Fix: Add nametags for minions as soon as they are placed #445
+35
−0
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The fix may seem a bit strange but there wasn't a good way to detect if a minion was actually placed or not using the
PlayerInteractEvent
as it would be triggered by clicking on chests, doors, etc. I didn't use the existing hook forInputEvent.MouseInputEvent
since it didn't have easy access to the block face that was clicked, which is required to figure out the actual position of the minion.I didn't add any sort of time based checks because I couldn't find a use case where this would be incorrectly triggered. Let me know if I missed something though.