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CCubeMapProcessor.h
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CCubeMapProcessor.h
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//--------------------------------------------------------------------------------------
//CCubeMapProcessor
// Class for filtering and processing cubemaps
//
//
//--------------------------------------------------------------------------------------
// (C) 2005 ATI Research, Inc., All rights reserved.
//--------------------------------------------------------------------------------------
#ifndef CCUBEMAPPROCESSOR_H
#define CCUBEMAPPROCESSOR_H
#include <math.h>
#include <stdio.h>
#include <assert.h>
#include <thread>
#include <future>
#include "Types.h"
#include "VectorMacros.h"
#include "CBBoxInt32.h"
#include "CImageSurface.h"
//has routines for saving .rgbe files
#define CG_RGBE_SUPPORT
#ifdef CG_HDR_FILE_SUPPORT
#include "HDRWrite.h"
#endif //CG_HDR_FILE_SUPPORT
//used to index cube faces
#define CP_FACE_X_POS 0
#define CP_FACE_X_NEG 1
#define CP_FACE_Y_POS 2
#define CP_FACE_Y_NEG 3
#define CP_FACE_Z_POS 4
#define CP_FACE_Z_NEG 5
//used to index image edges
// NOTE.. the actual number corresponding to the edge is important
// do not change these, or the code will break
//
// CP_EDGE_LEFT is u = 0
// CP_EDGE_RIGHT is u = width-1
// CP_EDGE_TOP is v = 0
// CP_EDGE_BOTTOM is v = height-1
#define CP_EDGE_LEFT 0
#define CP_EDGE_RIGHT 1
#define CP_EDGE_TOP 2
#define CP_EDGE_BOTTOM 3
//corners of CUBE map (P or N specifys if it corresponds to the
// positive or negative direction each of X, Y, and Z
#define CP_CORNER_NNN 0
#define CP_CORNER_NNP 1
#define CP_CORNER_NPN 2
#define CP_CORNER_NPP 3
#define CP_CORNER_PNN 4
#define CP_CORNER_PNP 5
#define CP_CORNER_PPN 6
#define CP_CORNER_PPP 7
//data types processed by cube map processor
// note that UNORM data types use the full range
// of the unsigned integer to represent the range [0, 1] inclusive
// the float16 datatype is stored as D3Ds S10E5 representation
#define CP_VAL_UNORM8 0
#define CP_VAL_UNORM8_BGRA 1
#define CP_VAL_UNORM16 10
#define CP_VAL_FLOAT16 20
#define CP_VAL_FLOAT32 30
//return codes for thread execution
// warning STILL_ACTIVE maps to 259, so the number 259 is reserved in this case
// and should only be used for STILL_ACTIVE
#define CP_THREAD_COMPLETED 0
#define CP_THREAD_TERMINATED 15
#define CP_THREAD_STILL_ACTIVE 259
#define CP_MAX_PROGRESS_STRING 4096
// Type of data used internally by cube map processor
// just in case for any reason more preecision is needed,
// this type can be changed down the road
#define CP_ITYPE float32
// Filter type
#define CP_FILTER_TYPE_DISC 0
#define CP_FILTER_TYPE_CONE 1
#define CP_FILTER_TYPE_COSINE 2
#define CP_FILTER_TYPE_ANGULAR_GAUSSIAN 3
// SL BEGIN
#define CP_FILTER_TYPE_COSINE_POWER 4
// SL END
// Edge fixup type (how to perform smoothing near edge region)
#define CP_FIXUP_NONE 0
#define CP_FIXUP_PULL_LINEAR 1
#define CP_FIXUP_PULL_HERMITE 2
#define CP_FIXUP_AVERAGE_LINEAR 3
#define CP_FIXUP_AVERAGE_HERMITE 4
// SL BEGIN
#define CP_FIXUP_BENT 5
#define CP_FIXUP_WARP 6
#define CP_FIXUP_STRETCH 7
// Cosine power MipmapChain mode
#define CP_COSINEPOWER_CHAIN_DROP 0
#define CP_COSINEPOWER_CHAIN_MIPMAP 1
// Lighting model
#define CP_LIGHTINGMODEL_PHONG 0
#define CP_LIGHTINGMODEL_PHONG_BRDF 1
#define CP_LIGHTINGMODEL_BLINN 2
#define CP_LIGHTINGMODEL_BLINN_BRDF 3
// SL END
// Max potential cubemap size is limited to 65k (2^16 texels) on a side
#define CP_MAX_MIPLEVELS 16
// SL BEGIN
//maximum number of threads running for cubemap processor is 2
//#define CP_MAX_FILTER_THREADS 2
//initial number of filtering threads for cubemap processor
//#define CP_INITIAL_NUM_FILTER_THREADS 1
// SL END
//current status of cubemap processor
#define CP_STATUS_READY 0
#define CP_STATUS_PROCESSING 1
#define CP_STATUS_FILTER_TERMINATED 2
#define CP_STATUS_FILTER_COMPLETED 3
#define CP_SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
#define CP_SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
//information about cube maps neighboring face after traversing
// across an edge
struct CPCubeMapNeighbor
{
uint8 m_Face; //index of neighboring face
uint8 m_Edge; //edge in neighboring face that abuts this face
};
//--------------------------------------------------------------------------------------------------
//structure used to store current progress of the filtering
//--------------------------------------------------------------------------------------------------
struct SFilterProgress
{
//status of current cube map processing
int32 m_CurrentFace;
int32 m_CurrentRow;
int32 m_CurrentMipLevel;
int32 m_StartFace;
int32 m_EndFace;
float32 m_FractionCompleted; //Approximate fraction of work completed for this thread
};
// SL BEGIN
// Struct with all the new option of modified cubemapgen
struct ModifiedCubemapgenOption
{
float32 SpecularPower;
float32 CosinePowerDropPerMip;
int32 NumMipmap;
int32 CosinePowerMipmapChainMode;
bool8 bExcludeBase;
bool8 bIrradianceCubemap;
int32 LightingModel;
int32 FixupType;
float32 GlossScale;
float32 GlossBias;
};
struct SThreadFilterFace
{
class CCubeMapProcessor *m_cmProc;
CImageSurface* m_SrcCubeMap;
CImageSurface* m_DstCubeMap;
float32 m_FilterConeAngle;
int32 m_FilterType;
int32 m_FaceIdx;
float32 m_SpecularPower;
int32 m_LightingModel;
float32 m_dotProdThresh;
int32 m_filterSize;
int32 m_FixupType;
std::future<unsigned long> m_Future;
SFilterProgress m_ThreadProgress;
bool8 m_bUseSolidAngle;
bool8 m_bThreadInitialized;
};
// SL END
//--------------------------------------------------------------------------------------------------
//structure used to pass filtering parameters for Thread 0
//--------------------------------------------------------------------------------------------------
struct SThreadOptionsThread0
{
class CCubeMapProcessor *m_cmProc;
float32 m_BaseFilterAngle;
float32 m_InitialMipAngle;
float32 m_MipAnglePerLevelScale;
int32 m_FilterType;
// SL BEGIN
//int32 m_FixupType;
// SL END
int32 m_FixupWidth;
bool8 m_bUseSolidAngle;
// SL BEGIN
ModifiedCubemapgenOption m_MCO;
// SL END
};
//--------------------------------------------------------------------------------------------------
//structure used to pass filtering parameters to the process for Thread 1 (if used)
//--------------------------------------------------------------------------------------------------
struct SThreadOptionsThread1
{
class CCubeMapProcessor *m_cmProc;
CImageSurface *m_SrcCubeMap;
CImageSurface *m_DstCubeMap;
float32 m_FilterConeAngle;
int32 m_FilterType;
bool8 m_bUseSolidAngle;
int32 m_FaceIdxStart;
int32 m_FaceIdxEnd;
int32 m_ThreadIdx;
// SL BEGIN
ModifiedCubemapgenOption m_MCO;
// SL END
};
//--------------------------------------------------------------------------------------------------
//Class to filter, perform edge fixup, and build a mip chain for a cubemap
//--------------------------------------------------------------------------------------------------
class CCubeMapProcessor
{
public:
//cubemap processor status
int32 m_Status;
//information about threads actively processing the cubemap
int32 m_NumFilterThreads;
// SL BEGIN
// Suppose only one CCubeMapProcessor at a time
static SThreadFilterFace* sg_ThreadFilterFace;
std::thread DumbThreadHandle; // thread id of the main thread when in multithread mode
// SL END
char m_ProgressString[CP_MAX_PROGRESS_STRING];
//filtering parameters last used for filtering
float32 m_BaseFilterAngle;
float32 m_InitialMipAngle;
float32 m_MipAnglePerLevelScale;
int32 m_InputSize; //input cubemap size (e.g. face width and height of topmost mip level)
int32 m_OutputSize; //output cubemap size (e.g. face width and height of topmost mip level)
int32 m_NumMipLevels; //number of output mip levels
int32 m_NumChannels; //number of channels in cube map processor
CP_ITYPE *m_FilterLUT; //filter weight lookup table (scale dot product 0-1 range to index into it)
int32 m_NumFilterLUTEntries; //number of filter lookup table entries
CImageSurface m_NormCubeMap[6]; //normalizer cube map and solid angle lookup table
CImageSurface m_InputSurface[6]; //input faces for topmost mip level
CImageSurface m_OutputSurface[CP_MAX_MIPLEVELS][6]; //output faces for all mip levels
// SL BEGIN
public:
// SL END
//==========================================================================================================
//BuildNormalizerCubemap(int32 a_Size, CImageSurface *a_Surface );
// Builds a normalizer cubemap of size a_Size. This routine deallocates the CImageSurfaces passed
// into the the function and reallocates them with the correct size and 3 channels to store the
// normalized vector for each texel.
//
// a_Size [in] size of normalizer cubemap
// a_Surface [out] Pointer to array of 6 CImageSurfaces where normalizer cube faces will be stored
//
//==========================================================================================================
// SL BEGIN
void BuildNormalizerCubemap(int32 a_Size, CImageSurface *a_Surface, int32 a_FixupType);
// SL END
//==========================================================================================================
//void BuildNormalizerSolidAngleCubemap(int32 a_Size, CImageSurface *a_Surface );
// Builds a normalizer|solid angle cubemap of size a_Size. This routine deallocates the CImageSurfaces
// passed into the the function and reallocates them with the correct size and 4 channels to store the
// normalized vector, and solid angle for each texel.
//
// a_Size [in]
// a_Surface [out] Pointer to array of 6 CImageSurfaces where normalizer cube faces will be stored
//
//==========================================================================================================
// SL BEGIN
void BuildNormalizerSolidAngleCubemap(int32 a_Size, CImageSurface *a_Surface, int32 a_FixupType);
// SL END
//==========================================================================================================
//Clears filter extent bounding boxes for each face of the cubemap
//
// a_FilterExtents [in] Array of 6 bounding boxes (corresponding to the 6 cubemap faces) to clear
//==========================================================================================================
void ClearFilterExtents(CBBoxInt32 *a_FilterExtents);
//==========================================================================================================
//void DetermineFilterExtents(float32 *a_CenterTapDir, int32 a_SrcSize, int32 a_BBoxSize,
// CBBoxInt32 *a_FilterExtents);
//
//Determines bounding boxes for each cube face for a single kernels angular extent
// a_CenterTapDir [in] Vector of 3 float32s specifying the center tap direction
// a_SrcSize [in] Source cubemap size (for the miplevel used as input to the filtering)
// a_BBoxSize [in] Maximum length in texels of the bbox extent derived from the filtering
// cone angle
// a_FilterExtents [out] Array of 6 bounding boxes (corresponding to the 6 cubemap faces) to clear
//==========================================================================================================
void DetermineFilterExtents(float32 *a_CenterTapDir, int32 a_SrcSize, int32 a_BBoxSize, CBBoxInt32 *a_FilterExtents);
//==========================================================================================================
//void ProcessFilterExtents(float32 *a_CenterTapDir, float32 a_DotProdThresh, CBBoxInt32 *a_FilterExtents,
// CImageSurface *a_NormCubeMap, CImageSurface *a_SrcCubeMap, CP_ITYPE *a_DstVal, uint32 a_FilterType,
// bool8 a_bUseSolidAngle );
//
//Processes all the texels within the bounding boxes in order to accumulate all the weighted taps to
// compute a single fitered texel value.
//
//a_CenterTapDir [in] Center tap directions
//a_DotProdThresh [in] Threshhold on dot product between center tap and
//a_FilterExtents [in] array of 6 bounding boxes describing rough filter extents for each face
//a_NormCubeMap [in] normalizer|solid angle cubemap
//a_SrcCubeMap [in] array of 6 faces comprising the miplevel of the source cubemap the filter is
// generated from
//a_DstVal [out] resulting filtered texel color
//a_FilterType [in] filter type: Choose one of the following options: CP_FILTER_TYPE_DISC,
// CP_FILTER_TYPE_CONE, CP_FILTER_TYPE_COSINE, CP_FILTER_TYPE_ANGULAR_GAUSSIAN
//a_bUseSolidAngle [in] Set this to true in order to incorporate the solid angle subtended
// each texel in the filter kernel in the filtering.
//
//==========================================================================================================
void ProcessFilterExtents(float32 *a_CenterTapDir, float32 a_DotProdThresh, CBBoxInt32 *a_FilterExtents,
CImageSurface *a_NormCubeMap, CImageSurface *a_SrcCubeMap, CP_ITYPE *a_DstVal, uint32 a_FilterType,
bool8 a_bUseSolidAngle
// SL BEGIN
, float32 a_SpecularPower
,int32 a_LightingModel
// SL END
);
//==========================================================================================================
//void FixupCubeEdges(CImageSurface *a_CubeMap, int32 a_FixupType, int32 a_FixupWidth);
//
//Apply edge fixup to a cubemap mip level.
//
//a_CubeMap [in/out] Array of 6 images comprising cubemap miplevel to apply edge fixup to.
//a_FixupType [in] Specifies the technique used for edge fixup. Choose one of the following,
// CP_FIXUP_NONE, CP_FIXUP_PULL_LINEAR, CP_FIXUP_PULL_HERMITE, CP_FIXUP_AVERAGE_LINEAR,
// CP_FIXUP_AVERAGE_HERMITE, CP_FIXUP_BENT, CP_FIXUP_WARP, CP_FIXUP_STRETCH
//a_FixupWidth [in] Fixup width in texels
//
//==========================================================================================================
void FixupCubeEdges(CImageSurface *a_CubeMap, int32 a_FixupType, int32 a_FixupWidth);
//==========================================================================================================
//void BuildAngleWeightLUT(int32 a_NumFilterLUTEntries, int32 a_FilterType, float32 a_FilterAngle);
//
// Builds filter weight lookup table in order to quickly evaluate the weight of a particular texel
// for the Cone and Angular Gaussian fiter types. This lookup table is quickly indexed using the
// same dot product between the center tap and current texel that is used to determine whether a
// texel is inside or outside the filtering kernel.
//
//a_NumFilterLUTEntries [in] Number of entries in filter weight lookup table
//a_FilterType [in] Filter type
//a_FilterAngle [in] Filtering half cone angle
//==========================================================================================================
void BuildAngleWeightLUT(int32 a_NumFilterLUTEntries, int32 a_FilterType, float32 a_FilterAngle);
//==========================================================================================================
//void PrecomputeFilterLookupTables(uint32 a_FilterType, int32 a_SrcCubeMapWidth, float32 a_FilterConeAngle);
//
// Builds the following lookup tables prior to filtering:
// -normalizer cube map
// -filter weight lookup table
//
//a_FilterType [in] Filter type
//a_SrcCubeMapWidth [in] source cubemap size
//a_FilterConeAngle [in] Filtering half cone angle
//==========================================================================================================
// SL BEGIN
void PrecomputeFilterLookupTables(uint32 a_FilterType, int32 a_SrcCubeMapWidth, float32 a_FilterConeAngle, int32 a_FixupType);
// SL END
//==========================================================================================================
//void EstimateFilterThreadProgress(SFilterProgress *a_FilterProgress);
//
// Estimates percentage complete for a filtering thread for the current tap that is being filtered
//
//a_FilterProgress [in/out] Information about the filtereing thread's current position, and range of faces
// that it will process.
//==========================================================================================================
void EstimateFilterThreadProgress(SFilterProgress *a_FilterProgress);
public:
//==========================================================================================================
//note that these 2 functions are only public so that they can be called from within the global scope
// from the thread starting point functions. These should not be called by any other functions external
// to the class.
//==========================================================================================================
void FilterCubeMapMipChain(float32 a_BaseFilterAngle, float32 a_InitialMipAngle, float32 a_MipAnglePerLevelScale,
// SL BEGIN
int32 a_FilterType, /* int32 a_FixupType, */ int32 a_FixupWidth, bool8 a_bUseSolidAngle
, const ModifiedCubemapgenOption& m_MCO
// SL END
);
void FilterCubeSurfaces(CImageSurface *a_SrcCubeMap, CImageSurface *a_DstCubeMap, float32 a_FilterConeAngle,
int32 a_FilterType, bool8 a_bUseSolidAngle, int32 a_FaceIdxStart, int32 a_FaceIdxEnd, int32 aThreadIdx
// SL BEGIN
, float32 a_SpecularPower, int32 a_LightingModel, int32 a_FixupType
// SL END
);
// SL BEGIN
// To process an irradiance cubemap
void SHFilterCubeMap(bool8 a_bUseSolidAngleWeighting, int32 a_FixupType);
void FilterCubeMapMipChainMultithread(float32 a_BaseFilterAngle, float32 a_InitialMipAngle, float32 a_MipAnglePerLevelScale,
int32 a_FilterType, int32 a_FixupWidth, bool8 a_bUseSolidAngle, const ModifiedCubemapgenOption& m_MCO);
void FilterCubeSurfacesMultithread(CImageSurface *a_SrcCubeMap, CImageSurface *a_DstCubeMap,
float32 a_FilterConeAngle, int32 a_FilterType, bool8 a_bUseSolidAngle, float32 a_SpecularPower, uint32 a_MipIndex, int32 a_LightingModel, int32 a_FixupType);
// SL END
public:
CCubeMapProcessor(void);
~CCubeMapProcessor();
//==========================================================================================================
// void Init(int32 a_InputSize, int32 a_OutputSize, int32 a_NumMipLevels, int32 a_NumChannels);
//
// Initializes cube map processor class
//
// a_InputSize [in] Size of the input cubemap
// a_OutputSize [in] Size of the output cubemap
// a_NumMipLevels [in] Number of miplevels in the output cubemap
// a_NumChannels [in] Number of color channels (internally) in the input and output cubemap
//==========================================================================================================
void Init(int32 a_InputSize, int32 a_OutputSize, int32 a_NumMipLevels, int32 a_NumChannels);
//==========================================================================================================
// void GetInputFaceData(int32 a_FaceIdx, int32 a_DstType, int32 a_DstNumChannels, int32 a_DstPitch,
// void *a_DstDataPtr, float32 a_Scale, float32 a_Gamma);
//
// Copies image data from the input cube map into a destination image. These routine describe the output
// image layout using a pitch and a pointer so that the image can be copied from a subrect of a locked
// D3D surface easily. Note that when reading out the image data, the intensity scale is applied first,
// and then degamma.
//
// a_FaceIdx [in] Index (0-5) of the input cubemap cube face to read the image data from.
// a_DstType [in] Data type for the image data being copied out the input cube map.
// choose one of the following: CP_VAL_UNORM8, CP_VAL_UNORM8_BGRA, CP_VAL_UNORM16
// CP_VAL_FLOAT16, CP_VAL_FLOAT32.
// a_DstNumChannels [in] Number of channels in the destination image.
// a_DstPitch [in] Pitch in bytes of the destination image.
// a_DstDataPtr [in] Pointer to the top-left pixel in the destination image.
// a_Scale [in] Scale factor to apply to intensities.
// a_Gamma [in] Degamma to apply to intensities.
//
//==========================================================================================================
void GetInputFaceData(int32 a_FaceIdx, int32 a_DstType, int32 a_DstNumChannels, int32 a_DstPitch,
void *a_DstDataPtr, float32 a_Scale, float32 a_Gamma );
//==========================================================================================================
// void SetInputFaceData(int32 a_FaceIdx, int32 a_SrcType, int32 a_SrcNumChannels, int32 a_SrcPitch,
// void *a_SrcDataPtr, float32 a_MaxClamp, float32 a_Scale, float32 a_Gamma );
//
// Copies image data from a source image into one of the faces in the input cubemap in the cubemap.
// processor. These routines describe the output image layout using a pitch and a pointer so that the image
// can be copied from a subrect of a locked D3D surface easily. Note that the clamping is applied first,
// followed by the scale and then gamma.
//
// a_FaceIdx [in] Index (0-5) of the input cubemap cube face to write the image data into
// a_SrcType [in] Data type for the image data being copied into the cube map processor.
// choose one of the following: CP_VAL_UNORM8, CP_VAL_UNORM8_BGRA, CP_VAL_UNORM16
// CP_VAL_FLOAT16, CP_VAL_FLOAT32.
// a_SrcNumChannels [in] Number of channels in the source image.
// a_SrcPitch [in] Pitch in bytes of the source image.
// a_SrcDataPtr [in] Pointer to the top-left pixel in the source image.
// a_MaxClamp [in] Max value to clamp the input intensity values to.
// a_Degamma [in] Degamma to apply to input intensities.
// a_Scale [in] Scale factor to apply to input intensities.
//
//==========================================================================================================
void SetInputFaceData(int32 a_FaceIdx, int32 a_SrcType, int32 a_SrcNumChannels, int32 a_SrcPitch,
void *a_SrcDataPtr, float32 a_MaxClamp, float32 a_Degamma, float32 a_Scale );
//==========================================================================================================
// void GetOutputFaceData(int32 a_FaceIdx, int32 a_Level, int32 a_DstType, int32 a_DstNumChannels, int32 a_DstPitch,
// void *a_DstDataPtr, float32 a_Scale, float32 a_Gamma );
//
// a_FaceIdx [in] Index (0-5) of the output cubemap cube face to read the image data from.
// a_Level [in] Miplevel of the output cubemap to read from
// a_DstType [in] Data type for the image data being copied out the input cube map.
// choose one of the following: CP_VAL_UNORM8, CP_VAL_UNORM8_BGRA, CP_VAL_UNORM16
// CP_VAL_FLOAT16, CP_VAL_FLOAT32
// a_DstNumChannels [in] Number of channels in the destination image.
// a_DstPitch [in] Pitch in bytes of the destination image.
// a_DstDataPtr [in] Pointer to the top-left pixel in the destination image.
// a_Scale [in] Scale factor to apply to intensities.
// a_Gamma [in] Degamma to apply to intensities.
//
//==========================================================================================================
void GetOutputFaceData(int32 a_FaceIdx, int32 a_Level, int32 a_DstType, int32 a_DstNumChannels, int32 a_DstPitch,
void *a_DstDataPtr, float32 a_Scale, float32 a_Gamma );
//==========================================================================================================
//void InitiateFiltering(float32 a_BaseFilterAngle, float32 a_InitialMipAngle, float32 a_MipAnglePerLevelScale,
// int32 a_FilterType, int32 a_FixupType, int32 a_FixupWidth, bool8 a_bUseSolidAngle );
//
// Starts filtering the cubemap.
// If the number of filter threads is zero, the function does not return until the filtering is complete
// If the number of filter threads is non-zero, a filtering thread (or multiple threads) are started and
// the function returns immediately, with the threads running in the background.
//
// The cube map filtereing is specified using a number of parameters:
// Filtering per miplevel is specified using 2D cone angle (in degrees) that
// indicates the region of the hemisphere to filter over for each tap.
//
// Note that the top mip level is also a filtered version of the original input images
// as well in order to create mip chains for diffuse environment illumination.
// The cone angle for the top level is specified by a_BaseAngle. This can be used to
// generate mipchains used to store the results of preintegration across the hemisphere.
//
// The angle for the subsequent levels of the mip chain are specified by their parents
// filtering angle and a per-level scale and bias
// newAngle = oldAngle * a_MipAnglePerLevelScale;
//
// a_BaseFilterAngle [in] Base filter angle
// a_InitialMipAngle [in] Mip angle used to generate the next level of the mip chain from the base level
// a_MipAnglePerLevelScale [in] Scale factor to iteratively apply to the filtering angle to filter subsequent
// mip-levels.
// a_FilterType [in] Specifies the filtering type for angular extent filtering. Choose one of the
// following options: CP_FILTER_TYPE_DISC, CP_FILTER_TYPE_CONE,
// CP_FILTER_TYPE_COSINE, CP_FILTER_TYPE_ANGULAR_GAUSSIAN
// a_FixupType [in] Specifies the technique used for edge fixup. Choose one of the following,
// CP_FIXUP_NONE, CP_FIXUP_PULL_LINEAR, CP_FIXUP_PULL_HERMITE,
// CP_FIXUP_AVERAGE_LINEAR, CP_FIXUP_AVERAGE_HERMITE, CP_FIXUP_BENT, CP_FIXUP_WARP, CP_FIXUP_STRETCH
// a_FixupWidth [in] Width in texels of the fixup region.
// a_bUseSolidAngle [in] Set this to true in order to incorporate the solid angle subtended
// each texel in the filter kernel in the filtering.
//==========================================================================================================
void InitiateFiltering(float32 a_BaseFilterAngle, float32 a_InitialMipAngle, float32 a_MipAnglePerLevelScale,
int32 a_FilterType, int32 a_FixupType, int32 a_FixupWidth, bool8 a_bUseSolidAngle
// SL BEGIN
, bool8 a_bUseMultithread, float32 a_SpecularPower, float32 a_CosinePowerDropPerMip, int32 a_NumMipmap, int32 a_CosinePowerMipmapChainMode
, bool8 a_bExcludeBase, bool8 a_bIrradianceCubemap, int32 a_LightingModel, float32 a_GlossScale, float32 a_GlossBias
// SL END
);
//==========================================================================================================
// void WriteMipLevelIntoAlpha(void)
//
// Encodes the miplevel in the alpha channel of the output cubemap.
// The miplevel is encoded as (miplevel * 16.0f / 255.0f) so that the miplevel has an exact encoding in an
// 8-bit or 16-bit UNORM representation.
//
//==========================================================================================================
void WriteMipLevelIntoAlpha(void);
//==========================================================================================================
// Horizontally flips all the faces in the input cubemap
//
//==========================================================================================================
void FlipInputCubemapFaces(void);
//==========================================================================================================
// Horizontally flips all the faces in the output cubemap
//
//==========================================================================================================
void FlipOutputCubemapFaces(void);
//==========================================================================================================
// Allows for in-place color channel swapping of the input cubemap. This routine can be useful for
// converting RGBA format data to BGRA format data.
//
// a_Channel0Src [in] Index of the color channel used as the source for the new channel 0
// a_Channel1Src [in] Index of the color channel used as the source for the new channel 1
// a_Channel2Src [in] Index of the color channel used as the source for the new channel 0
// a_Channel3Src [in] Index of the color channel used as the source for the new channel 1
//
//==========================================================================================================
void ChannelSwapInputFaceData(int32 a_Channel0Src, int32 a_Channel1Src, int32 a_Channel2Src, int32 a_Channel3Src );
//==========================================================================================================
// Allows for in-place color channel swapping of the output cubemap. This routine can be useful for
// converting RGBA format data to BGRA format data.
//
// a_Channel0Src [in] Index of the color channel used as the source for the new channel 0
// a_Channel1Src [in] Index of the color channel used as the source for the new channel 1
// a_Channel2Src [in] Index of the color channel used as the source for the new channel 0
// a_Channel3Src [in] Index of the color channel used as the source for the new channel 1
//==========================================================================================================
void ChannelSwapOutputFaceData(int32 a_Channel0Src, int32 a_Channel1Src, int32 a_Channel2Src, int32 a_Channel3Src );
//==========================================================================================================
// Resets the current cubemap processor, and deallocates the input and output cubemaps.
//
// This function is automatically called by destructor.
//==========================================================================================================
void Clear(void);
//==========================================================================================================
// Terminates any active filtering threads. This stops the filtering of the current cubemap.
//
//==========================================================================================================
void TerminateActiveThreads(void);
//==========================================================================================================
// Gets the current filtering progress string
//
//==========================================================================================================
const char *GetFilterProgressString(void);
//==========================================================================================================
// Checks to see if either of the filtering threads is active
//
//==========================================================================================================
bool8 IsFilterThreadActive(uint32 a_ThreadIdx);
//==========================================================================================================
// Gets the current status of the cubemap processing threads. The possible return values and their
// associated meanings are:
//
// CP_STATUS_READY: The cubemap processor is currently ready to change settings, and to load a
// new input cubemap.
// CP_STATUS_PROCESSING: The cubemap processor is currently filtering a cubemap
// CP_STATUS_FILTER_TERMINATED: The cubemap processor was terminated before the filtering was completed.
// CP_STATUS_FILTER_COMPLETED: The cubemap processor fully completed filtering the cubemap.
//
//==========================================================================================================
int32 GetStatus(void);
//==========================================================================================================
// This signifies to the cubemap processor that you have acknowledged a
// CP_STATUS_FILTER_TERMINATED or CP_STATUS_FILTER_COMPLETED status code, and would like to
// reset the cubemap processor to CP_STATUS_READY.
//==========================================================================================================
void RefreshStatus(void);
};
#endif //CCUBEMAPFILTER_H