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hamza-aamer/README.md

๐Ÿ”ฅ Hamza Aamer

Hamza's Neural Network

GitHub followers GitHub stars Visitors


๐ŸŽฏ $ whoami

hamza@vulkan-labs:~$ cat /proc/self/status | head -8
Name:           Hamza Aamer
Role:           CEO & Founder @ Vulkan Labs | AI Engineer @ Adept Tech
Education:      FAST NUCES CS | Final Semester (July 2025)
Specialization: Neural Architectures, GPU Computing, XR Systems
Location:       Islamabad, Pakistan ๐Ÿ‡ต๐Ÿ‡ฐ
Email:          hamza@vulkanlabs.com | hello@vulkanlabs.com
Status:         Building the future of intelligent systems
Uptime:         8760 hours of continuous neural processing

๐Ÿง  Currently Building


๐Ÿš€ $ docker ps --format "table {{.Names}}\t{{.Status}}"

๐Ÿ”ฅ Active Neural Workloads

services:
  llama2-70b-server:
    status: "Up 72 hours"
    performance: "2048 tok/s"
    
  stable-diffusion-xl:
    status: "Up 72 hours" 
    performance: "2.1s per image"
    
  archeon-3d-engine:
    status: "Up 48 hours"
    performance: "90 FPS VR"
    
  crewai-orchestrator:
    status: "Up 72 hours"
    agents: 12

โšก GPU Cluster Status

$ nvidia-smi --query-gpu=name,memory.used,utilization.gpu --format=csv,noheader,nounits
H100-80GB, 76234, 99
H100-80GB, 78901, 97
H100-80GB, 75432, 98
H100-80GB, 77123, 96
# ... 4 more H100s running at 95%+ util

๐Ÿ› ๏ธ Tech Arsenal

๐Ÿง  AI & Neural Computing

Python PyTorch CUDA TensorFlow

๐ŸŽฎ XR & Real-time Graphics

Unity C# OpenGL

โ˜๏ธ Infrastructure & DevOps

Kubernetes Docker Redis


๐Ÿ“Š Neural Activity Patterns

Activity Graph


๐Ÿ’ผ Experience Pipeline

๐Ÿข Vulkan Labs

Founder & CEO 2023-Present

class VulkanLabs:
    def __init__(self):
        self.mission = "Create trends, don't follow them"
        self.focus = [
            "GPU Computing",
            "Neural Rendering", 
            "AI Acceleration",
            "Custom Hardware"
        ]

๐Ÿ”ฌ Adept Tech Solutions

AI Engineer 2023-2024

achievements = {
    "class_imbalance": "SMOTE + Ascend pipelines",
    "distributed_ml": "PySpark preprocessing",
    "reproducibility": "99.7% consistency",
    "client_projects": "15+ concurrent"
}

๐Ÿค– Antematter

AI Engineer 2024

systems_built = [
    "Ant-AI genetic optimizer",
    "Multi-agent orchestration",
    "Tree of Thoughts reasoning",
    "Social media automation"
]

๐ŸŽ“ Final Year Project: Archeon

๐Ÿ—๏ธ High-Fidelity 3D Neural Environment Reconstruction

๐ŸŽฏ Technical Stack

// Core Architecture
class ArcheonEngine {
    GaussianSplatting* neural_fields;
    HTCVive* vr_system;
    UnityRenderer* real_time_engine;
    CUDAKernels* optimization;
    
    void reconstruct_scene() {
        // 90 FPS neural rendering
        // 60% memory efficiency gain
        // Real-time VR interaction
    }
};

๐Ÿ“ˆ Performance Metrics

  • Rendering: 90 FPS @ 2880x1700 per eye
  • Memory: 60% reduction vs vanilla 3DGS
  • Quality: PSNR 28.5, SSIM 0.87
  • Reconstruction: 15 min for 1000 images
  • Hardware: HTC Vive Pro 2 + Custom CUDA

๐Ÿ”ง Code Samples

โšก Custom Flash Attention CUDA Kernel

๐Ÿ” Click to expand optimized kernel
// 2.3x faster than PyTorch default, 40% memory reduction
template<typename T, int HEAD_DIM>
__global__ void vulkan_flash_attention_v2(
    const T* Q, const T* K, const T* V, T* O,
    int batch_size, int num_heads, int seq_len, float scale
) {
    extern __shared__ char shared_mem[];
    T* shared_Q = reinterpret_cast<T*>(shared_mem);
    
    // Tile-based processing with shared memory optimization
    const int tid = threadIdx.x;
    const int batch_idx = blockIdx.x;
    const int head_idx = blockIdx.y;
    
    // Online softmax with numerical stability
    float row_max = -INFINITY;
    float row_sum = 0.0f;
    
    // ... optimized attention computation
}

๐Ÿค– Multi-Agent System Architecture

๐Ÿ” Click to expand agent framework
from crewai import Agent, Task, Crew

class VulkanAgentOrchestrator:
    def __init__(self):
        self.performance = {
            "coordination_latency": "15ms",
            "success_rate": "94.7%",
            "agents": 12,
            "concurrent_tasks": 64
        }
    
    def deploy_agent_swarm(self):
        researcher = Agent(
            role="AI Research Specialist",
            goal="Extract insights from technical papers",
            tools=[web_scraper, pdf_processor, semantic_search]
        )
        # ... 11 more specialized agents

๐ŸŽฎ Neural VR Rendering Pipeline

๐Ÿ” Click to expand VR integration
// Unity C# - Real-time neural field rendering
public class ArcheonVRRenderer : MonoBehaviour {
    [Header("Neural Rendering")]
    public ComputeShader gaussianSplattingCS;
    public RenderTexture neuralOutput;
    
    void Update() {
        // 90 FPS constraint for VR
        if (Time.deltaTime > 0.011f) return;
        
        // Dispatch neural field computation
        gaussianSplattingCS.Dispatch(0, 
            neuralFieldResolution.x / 8,
            neuralFieldResolution.y / 8, 1);
            
        // Update VR cameras
        UpdateVRView();
    }
}

๐Ÿ† Featured Projects

๐Ÿ”ฌ Archeon: 3D Neural Reconstruction

$ git status
On branch main
Your neural architecture is ahead of reality by 1 year

๐ŸŽฏ 90 FPS VR rendering
โšก 60% memory optimization  
๐Ÿง  Custom CUDA kernels
๐ŸŽฎ HTC Vive integration

Tech: 3D Gaussian Splatting Unity CUDA C#

๐Ÿ”— View Project โ†’

๐Ÿค– Vulkan AI Agent Framework

$ docker-compose ps
SERVICE         STATUS              PORTS
crewai-core     Up 72 hours        :8005->8005
agents-12       Up 72 hours        94.7% success
coordinator     Up 72 hours        15ms latency

Tech: CrewAI LangChain Python Multi-Agent

๐Ÿ”— View Project โ†’

โšก CUDA Neural Kernels

$ nvcc --version | grep release
release 12.4, V12.4.131

Performance: 2.3x faster than PyTorch
Memory: 40% HBM usage reduction
Optimization: Flash Attention v2

Tech: CUDA C++ TensorRT Optimization

๐Ÿ”— View Project โ†’

๐ŸŽฎ XR Neural Rendering Engine

$ unity-version
Unity 2023.2.20f1 (Neural Build)

Target: 90 FPS @ 2880x1700 per eye
Pipeline: Universal Render Pipeline
Neural: Real-time field rendering

Tech: Unity OpenGL Neural Fields VR

๐Ÿ”— View Project โ†’


๐Ÿ“ˆ Real-time System Metrics

๐ŸŽฏ System ๐Ÿ“Š Metric โšก Performance ๐Ÿ”ฅ Status
GPU Cluster Utilization 97.3% avg ๐ŸŸข OPTIMAL
Neural Inference Throughput 234K tok/s ๐ŸŸข ACTIVE
VR Rendering Frame Rate 90 FPS ๐ŸŸข STABLE
Agent Systems Success Rate 94.7% ๐ŸŸข OPERATIONAL

๐Ÿค Connect & Collaborate

๐Ÿ’ก Open for:

AI Infrastructure Consulting โ€ข Technical Partnerships โ€ข Research Collaborations


Email Secondary Email

LinkedIn Twitter Website


โญ If my neural architectures interest you, let's build something extraordinary


๐ŸŽฌ Recent Neural Activity

๐Ÿ“ˆ Live Activity Feed

๐Ÿ”ฅ hamza-aamer pushed to main
   ๐Ÿ“ archeon/neural_engine.cu
   โฐ 2 hours ago
   
โšก hamza-aamer opened issue #47
   ๐Ÿ“ vulkan-labs/optimization
   ๐Ÿ’ฌ "GPU memory leak in CUDA kernel"
   โฐ 4 hours ago
   
๐Ÿง  hamza-aamer merged PR #156
   ๐Ÿ“ archeon/vr-rendering
   ๐Ÿ”€ "Fix VR frame drops below 90fps"
   โฐ 6 hours ago

โšก System Activity

๐Ÿ“Š Neural Networks Trained: 127
๐Ÿš€ Models Deployed: 42
โš™๏ธ  CUDA Kernels Written: 89
๐ŸŽฎ VR Experiences Built: 15
๐Ÿค– AI Agents Orchestrated: 156
๐Ÿ’พ TB of Data Processed: 2,847

๐Ÿ”„ Real-time updates via GitHub API
๐Ÿ“ก Last sync: 23 seconds ago

GitHub Activity Graph


$ fortune | cowsay
 _________________________________________
< Building AI systems that thrive in      >
< production, not just demos              >
 -----------------------------------------
        \   ^__^
         \  (oo)\_______
            (__)\       )\/\
                ||----w |
                ||     ||

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