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main.js
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main.js
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// Modules to control application life and create native browser window
const { app, BrowserWindow } = require("electron");
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
function createWindow() {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 1000,
height: 600,
frame: false,
resizable: false,
icon: __dirname + "/icon.png",
webPreferences: {
nodeIntegration: true
}
});
// remove 'x-frame-options' header to allow embedding external pages into an 'iframe'
mainWindow.webContents.session.webRequest.onHeadersReceived(
{},
(details, callback) => {
if (details.responseHeaders["x-frame-options"]) {
delete details.responseHeaders["x-frame-options"];
}
callback({
cancel: false,
responseHeaders: details.responseHeaders
});
}
);
// and load the index.html of the app.
mainWindow.loadFile("index.html");
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on("closed", function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on("ready", createWindow);
// Quit when all windows are closed.
app.on("window-all-closed", function() {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== "darwin") app.quit();
});
app.on("activate", function() {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) createWindow();
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.