Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Overlay UI for realtime shader on/off toggle #1

Open
Cloudef opened this issue Nov 7, 2018 · 2 comments
Open

Overlay UI for realtime shader on/off toggle #1

Cloudef opened this issue Nov 7, 2018 · 2 comments

Comments

@Cloudef
Copy link

Cloudef commented Nov 7, 2018

I was looking for https://github.com/Cloudef/glinject alternative for vulkan and stumbled upon your project, which is pretty much identical. One of the things I'd love to contribute is overlay UI for inspecting the game resources on the fly (especially turning on/off, so you can find the shaders you are interested in more easily for example).

Would you be interested in this kind of feature? I was considering maybe using the https://github.com/m0ppers/nuklear-glfw-vulkan without glfw bits for constructing/drawing the UI.

@Cloudef
Copy link
Author

Cloudef commented Nov 7, 2018

If you think it's out of scope I can also make this separate program, no problem. I'm mainly only interested in vulkan.

@graphitemaster
Copy link
Owner

I think this is a cool idea, definitely within the scope even. I'm not personally a fan of nuklear though, I feel like it wouldn't be that difficult implementing a trivial immgui for a couple check boxes, worst comes to worse we could just use imgui + SDL2 ?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants