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05_PetalBlob.fs
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// #SaturdayShader Week 5 : PetalBlob
// by Joseph Fiola (http://www.joefiola.com)
// 2015-09-12
// Based on Polar Shapes example by Patricio Gonzalez Vivo on http://patriciogonzalezvivo.com/2015/thebookofshaders/07/
/*{
"CREDIT": "Joseph Fiola",
"DESCRIPTION": "",
"CATEGORIES": [
"Generator", "Blobs", "Shapes"
],
"INPUTS": [
{
"NAME": "radius",
"TYPE": "float",
"DEFAULT": 1.0,
"MIN": 0.0,
"MAX": 20.0
},
{
"NAME": "speed",
"TYPE": "float",
"DEFAULT": 1.0,
"MIN": 0.0,
"MAX": 20.0
},
{
"NAME": "inner",
"TYPE": "float",
"DEFAULT": 0.3,
"MIN": 0.0,
"MAX": 1.0
},
{
"NAME": "outer",
"TYPE": "float",
"DEFAULT": 1.0,
"MIN": 0.0,
"MAX": 1.0
},
{
"NAME": "sinValue",
"TYPE": "float",
"DEFAULT": -50.0,
"MIN": -50.0,
"MAX": 50.0
},
{
"NAME": "cosValue",
"TYPE": "float",
"DEFAULT": 50.0,
"MIN": -50.0,
"MAX": 50.0
},
{
"NAME": "fade",
"TYPE": "float",
"DEFAULT": 0.5,
"MIN": 0.0,
"MAX": 2.0
},
{
"NAME": "location",
"TYPE": "point2D",
"DEFAULT": [
0,
0
],
"MIN": [
0,
0
],
"MAX": [
1,
1
]
},
{
"NAME": "pinchPoint",
"TYPE": "point2D",
"DEFAULT": [
0,
0
],
"MIN": [
-1,
-1
],
"MAX": [
1,
1
]
}
]
}
*/
#ifdef GL_ES
precision mediump float;
#endif
void main(){
vec2 st = gl_FragCoord.xy/RENDERSIZE;
vec3 color = vec3(0.0);
vec2 pos = location - st; ///RENDERSIZE-st;
float r = length(pos)*(radius); // radius
float a = atan(pos.y+pinchPoint.y,pos.x+pinchPoint.x);
float mSpeed = speed * TIME;
float f = abs(cos(a*cosValue + mSpeed)*sin(a*sinValue+mSpeed)) *outer+inner;
color = vec3( 1.-smoothstep(f,f+fade,r) );
gl_FragColor = vec4(color, 1.0);
}