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Compute selection outline in shader #44

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kroppt opened this issue Jul 9, 2020 · 0 comments
Open

Compute selection outline in shader #44

kroppt opened this issue Jul 9, 2020 · 0 comments
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@kroppt
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kroppt commented Jul 9, 2020

This is a somewhat complicated issue, and may require the use of other shader types than vertex/fragment.
If we can compute selection outlines in the shader, we can better control the performance, because we could forgo computing all the selection lines on all the selected pixels on the CPU.

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