UI framework based on the Fusion/libui.cr library, with custom elements from watzon/cru.
Currently avaliable Crystal UI frameworks are either not maintained anymore or the documentation is scarce and a single error might cause a developer to lose motivation, which is why I decided to build IU on top of the LibUI framework which is a multi-platform powerful UI toolkit.
- Horizontal box, Vertical box, Checkbox, Combobox, Editable combobox.
- Button, Font button, Color button, Radio button.
- Datetime picker, Progress bar, Slider, Spinbox.
- Text entry, Multiline text entry.
- Form, Grid, Group, Table, Tab, Separator.
- Image, Label.
- Window, Menubar, Area.
- Many more.
- Mac OSX
- Linux
- Windows (Once crystal will be available on Windows)
require "iu"
module Example
include Iu::Components
# Ability to reuse components extracted to other classes.
class MyComponent < Iu::ReusableComponent
def initialize(@id : Int32); end
def render : Iu::Component
Group
.new(title: "MyComponent", margined: true)
.adopt(
VerticalBox
.new(padded: true)
.adopt(
Label.new(text: "Hello, World ##{@id}!"),
stretchy: true
)
.adopt(
Button.new(text: "Click Me!"),
stretchy: true
)
)
end
end
# :nodoc:
class Application < Iu::Application
def initialize_component
window =
Window.new(
title: "Example",
width: 800,
height: 600,
menu_bar: false
)
window.margined = true
window
.adopt(
HorizontalBox
.new(padded: true)
.adopt(
MyComponent.new(1),
stretchy: true
)
.adopt(
MyComponent.new(2),
stretchy: true
)
.adopt(
MyComponent.new(3),
stretchy: true
)
)
window.closing.on do
exit(0)
end
window.show
end
end
end
app = Example::Application.new
app.should_quit.on do
exit(0)
end
app.start
- Follow the instructions for installation laid out in andlabs/libui.
- Copy the compiled files from step 1 (i.e. files in
build/out
) to/usr/lib
for OSX and Linux users. - Go to your
shard.yml
file, and enter this in:
dependencies:
iu:
github: grkek/iu
- Run
shards install
.