You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is a somewhat complicated issue, and may require the use of other shader types than vertex/fragment.
If we can compute selection outlines in the shader, we can better control the performance, because we could forgo computing all the selection lines on all the selected pixels on the CPU.
The text was updated successfully, but these errors were encountered:
This is a somewhat complicated issue, and may require the use of other shader types than vertex/fragment.
If we can compute selection outlines in the shader, we can better control the performance, because we could forgo computing all the selection lines on all the selected pixels on the CPU.
The text was updated successfully, but these errors were encountered: