This template brings BI's gamemode EndGame up to par with GA's gameplay standards. It provides the mission creator with a range of functions that automatically do the out-of-editor work for him. All the necessary mission modules come pre-placed and mostly pre-configured.
- removed revive ability (only ACE now)
- removed 3D task markers
- removed 3D and 2D schematics carrier marker
- removed map markers that showed presence of enemies in bases
- removed ability to pick respawn point (only FOB now)
- wave respawn system (see below)
- during phase 1 and 2 players may only respawn in waves
- wave size is dependant on number of players (or mission parameter)
- when a player dies, he sees a countdown after which he will be added to the next wave
- when the first player gets added to a wave, that wave's countdown starts
- the wave respawns as soon as it has enough players and its countdown ends
- players that die in phase 3 become spectators
- Download the latest version here. (Choose the .zip archive).
- Extract the archive to
Documents\Arma 3 - Other Profiles\YOURPROFILENAME\mpmissions
orDocuments\Arma 3\mpmissions
if you are using the default profile. - Rename the mission folder. Change the .Stratis if you want to use the template on a different map. The suffixes of some common maps are listed below.
- Use a text editor to edit the scripts in the USERSCRIPTS folder.
Map | Suffix |
---|---|
Altis | Altis |
Chernarus | Chernarus |
Chern. Sum. | Chernarus_Summer |
Esseker | Esseker |
PR Fata | fata |
Podagorsk | FDF_Isle1_a |
Ramahdi | Intro |
Kunduz | Kunduz |
Namalsk | namalsk |
Porto | Porto |
Proving Grounds | ProvingGrounds_PMC |
United Sahrani | Sara_dbe1 |
Shapur | Shapur_BAF |
Stratis | Stratis |
Sugar Lake | SugarLake |
Takistan | Takistan |
Utes | utes |
Virtual Reality | VR |
VT5 Suomi Finland | vt5 |
Bystrica | Woodland_ACR |
Zargabad | Zargabad |
In case you have started working on a mission and an update came along, you can do the following:
- Rename your missionfolder (i.e. TvT_MyMission.Stratis.BACKUP)
- Download the new template, extract and rename the mission folder (i.e. TvT_MyMission.Stratis)
- Copy and paste these files/folders from the old version to the new one:
- mission.sqm
- USERSCRIPTS
- move respawn_west and respawn_east to the starting positions of both teams
- place player unit
- move EndGame Start Game Objective module to the FOB positions (module will be respawn position after FOB is captured)
- define Succeed Radius in the module --> when all AI in this radius are dead, FOB is captured
- protect the FOBs with the Zone Protection module
- build a base
- place download object
obj_download_i
- create a trigger around the base (which encloses all objects belonging to that base)
- place an EndGame Simple Objective module and sync it with the trigger
- register the download object in the module
- sync the module with either the EndGame Objectives Instance module or and EndGame Objective Randomizer
- place schematics objects
obj_pickup_i
(game will choose one at random) - place upload objects
obj_upload_i
(game will choose two at random) - register schematics and upload objects in the EndGame Objective module
- set timelimit for phase 3 in the module