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h3nnn4n/README.md

I’ve been passionate about programming since I was around 12 years old. Professionally, I have experience as both a fullstack, devops and backend software engineer (where I’m most productive). Academically, I’ve worked on operations research using hybrid exact methods, heuristic optimization, AI, and bioinformatics (mostly protein structure prediction).

In my free time, I enjoy coding games, experimenting with creative coding, or exploring anything else that sparks my interest—such as emulators, automated puzzle solvers, or tools to make my life easier.

Outside of tech, I have many hobbies. I’m a drummer and a painter. I enjoy hiking, trekking, and camping, and recently started bouldering and climbing as well. I also practice ceramics and origami, and lately I’ve been getting into sailing.

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  1. gameboy_documentation gameboy_documentation Public

    This is a repository containing a backup and a list of several documentation that I found on the Internet while developing my gameboy emulator.

    64 3

  2. garapa garapa Public

    A gameboy emulator, written in C with an optional tetris AI and Julia API

    C 13 1

  3. Reverse-Engineering-the-GameBoy-Tetris Reverse-Engineering-the-GameBoy-Tetris Public

    This is my personal attempt on reverse engineering the Tetris gameboy.

    Shell 27 3

  4. colosseum colosseum Public

    Framework for automated AI tournaments

    Python 9

  5. cubotron cubotron Public

    Rubik's cube solver using the Kociemba Method, written in C

    C 1

  6. gabate gabate Public

    Tetris playing AI, based on Garapa, my gameboy emulator.

    C 1