else if (mInfo.iNoteCount < 80000000) {RenderStatusLine("Level:", "AT Lv.16");}
else if (mInfo.iNoteCount < 100000000) {RenderStatusLine("Level:", "AT Lv.17");}
else if (mInfo.iNoteCount < 200000000) {RenderStatusLine("Level:", "AT Lv.18");}
else if (mInfo.iNoteCount < 400000000) {RenderStatusLine("Level:", "SP Lv.?");}
2023/01/22 v1.3.4 Initial release. (Closed source)
2023/01/26 v1.3.7 Fixed issues with negative playback speed.
2023/01/27 Source code is now 100% open and accessible by everyone! YAY
2023/01/28 v2.1.3 Fixed issues with the stop shortcut, removed some unused varibles and functions. Reduced the program size by 1KB.
2023/03/09 v2.1.4 Small update, fixed crash when draging progressbar towards the end.
2023/03/18 v2.1.5 Small optimization made to get prepared for VIZ Animator.
(Sorry that I forget to change the version number so it will still show 2.1.4 when you open it. )
2023/03/18 Incomplete VizAnimator source code uploaded.
2023/5/20 v2.1.6 Fixed issues with NPS not showing correctly.