Quickly create basic UCX collision meshes in Blender.
Select a mesh, tweak settings, and click the Box
or Convex
button. (don't us ctrl-Z
afterwards, it crashes Blender)
This generates a new collision mesh in the same position, named UCX_originalmeshname
bounding box | convex mesh | n panel |
---|---|---|
- apply offset: enable extra offset on collider
- offset: the amount of offset
- parent to target: parent the collider under the source mesh
- tri count limit: only used for convex, limits tri count of the collider
- box: create a bounding box collider
- convex: create a convex mesh collider
Created colliders have name UCX_originalname
- install the plugget addon
- search for
collision-creator
and click install - you should now see the N-Panel in your 3d View
- on the github page, find the green button from in the top right, and click on the white arrow to open a dropdown menu
- click
download ZIP
- unzip the folder somewhere on your pc.
- copy the
collision_creator
folder to your addons folder, e.g. on WindowsC:\Users\user\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons
- open blender
- in the menu in the top left of the window, click on
Edit/Preferences...
to open the preferences window - Click on the
add-ons
tabs on the left - Search for the collision-creator addon and enable it
- you should now see the N-Panel in your 3d View
- blender artists thread
- a similar, more advanced Blender addon: Unreal collider tool https://github.com/CydoniaValley/ue_collider_tool
- if this tool is helpful, you can ⭐ star it on the github page by clicking the
⭐ star
button in the top right of this page. 🙏