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Gruppe Adler EndGame Template

This template brings BI's gamemode EndGame up to par with GA's gameplay standards. It provides the mission creator with a range of functions that automatically do the out-of-editor work for him. All the necessary mission modules come pre-placed and mostly pre-configured.

Differences to Vanilla EndGame

  • removed revive ability (only ACE now)
  • removed 3D task markers
  • removed 3D and 2D schematics carrier marker
  • removed map markers that showed presence of enemies in bases
  • removed ability to pick respawn point (only FOB now)
  • wave respawn system (see below)

Respawn System:

  • during phase 1 and 2 players may only respawn in waves
  • wave size is dependant on number of players (or mission parameter)
  • when a player dies, he sees a countdown after which he will be added to the next wave
  • when the first player gets added to a wave, that wave's countdown starts
  • the wave respawns as soon as it has enough players and its countdown ends
  • players that die in phase 3 become spectators

respawn system

Using the Template

Download and Installation

  1. Download the latest version here. (Choose the .zip archive).
  2. Extract the archive to Documents\Arma 3 - Other Profiles\YOURPROFILENAME\mpmissions or Documents\Arma 3\mpmissions if you are using the default profile.
  3. Rename the mission folder. Change the .Stratis if you want to use the template on a different map. The suffixes of some common maps are listed below.
  4. Use a text editor to edit the scripts in the USERSCRIPTS folder.

Map Suffixes

Map Suffix
Altis Altis
Chernarus Chernarus
Chern. Sum. Chernarus_Summer
Esseker Esseker
PR Fata fata
Podagorsk FDF_Isle1_a
Ramahdi Intro
Kunduz Kunduz
Namalsk namalsk
Porto Porto
Proving Grounds ProvingGrounds_PMC
United Sahrani Sara_dbe1
Shapur Shapur_BAF
Stratis Stratis
Sugar Lake SugarLake
Takistan Takistan
Utes utes
Virtual Reality VR
VT5 Suomi Finland vt5
Bystrica Woodland_ACR
Zargabad Zargabad

Updating to a Newer Version

In case you have started working on a mission and an update came along, you can do the following:

  1. Rename your missionfolder (i.e. TvT_MyMission.Stratis.BACKUP)
  2. Download the new template, extract and rename the mission folder (i.e. TvT_MyMission.Stratis)
  3. Copy and paste these files/folders from the old version to the new one:
  • mission.sqm
  • USERSCRIPTS

Creating the Mission

Video tutorial (in German!):
Tutorial on Youtube

Spawnpoints

  • move respawn_west and respawn_east to the starting positions of both teams
  • place player unit

FOBs

  • move EndGame Start Game Objective module to the FOB positions (module will be respawn position after FOB is captured)
  • define Succeed Radius in the module --> when all AI in this radius are dead, FOB is captured
  • protect the FOBs with the Zone Protection module

Intel Bases

  • build a base
  • place download object obj_download_i
  • create a trigger around the base (which encloses all objects belonging to that base)
  • place an EndGame Simple Objective module and sync it with the trigger
  • register the download object in the module
  • sync the module with either the EndGame Objectives Instance module or and EndGame Objective Randomizer

Schematics

  • place schematics objects obj_pickup_i (game will choose one at random)
  • place upload objects obj_upload_i (game will choose two at random)
  • register schematics and upload objects in the EndGame Objective module
  • set timelimit for phase 3 in the module