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Feature: Hide Far Entities #1064
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While I feel this is good for performance I feel there still needs to be some stuff like always render if within x blocks unless you cant see it or something. If this is accidentally turned on by a user selecting turn all features on they may think it is a bug with the mod
src/main/java/at/hannibal2/skyhanni/config/features/dev/HideFarEntitiesConfig.java
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This pull request has conflicts with the base branch "beta". Please resolve those so we can test out your changes. |
# Conflicts: # src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt
Conflicts have been resolved! 🎉 |
This pull request has conflicts with the base branch "beta". Please resolve those so we can test out your changes. |
# Conflicts: # src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt
Conflicts have been resolved! 🎉 |
This pull request has conflicts with the base branch "beta". Please resolve those so we can test out your changes. |
# Conflicts: # src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt
Conflicts have been resolved! 🎉 |
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So small issues. I do not like the way how ignored is obtained but I also can't find a better solution right now.
src/main/java/at/hannibal2/skyhanni/features/misc/HideFarEntities.kt
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src/main/java/at/hannibal2/skyhanni/features/misc/HideFarEntities.kt
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@Thunderblade73 Are your objections around the calculation of |
It is about how we technically do it, readability is good. But let me think about, maybe I find a better solution. |
src/main/java/at/hannibal2/skyhanni/features/misc/HideFarEntities.kt
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src/main/java/at/hannibal2/skyhanni/config/features/dev/HideFarEntitiesConfig.java
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…ies.kt Co-authored-by: Thunderblade73 <85900443+Thunderblade73@users.noreply.github.com>
This pull request has conflicts with the base branch "beta". Please resolve those so we can test out your changes. |
# Conflicts: # src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt
Conflicts have been resolved! 🎉 |
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With the current implementation of feature toggle turning all off features on, i cannot approve this
this has changed now. |
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worked for me, doubled fps on showing all within 20 blocks and at most 50 entities, but maybe the default values are a little low
What
This debug feature increases my fps by 5% to 150%. Depending on the situation and value set.
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