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minecraft.d.ts
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import { obMaterial, obeEntityType } from "./../../../dict/classes";
export class ValidEntityType {
static AREA_EFFECT_CLOUD: obeEntityType;
/**Mechanical entity with an inventory for placing weapons \/ armor into.*/
static ARMOR_STAND: obeEntityType;
/**An arrow projectile; may get stuck in the ground.*/
static ARROW: obeEntityType;
static BAT: obeEntityType;
static BEE: obeEntityType;
static BLAZE: obeEntityType;
/**A placed boat.*/
static BOAT: obeEntityType;
static CAT: obeEntityType;
static CAVE_SPIDER: obeEntityType;
static CHICKEN: obeEntityType;
static COD: obeEntityType;
static COW: obeEntityType;
static CREEPER: obeEntityType;
static DOLPHIN: obeEntityType;
static DONKEY: obeEntityType;
/**Like FIREBALL but with added effects.*/
static DRAGON_FIREBALL: obeEntityType;
/**An item resting on the ground.*/
static DROPPED_ITEM: obeEntityType;
static DROWNED: obeEntityType;
/**A flying chicken egg.*/
static EGG: obeEntityType;
static ELDER_GUARDIAN: obeEntityType;
static ENDER_CRYSTAL: obeEntityType;
static ENDER_DRAGON: obeEntityType;
/**A flying ender pearl.*/
static ENDER_PEARL: obeEntityType;
/**An ender eye signal.*/
static ENDER_SIGNAL: obeEntityType;
static ENDERMAN: obeEntityType;
static ENDERMITE: obeEntityType;
static EVOKER: obeEntityType;
static EVOKER_FANGS: obeEntityType;
/**An experience orb.*/
static EXPERIENCE_ORB: obeEntityType;
/**A block that is going to or is about to fall.*/
static FALLING_BLOCK: obeEntityType;
/**A flying large fireball, as thrown by a Ghast for example.*/
static FIREBALL: obeEntityType;
/**Internal representation of a Firework once it has been launched.*/
static FIREWORK: obeEntityType;
/**A fishing line and bobber.*/
static FISHING_HOOK: obeEntityType;
static FOX: obeEntityType;
static GHAST: obeEntityType;
static GIANT: obeEntityType;
static GUARDIAN: obeEntityType;
static HOGLIN: obeEntityType;
static HORSE: obeEntityType;
static HUSK: obeEntityType;
static ILLUSIONER: obeEntityType;
static IRON_GOLEM: obeEntityType;
/**An item frame on a wall.*/
static ITEM_FRAME: obeEntityType;
/**A leash attached to a fencepost.*/
static LEASH_HITCH: obeEntityType;
/**A bolt of lightning.*/
static LIGHTNING: obeEntityType;
static LLAMA: obeEntityType;
static LLAMA_SPIT: obeEntityType;
static MAGMA_CUBE: obeEntityType;
static MINECART: obeEntityType;
static MINECART_CHEST: obeEntityType;
static MINECART_COMMAND: obeEntityType;
static MINECART_FURNACE: obeEntityType;
static MINECART_HOPPER: obeEntityType;
static MINECART_MOB_SPAWNER: obeEntityType;
static MINECART_TNT: obeEntityType;
static MULE: obeEntityType;
static MUSHROOM_COW: obeEntityType;
static OCELOT: obeEntityType;
/**A painting on a wall.*/
static PAINTING: obeEntityType;
static PANDA: obeEntityType;
static PARROT: obeEntityType;
static PHANTOM: obeEntityType;
static PIG: obeEntityType;
static PIGLIN: obeEntityType;
static PIGLIN_BRUTE: obeEntityType;
static PILLAGER: obeEntityType;
static PLAYER: obeEntityType;
static POLAR_BEAR: obeEntityType;
/**Primed TNT that is about to explode.*/
static PRIMED_TNT: obeEntityType;
static PUFFERFISH: obeEntityType;
static RABBIT: obeEntityType;
static RAVAGER: obeEntityType;
static SALMON: obeEntityType;
static SHEEP: obeEntityType;
static SHULKER: obeEntityType;
/**Bullet fired by SHULKER.*/
static SHULKER_BULLET: obeEntityType;
static SILVERFISH: obeEntityType;
static SKELETON: obeEntityType;
static SKELETON_HORSE: obeEntityType;
static SLIME: obeEntityType;
/**A flying small fireball, such as thrown by a Blaze or player.*/
static SMALL_FIREBALL: obeEntityType;
/**A flying snowball.*/
static SNOWBALL: obeEntityType;
static SNOWMAN: obeEntityType;
/**Like ARROW but causes the PotionEffectType.GLOWING effect on all team members.*/
static SPECTRAL_ARROW: obeEntityType;
static SPIDER: obeEntityType;
/**A flying splash potion.*/
static SPLASH_POTION: obeEntityType;
static SQUID: obeEntityType;
static STRAY: obeEntityType;
static STRIDER: obeEntityType;
/**A flying experience bottle.*/
static THROWN_EXP_BOTTLE: obeEntityType;
static TRADER_LLAMA: obeEntityType;
static TRIDENT: obeEntityType;
static TROPICAL_FISH: obeEntityType;
static TURTLE: obeEntityType;
/**An unknown entity without an Entity Class*/
static UNKNOWN: obeEntityType;
static VEX: obeEntityType;
static VILLAGER: obeEntityType;
static VINDICATOR: obeEntityType;
static WANDERING_TRADER: obeEntityType;
static WITCH: obeEntityType;
static WITHER: obeEntityType;
static WITHER_SKELETON: obeEntityType;
/**A flying wither skull projectile.*/
static WITHER_SKULL: obeEntityType;
static WOLF: obeEntityType;
static ZOGLIN: obeEntityType;
static ZOMBIE: obeEntityType;
static ZOMBIE_HORSE: obeEntityType;
static ZOMBIE_VILLAGER: obeEntityType;
static ZOMBIFIED_PIGLIN: obeEntityType;
}
export class ValidMaterial {
static ACACIA_BOAT: obMaterial;
/**BlockData: Switch*/
static ACACIA_BUTTON: obMaterial;
/**BlockData: Door*/
static ACACIA_DOOR: obMaterial;
/**BlockData: Fence*/
static ACACIA_FENCE: obMaterial;
/**BlockData: Gate*/
static ACACIA_FENCE_GATE: obMaterial;
/**BlockData: Leaves*/
static ACACIA_LEAVES: obMaterial;
/**BlockData: Orientable*/
static ACACIA_LOG: obMaterial;
static ACACIA_PLANKS: obMaterial;
/**BlockData: Powerable*/
static ACACIA_PRESSURE_PLATE: obMaterial;
/**BlockData: Sapling*/
static ACACIA_SAPLING: obMaterial;
/**BlockData: Sign*/
static ACACIA_SIGN: obMaterial;
/**BlockData: Slab*/
static ACACIA_SLAB: obMaterial;
/**BlockData: Stairs*/
static ACACIA_STAIRS: obMaterial;
/**BlockData: TrapDoor*/
static ACACIA_TRAPDOOR: obMaterial;
/**BlockData: WallSign*/
static ACACIA_WALL_SIGN: obMaterial;
/**BlockData: Orientable*/
static ACACIA_WOOD: obMaterial;
/**BlockData: RedstoneRail*/
static ACTIVATOR_RAIL: obMaterial;
static AIR: obMaterial;
static ALLIUM: obMaterial;
static ANCIENT_DEBRIS: obMaterial;
static ANDESITE: obMaterial;
/**BlockData: Slab*/
static ANDESITE_SLAB: obMaterial;
/**BlockData: Stairs*/
static ANDESITE_STAIRS: obMaterial;
/**BlockData: Wall*/
static ANDESITE_WALL: obMaterial;
/**BlockData: Directional*/
static ANVIL: obMaterial;
static APPLE: obMaterial;
static ARMOR_STAND: obMaterial;
static ARROW: obMaterial;
/**BlockData: Directional*/
static ATTACHED_MELON_STEM: obMaterial;
/**BlockData: Directional*/
static ATTACHED_PUMPKIN_STEM: obMaterial;
static AZURE_BLUET: obMaterial;
static BAKED_POTATO: obMaterial;
/**BlockData: Bamboo*/
static BAMBOO: obMaterial;
static BAMBOO_SAPLING: obMaterial;
/**BlockData: Directional*/
static BARREL: obMaterial;
static BARRIER: obMaterial;
/**BlockData: Orientable*/
static BASALT: obMaterial;
static BAT_SPAWN_EGG: obMaterial;
static BEACON: obMaterial;
static BEDROCK: obMaterial;
/**BlockData: Beehive*/
static BEE_NEST: obMaterial;
static BEE_SPAWN_EGG: obMaterial;
static BEEF: obMaterial;
/**BlockData: Beehive*/
static BEEHIVE: obMaterial;
static BEETROOT: obMaterial;
static BEETROOT_SEEDS: obMaterial;
static BEETROOT_SOUP: obMaterial;
/**BlockData: Ageable*/
static BEETROOTS: obMaterial;
/**BlockData: Bell*/
static BELL: obMaterial;
static BIRCH_BOAT: obMaterial;
/**BlockData: Switch*/
static BIRCH_BUTTON: obMaterial;
/**BlockData: Door*/
static BIRCH_DOOR: obMaterial;
/**BlockData: Fence*/
static BIRCH_FENCE: obMaterial;
/**BlockData: Gate*/
static BIRCH_FENCE_GATE: obMaterial;
/**BlockData: Leaves*/
static BIRCH_LEAVES: obMaterial;
/**BlockData: Orientable*/
static BIRCH_LOG: obMaterial;
static BIRCH_PLANKS: obMaterial;
/**BlockData: Powerable*/
static BIRCH_PRESSURE_PLATE: obMaterial;
/**BlockData: Sapling*/
static BIRCH_SAPLING: obMaterial;
/**BlockData: Sign*/
static BIRCH_SIGN: obMaterial;
/**BlockData: Slab*/
static BIRCH_SLAB: obMaterial;
/**BlockData: Stairs*/
static BIRCH_STAIRS: obMaterial;
/**BlockData: TrapDoor*/
static BIRCH_TRAPDOOR: obMaterial;
/**BlockData: WallSign*/
static BIRCH_WALL_SIGN: obMaterial;
/**BlockData: Orientable*/
static BIRCH_WOOD: obMaterial;
/**BlockData: Rotatable*/
static BLACK_BANNER: obMaterial;
/**BlockData: Bed*/
static BLACK_BED: obMaterial;
static BLACK_CARPET: obMaterial;
static BLACK_CONCRETE: obMaterial;
static BLACK_CONCRETE_POWDER: obMaterial;
static BLACK_DYE: obMaterial;
/**BlockData: Directional*/
static BLACK_GLAZED_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static BLACK_SHULKER_BOX: obMaterial;
static BLACK_STAINED_GLASS: obMaterial;
/**BlockData: GlassPane*/
static BLACK_STAINED_GLASS_PANE: obMaterial;
static BLACK_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static BLACK_WALL_BANNER: obMaterial;
static BLACK_WOOL: obMaterial;
static BLACKSTONE: obMaterial;
/**BlockData: Slab*/
static BLACKSTONE_SLAB: obMaterial;
/**BlockData: Stairs*/
static BLACKSTONE_STAIRS: obMaterial;
/**BlockData: Wall*/
static BLACKSTONE_WALL: obMaterial;
/**BlockData: Furnace*/
static BLAST_FURNACE: obMaterial;
static BLAZE_POWDER: obMaterial;
static BLAZE_ROD: obMaterial;
static BLAZE_SPAWN_EGG: obMaterial;
/**BlockData: Rotatable*/
static BLUE_BANNER: obMaterial;
/**BlockData: Bed*/
static BLUE_BED: obMaterial;
static BLUE_CARPET: obMaterial;
static BLUE_CONCRETE: obMaterial;
static BLUE_CONCRETE_POWDER: obMaterial;
static BLUE_DYE: obMaterial;
/**BlockData: Directional*/
static BLUE_GLAZED_TERRACOTTA: obMaterial;
static BLUE_ICE: obMaterial;
static BLUE_ORCHID: obMaterial;
/**BlockData: Directional*/
static BLUE_SHULKER_BOX: obMaterial;
static BLUE_STAINED_GLASS: obMaterial;
/**BlockData: GlassPane*/
static BLUE_STAINED_GLASS_PANE: obMaterial;
static BLUE_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static BLUE_WALL_BANNER: obMaterial;
static BLUE_WOOL: obMaterial;
static BONE: obMaterial;
/**BlockData: Orientable*/
static BONE_BLOCK: obMaterial;
static BONE_MEAL: obMaterial;
static BOOK: obMaterial;
static BOOKSHELF: obMaterial;
static BOW: obMaterial;
static BOWL: obMaterial;
/**BlockData: Waterlogged*/
static BRAIN_CORAL: obMaterial;
static BRAIN_CORAL_BLOCK: obMaterial;
/**BlockData: Waterlogged*/
static BRAIN_CORAL_FAN: obMaterial;
/**BlockData: CoralWallFan*/
static BRAIN_CORAL_WALL_FAN: obMaterial;
static BREAD: obMaterial;
/**BlockData: BrewingStand*/
static BREWING_STAND: obMaterial;
static BRICK: obMaterial;
/**BlockData: Slab*/
static BRICK_SLAB: obMaterial;
/**BlockData: Stairs*/
static BRICK_STAIRS: obMaterial;
/**BlockData: Wall*/
static BRICK_WALL: obMaterial;
static BRICKS: obMaterial;
/**BlockData: Rotatable*/
static BROWN_BANNER: obMaterial;
/**BlockData: Bed*/
static BROWN_BED: obMaterial;
static BROWN_CARPET: obMaterial;
static BROWN_CONCRETE: obMaterial;
static BROWN_CONCRETE_POWDER: obMaterial;
static BROWN_DYE: obMaterial;
/**BlockData: Directional*/
static BROWN_GLAZED_TERRACOTTA: obMaterial;
static BROWN_MUSHROOM: obMaterial;
/**BlockData: MultipleFacing*/
static BROWN_MUSHROOM_BLOCK: obMaterial;
/**BlockData: Directional*/
static BROWN_SHULKER_BOX: obMaterial;
static BROWN_STAINED_GLASS: obMaterial;
/**BlockData: GlassPane*/
static BROWN_STAINED_GLASS_PANE: obMaterial;
static BROWN_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static BROWN_WALL_BANNER: obMaterial;
static BROWN_WOOL: obMaterial;
/**BlockData: BubbleColumn*/
static BUBBLE_COLUMN: obMaterial;
/**BlockData: Waterlogged*/
static BUBBLE_CORAL: obMaterial;
static BUBBLE_CORAL_BLOCK: obMaterial;
/**BlockData: Waterlogged*/
static BUBBLE_CORAL_FAN: obMaterial;
/**BlockData: CoralWallFan*/
static BUBBLE_CORAL_WALL_FAN: obMaterial;
static BUCKET: obMaterial;
/**BlockData: Ageable*/
static CACTUS: obMaterial;
/**BlockData: Cake*/
static CAKE: obMaterial;
/**BlockData: Campfire*/
static CAMPFIRE: obMaterial;
static CARROT: obMaterial;
static CARROT_ON_A_STICK: obMaterial;
/**BlockData: Ageable*/
static CARROTS: obMaterial;
static CARTOGRAPHY_TABLE: obMaterial;
/**BlockData: Directional*/
static CARVED_PUMPKIN: obMaterial;
static CAT_SPAWN_EGG: obMaterial;
/**BlockData: Levelled*/
static CAULDRON: obMaterial;
static CAVE_AIR: obMaterial;
static CAVE_SPIDER_SPAWN_EGG: obMaterial;
/**BlockData: Chain*/
static CHAIN: obMaterial;
/**BlockData: CommandBlock*/
static CHAIN_COMMAND_BLOCK: obMaterial;
static CHAINMAIL_BOOTS: obMaterial;
static CHAINMAIL_CHESTPLATE: obMaterial;
static CHAINMAIL_HELMET: obMaterial;
static CHAINMAIL_LEGGINGS: obMaterial;
static CHARCOAL: obMaterial;
/**BlockData: Chest*/
static CHEST: obMaterial;
static CHEST_MINECART: obMaterial;
static CHICKEN: obMaterial;
static CHICKEN_SPAWN_EGG: obMaterial;
/**BlockData: Directional*/
static CHIPPED_ANVIL: obMaterial;
static CHISELED_NETHER_BRICKS: obMaterial;
static CHISELED_POLISHED_BLACKSTONE: obMaterial;
static CHISELED_QUARTZ_BLOCK: obMaterial;
static CHISELED_RED_SANDSTONE: obMaterial;
static CHISELED_SANDSTONE: obMaterial;
static CHISELED_STONE_BRICKS: obMaterial;
/**BlockData: Ageable*/
static CHORUS_FLOWER: obMaterial;
static CHORUS_FRUIT: obMaterial;
/**BlockData: MultipleFacing*/
static CHORUS_PLANT: obMaterial;
static CLAY: obMaterial;
static CLAY_BALL: obMaterial;
static CLOCK: obMaterial;
static COAL: obMaterial;
static COAL_BLOCK: obMaterial;
static COAL_ORE: obMaterial;
static COARSE_DIRT: obMaterial;
static COBBLESTONE: obMaterial;
/**BlockData: Slab*/
static COBBLESTONE_SLAB: obMaterial;
/**BlockData: Stairs*/
static COBBLESTONE_STAIRS: obMaterial;
/**BlockData: Wall*/
static COBBLESTONE_WALL: obMaterial;
static COBWEB: obMaterial;
/**BlockData: Cocoa*/
static COCOA: obMaterial;
static COCOA_BEANS: obMaterial;
static COD: obMaterial;
static COD_BUCKET: obMaterial;
static COD_SPAWN_EGG: obMaterial;
/**BlockData: CommandBlock*/
static COMMAND_BLOCK: obMaterial;
static COMMAND_BLOCK_MINECART: obMaterial;
/**BlockData: Comparator*/
static COMPARATOR: obMaterial;
static COMPASS: obMaterial;
/**BlockData: Levelled*/
static COMPOSTER: obMaterial;
/**BlockData: Waterlogged*/
static CONDUIT: obMaterial;
static COOKED_BEEF: obMaterial;
static COOKED_CHICKEN: obMaterial;
static COOKED_COD: obMaterial;
static COOKED_MUTTON: obMaterial;
static COOKED_PORKCHOP: obMaterial;
static COOKED_RABBIT: obMaterial;
static COOKED_SALMON: obMaterial;
static COOKIE: obMaterial;
static CORNFLOWER: obMaterial;
static COW_SPAWN_EGG: obMaterial;
static CRACKED_NETHER_BRICKS: obMaterial;
static CRACKED_POLISHED_BLACKSTONE_BRICKS: obMaterial;
static CRACKED_STONE_BRICKS: obMaterial;
static CRAFTING_TABLE: obMaterial;
static CREEPER_BANNER_PATTERN: obMaterial;
/**BlockData: Rotatable*/
static CREEPER_HEAD: obMaterial;
static CREEPER_SPAWN_EGG: obMaterial;
/**BlockData: Directional*/
static CREEPER_WALL_HEAD: obMaterial;
/**BlockData: Switch*/
static CRIMSON_BUTTON: obMaterial;
/**BlockData: Door*/
static CRIMSON_DOOR: obMaterial;
/**BlockData: Fence*/
static CRIMSON_FENCE: obMaterial;
/**BlockData: Gate*/
static CRIMSON_FENCE_GATE: obMaterial;
static CRIMSON_FUNGUS: obMaterial;
/**BlockData: Orientable*/
static CRIMSON_HYPHAE: obMaterial;
static CRIMSON_NYLIUM: obMaterial;
static CRIMSON_PLANKS: obMaterial;
/**BlockData: Powerable*/
static CRIMSON_PRESSURE_PLATE: obMaterial;
static CRIMSON_ROOTS: obMaterial;
/**BlockData: Sign*/
static CRIMSON_SIGN: obMaterial;
/**BlockData: Slab*/
static CRIMSON_SLAB: obMaterial;
/**BlockData: Stairs*/
static CRIMSON_STAIRS: obMaterial;
/**BlockData: Orientable*/
static CRIMSON_STEM: obMaterial;
/**BlockData: TrapDoor*/
static CRIMSON_TRAPDOOR: obMaterial;
/**BlockData: WallSign*/
static CRIMSON_WALL_SIGN: obMaterial;
static CROSSBOW: obMaterial;
static CRYING_OBSIDIAN: obMaterial;
static CUT_RED_SANDSTONE: obMaterial;
/**BlockData: Slab*/
static CUT_RED_SANDSTONE_SLAB: obMaterial;
static CUT_SANDSTONE: obMaterial;
/**BlockData: Slab*/
static CUT_SANDSTONE_SLAB: obMaterial;
/**BlockData: Rotatable*/
static CYAN_BANNER: obMaterial;
/**BlockData: Bed*/
static CYAN_BED: obMaterial;
static CYAN_CARPET: obMaterial;
static CYAN_CONCRETE: obMaterial;
static CYAN_CONCRETE_POWDER: obMaterial;
static CYAN_DYE: obMaterial;
/**BlockData: Directional*/
static CYAN_GLAZED_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static CYAN_SHULKER_BOX: obMaterial;
static CYAN_STAINED_GLASS: obMaterial;
/**BlockData: GlassPane*/
static CYAN_STAINED_GLASS_PANE: obMaterial;
static CYAN_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static CYAN_WALL_BANNER: obMaterial;
static CYAN_WOOL: obMaterial;
/**BlockData: Directional*/
static DAMAGED_ANVIL: obMaterial;
static DANDELION: obMaterial;
static DARK_OAK_BOAT: obMaterial;
/**BlockData: Switch*/
static DARK_OAK_BUTTON: obMaterial;
/**BlockData: Door*/
static DARK_OAK_DOOR: obMaterial;
/**BlockData: Fence*/
static DARK_OAK_FENCE: obMaterial;
/**BlockData: Gate*/
static DARK_OAK_FENCE_GATE: obMaterial;
/**BlockData: Leaves*/
static DARK_OAK_LEAVES: obMaterial;
/**BlockData: Orientable*/
static DARK_OAK_LOG: obMaterial;
static DARK_OAK_PLANKS: obMaterial;
/**BlockData: Powerable*/
static DARK_OAK_PRESSURE_PLATE: obMaterial;
/**BlockData: Sapling*/
static DARK_OAK_SAPLING: obMaterial;
/**BlockData: Sign*/
static DARK_OAK_SIGN: obMaterial;
/**BlockData: Slab*/
static DARK_OAK_SLAB: obMaterial;
/**BlockData: Stairs*/
static DARK_OAK_STAIRS: obMaterial;
/**BlockData: TrapDoor*/
static DARK_OAK_TRAPDOOR: obMaterial;
/**BlockData: WallSign*/
static DARK_OAK_WALL_SIGN: obMaterial;
/**BlockData: Orientable*/
static DARK_OAK_WOOD: obMaterial;
static DARK_PRISMARINE: obMaterial;
/**BlockData: Slab*/
static DARK_PRISMARINE_SLAB: obMaterial;
/**BlockData: Stairs*/
static DARK_PRISMARINE_STAIRS: obMaterial;
/**BlockData: DaylightDetector*/
static DAYLIGHT_DETECTOR: obMaterial;
/**BlockData: Waterlogged*/
static DEAD_BRAIN_CORAL: obMaterial;
static DEAD_BRAIN_CORAL_BLOCK: obMaterial;
/**BlockData: Waterlogged*/
static DEAD_BRAIN_CORAL_FAN: obMaterial;
/**BlockData: CoralWallFan*/
static DEAD_BRAIN_CORAL_WALL_FAN: obMaterial;
/**BlockData: Waterlogged*/
static DEAD_BUBBLE_CORAL: obMaterial;
static DEAD_BUBBLE_CORAL_BLOCK: obMaterial;
/**BlockData: Waterlogged*/
static DEAD_BUBBLE_CORAL_FAN: obMaterial;
/**BlockData: CoralWallFan*/
static DEAD_BUBBLE_CORAL_WALL_FAN: obMaterial;
static DEAD_BUSH: obMaterial;
/**BlockData: Waterlogged*/
static DEAD_FIRE_CORAL: obMaterial;
static DEAD_FIRE_CORAL_BLOCK: obMaterial;
/**BlockData: Waterlogged*/
static DEAD_FIRE_CORAL_FAN: obMaterial;
/**BlockData: CoralWallFan*/
static DEAD_FIRE_CORAL_WALL_FAN: obMaterial;
/**BlockData: Waterlogged*/
static DEAD_HORN_CORAL: obMaterial;
static DEAD_HORN_CORAL_BLOCK: obMaterial;
/**BlockData: Waterlogged*/
static DEAD_HORN_CORAL_FAN: obMaterial;
/**BlockData: CoralWallFan*/
static DEAD_HORN_CORAL_WALL_FAN: obMaterial;
/**BlockData: Waterlogged*/
static DEAD_TUBE_CORAL: obMaterial;
static DEAD_TUBE_CORAL_BLOCK: obMaterial;
/**BlockData: Waterlogged*/
static DEAD_TUBE_CORAL_FAN: obMaterial;
/**BlockData: CoralWallFan*/
static DEAD_TUBE_CORAL_WALL_FAN: obMaterial;
static DEBUG_STICK: obMaterial;
/**BlockData: RedstoneRail*/
static DETECTOR_RAIL: obMaterial;
static DIAMOND: obMaterial;
static DIAMOND_AXE: obMaterial;
static DIAMOND_BLOCK: obMaterial;
static DIAMOND_BOOTS: obMaterial;
static DIAMOND_CHESTPLATE: obMaterial;
static DIAMOND_HELMET: obMaterial;
static DIAMOND_HOE: obMaterial;
static DIAMOND_HORSE_ARMOR: obMaterial;
static DIAMOND_LEGGINGS: obMaterial;
static DIAMOND_ORE: obMaterial;
static DIAMOND_PICKAXE: obMaterial;
static DIAMOND_SHOVEL: obMaterial;
static DIAMOND_SWORD: obMaterial;
static DIORITE: obMaterial;
/**BlockData: Slab*/
static DIORITE_SLAB: obMaterial;
/**BlockData: Stairs*/
static DIORITE_STAIRS: obMaterial;
/**BlockData: Wall*/
static DIORITE_WALL: obMaterial;
static DIRT: obMaterial;
/**BlockData: Dispenser*/
static DISPENSER: obMaterial;
static DOLPHIN_SPAWN_EGG: obMaterial;
static DONKEY_SPAWN_EGG: obMaterial;
static DRAGON_BREATH: obMaterial;
static DRAGON_EGG: obMaterial;
/**BlockData: Rotatable*/
static DRAGON_HEAD: obMaterial;
/**BlockData: Directional*/
static DRAGON_WALL_HEAD: obMaterial;
static DRIED_KELP: obMaterial;
static DRIED_KELP_BLOCK: obMaterial;
/**BlockData: Dispenser*/
static DROPPER: obMaterial;
static DROWNED_SPAWN_EGG: obMaterial;
static EGG: obMaterial;
static ELDER_GUARDIAN_SPAWN_EGG: obMaterial;
static ELYTRA: obMaterial;
static EMERALD: obMaterial;
static EMERALD_BLOCK: obMaterial;
static EMERALD_ORE: obMaterial;
static ENCHANTED_BOOK: obMaterial;
static ENCHANTED_GOLDEN_APPLE: obMaterial;
static ENCHANTING_TABLE: obMaterial;
static END_CRYSTAL: obMaterial;
static END_GATEWAY: obMaterial;
static END_PORTAL: obMaterial;
/**BlockData: EndPortalFrame*/
static END_PORTAL_FRAME: obMaterial;
/**BlockData: Directional*/
static END_ROD: obMaterial;
static END_STONE: obMaterial;
/**BlockData: Slab*/
static END_STONE_BRICK_SLAB: obMaterial;
/**BlockData: Stairs*/
static END_STONE_BRICK_STAIRS: obMaterial;
/**BlockData: Wall*/
static END_STONE_BRICK_WALL: obMaterial;
static END_STONE_BRICKS: obMaterial;
/**BlockData: EnderChest*/
static ENDER_CHEST: obMaterial;
static ENDER_EYE: obMaterial;
static ENDER_PEARL: obMaterial;
static ENDERMAN_SPAWN_EGG: obMaterial;
static ENDERMITE_SPAWN_EGG: obMaterial;
static EVOKER_SPAWN_EGG: obMaterial;
static EXPERIENCE_BOTTLE: obMaterial;
/**BlockData: Farmland*/
static FARMLAND: obMaterial;
static FEATHER: obMaterial;
static FERMENTED_SPIDER_EYE: obMaterial;
static FERN: obMaterial;
static FILLED_MAP: obMaterial;
/**BlockData: Fire*/
static FIRE: obMaterial;
static FIRE_CHARGE: obMaterial;
/**BlockData: Waterlogged*/
static FIRE_CORAL: obMaterial;
static FIRE_CORAL_BLOCK: obMaterial;
/**BlockData: Waterlogged*/
static FIRE_CORAL_FAN: obMaterial;
/**BlockData: CoralWallFan*/
static FIRE_CORAL_WALL_FAN: obMaterial;
static FIREWORK_ROCKET: obMaterial;
static FIREWORK_STAR: obMaterial;
static FISHING_ROD: obMaterial;
static FLETCHING_TABLE: obMaterial;
static FLINT: obMaterial;
static FLINT_AND_STEEL: obMaterial;
static FLOWER_BANNER_PATTERN: obMaterial;
static FLOWER_POT: obMaterial;
static FOX_SPAWN_EGG: obMaterial;
/**BlockData: Ageable*/
static FROSTED_ICE: obMaterial;
/**BlockData: Furnace*/
static FURNACE: obMaterial;
static FURNACE_MINECART: obMaterial;
static GHAST_SPAWN_EGG: obMaterial;
static GHAST_TEAR: obMaterial;
static GILDED_BLACKSTONE: obMaterial;
static GLASS: obMaterial;
static GLASS_BOTTLE: obMaterial;
/**BlockData: Fence*/
static GLASS_PANE: obMaterial;
static GLISTERING_MELON_SLICE: obMaterial;
static GLOBE_BANNER_PATTERN: obMaterial;
static GLOWSTONE: obMaterial;
static GLOWSTONE_DUST: obMaterial;
static GOLD_BLOCK: obMaterial;
static GOLD_INGOT: obMaterial;
static GOLD_NUGGET: obMaterial;
static GOLD_ORE: obMaterial;
static GOLDEN_APPLE: obMaterial;
static GOLDEN_AXE: obMaterial;
static GOLDEN_BOOTS: obMaterial;
static GOLDEN_CARROT: obMaterial;
static GOLDEN_CHESTPLATE: obMaterial;
static GOLDEN_HELMET: obMaterial;
static GOLDEN_HOE: obMaterial;
static GOLDEN_HORSE_ARMOR: obMaterial;
static GOLDEN_LEGGINGS: obMaterial;
static GOLDEN_PICKAXE: obMaterial;
static GOLDEN_SHOVEL: obMaterial;
static GOLDEN_SWORD: obMaterial;
static GRANITE: obMaterial;
/**BlockData: Slab*/
static GRANITE_SLAB: obMaterial;
/**BlockData: Stairs*/
static GRANITE_STAIRS: obMaterial;
/**BlockData: Wall*/
static GRANITE_WALL: obMaterial;
static GRASS: obMaterial;
/**BlockData: Snowable*/
static GRASS_BLOCK: obMaterial;
static GRASS_PATH: obMaterial;
static GRAVEL: obMaterial;
/**BlockData: Rotatable*/
static GRAY_BANNER: obMaterial;
/**BlockData: Bed*/
static GRAY_BED: obMaterial;
static GRAY_CARPET: obMaterial;
static GRAY_CONCRETE: obMaterial;
static GRAY_CONCRETE_POWDER: obMaterial;
static GRAY_DYE: obMaterial;
/**BlockData: Directional*/
static GRAY_GLAZED_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static GRAY_SHULKER_BOX: obMaterial;
static GRAY_STAINED_GLASS: obMaterial;
/**BlockData: GlassPane*/
static GRAY_STAINED_GLASS_PANE: obMaterial;
static GRAY_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static GRAY_WALL_BANNER: obMaterial;
static GRAY_WOOL: obMaterial;
/**BlockData: Rotatable*/
static GREEN_BANNER: obMaterial;
/**BlockData: Bed*/
static GREEN_BED: obMaterial;
static GREEN_CARPET: obMaterial;
static GREEN_CONCRETE: obMaterial;
static GREEN_CONCRETE_POWDER: obMaterial;
static GREEN_DYE: obMaterial;
/**BlockData: Directional*/
static GREEN_GLAZED_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static GREEN_SHULKER_BOX: obMaterial;
static GREEN_STAINED_GLASS: obMaterial;
/**BlockData: GlassPane*/
static GREEN_STAINED_GLASS_PANE: obMaterial;
static GREEN_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static GREEN_WALL_BANNER: obMaterial;
static GREEN_WOOL: obMaterial;
/**BlockData: Grindstone*/
static GRINDSTONE: obMaterial;
static GUARDIAN_SPAWN_EGG: obMaterial;
static GUNPOWDER: obMaterial;
/**BlockData: Orientable*/
static HAY_BLOCK: obMaterial;
static HEART_OF_THE_SEA: obMaterial;
/**BlockData: AnaloguePowerable*/
static HEAVY_WEIGHTED_PRESSURE_PLATE: obMaterial;
static HOGLIN_SPAWN_EGG: obMaterial;
static HONEY_BLOCK: obMaterial;
static HONEY_BOTTLE: obMaterial;
static HONEYCOMB: obMaterial;
static HONEYCOMB_BLOCK: obMaterial;
/**BlockData: Hopper*/
static HOPPER: obMaterial;
static HOPPER_MINECART: obMaterial;
/**BlockData: Waterlogged*/
static HORN_CORAL: obMaterial;
static HORN_CORAL_BLOCK: obMaterial;
/**BlockData: Waterlogged*/
static HORN_CORAL_FAN: obMaterial;
/**BlockData: CoralWallFan*/
static HORN_CORAL_WALL_FAN: obMaterial;
static HORSE_SPAWN_EGG: obMaterial;
static HUSK_SPAWN_EGG: obMaterial;
static ICE: obMaterial;
static INFESTED_CHISELED_STONE_BRICKS: obMaterial;
static INFESTED_COBBLESTONE: obMaterial;
static INFESTED_CRACKED_STONE_BRICKS: obMaterial;
static INFESTED_MOSSY_STONE_BRICKS: obMaterial;
static INFESTED_STONE: obMaterial;
static INFESTED_STONE_BRICKS: obMaterial;
static INK_SAC: obMaterial;
static IRON_AXE: obMaterial;
/**BlockData: Fence*/
static IRON_BARS: obMaterial;
static IRON_BLOCK: obMaterial;
static IRON_BOOTS: obMaterial;
static IRON_CHESTPLATE: obMaterial;
/**BlockData: Door*/
static IRON_DOOR: obMaterial;
static IRON_HELMET: obMaterial;
static IRON_HOE: obMaterial;
static IRON_HORSE_ARMOR: obMaterial;
static IRON_INGOT: obMaterial;
static IRON_LEGGINGS: obMaterial;
static IRON_NUGGET: obMaterial;
static IRON_ORE: obMaterial;
static IRON_PICKAXE: obMaterial;
static IRON_SHOVEL: obMaterial;
static IRON_SWORD: obMaterial;
/**BlockData: TrapDoor*/
static IRON_TRAPDOOR: obMaterial;
static ITEM_FRAME: obMaterial;
/**BlockData: Directional*/
static JACK_O_LANTERN: obMaterial;
/**BlockData: Jigsaw*/
static JIGSAW: obMaterial;
/**BlockData: Jukebox*/
static JUKEBOX: obMaterial;
static JUNGLE_BOAT: obMaterial;
/**BlockData: Switch*/
static JUNGLE_BUTTON: obMaterial;
/**BlockData: Door*/
static JUNGLE_DOOR: obMaterial;
/**BlockData: Fence*/
static JUNGLE_FENCE: obMaterial;
/**BlockData: Gate*/
static JUNGLE_FENCE_GATE: obMaterial;
/**BlockData: Leaves*/
static JUNGLE_LEAVES: obMaterial;
/**BlockData: Orientable*/
static JUNGLE_LOG: obMaterial;
static JUNGLE_PLANKS: obMaterial;
/**BlockData: Powerable*/
static JUNGLE_PRESSURE_PLATE: obMaterial;
/**BlockData: Sapling*/
static JUNGLE_SAPLING: obMaterial;
/**BlockData: Sign*/
static JUNGLE_SIGN: obMaterial;
/**BlockData: Slab*/
static JUNGLE_SLAB: obMaterial;
/**BlockData: Stairs*/
static JUNGLE_STAIRS: obMaterial;
/**BlockData: TrapDoor*/
static JUNGLE_TRAPDOOR: obMaterial;
/**BlockData: WallSign*/
static JUNGLE_WALL_SIGN: obMaterial;
/**BlockData: Orientable*/
static JUNGLE_WOOD: obMaterial;
/**BlockData: Ageable*/
static KELP: obMaterial;
static KELP_PLANT: obMaterial;
static KNOWLEDGE_BOOK: obMaterial;
/**BlockData: Ladder*/
static LADDER: obMaterial;
/**BlockData: Lantern*/
static LANTERN: obMaterial;
static LAPIS_BLOCK: obMaterial;
static LAPIS_LAZULI: obMaterial;
static LAPIS_ORE: obMaterial;
/**BlockData: Bisected*/
static LARGE_FERN: obMaterial;
/**BlockData: Levelled*/
static LAVA: obMaterial;
static LAVA_BUCKET: obMaterial;
static LEAD: obMaterial;
static LEATHER: obMaterial;
static LEATHER_BOOTS: obMaterial;
static LEATHER_CHESTPLATE: obMaterial;
static LEATHER_HELMET: obMaterial;
static LEATHER_HORSE_ARMOR: obMaterial;
static LEATHER_LEGGINGS: obMaterial;
/**BlockData: Lectern*/
static LECTERN: obMaterial;
/**BlockData: Switch*/
static LEVER: obMaterial;
/**BlockData: Rotatable*/
static LIGHT_BLUE_BANNER: obMaterial;
/**BlockData: Bed*/
static LIGHT_BLUE_BED: obMaterial;
static LIGHT_BLUE_CARPET: obMaterial;
static LIGHT_BLUE_CONCRETE: obMaterial;
static LIGHT_BLUE_CONCRETE_POWDER: obMaterial;
static LIGHT_BLUE_DYE: obMaterial;
/**BlockData: Directional*/
static LIGHT_BLUE_GLAZED_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static LIGHT_BLUE_SHULKER_BOX: obMaterial;
static LIGHT_BLUE_STAINED_GLASS: obMaterial;
/**BlockData: GlassPane*/
static LIGHT_BLUE_STAINED_GLASS_PANE: obMaterial;
static LIGHT_BLUE_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static LIGHT_BLUE_WALL_BANNER: obMaterial;
static LIGHT_BLUE_WOOL: obMaterial;
/**BlockData: Rotatable*/
static LIGHT_GRAY_BANNER: obMaterial;
/**BlockData: Bed*/
static LIGHT_GRAY_BED: obMaterial;
static LIGHT_GRAY_CARPET: obMaterial;
static LIGHT_GRAY_CONCRETE: obMaterial;
static LIGHT_GRAY_CONCRETE_POWDER: obMaterial;
static LIGHT_GRAY_DYE: obMaterial;
/**BlockData: Directional*/
static LIGHT_GRAY_GLAZED_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static LIGHT_GRAY_SHULKER_BOX: obMaterial;
static LIGHT_GRAY_STAINED_GLASS: obMaterial;
/**BlockData: GlassPane*/
static LIGHT_GRAY_STAINED_GLASS_PANE: obMaterial;
static LIGHT_GRAY_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static LIGHT_GRAY_WALL_BANNER: obMaterial;
static LIGHT_GRAY_WOOL: obMaterial;
/**BlockData: AnaloguePowerable*/
static LIGHT_WEIGHTED_PRESSURE_PLATE: obMaterial;
/**BlockData: Bisected*/
static LILAC: obMaterial;
static LILY_OF_THE_VALLEY: obMaterial;
static LILY_PAD: obMaterial;
/**BlockData: Rotatable*/
static LIME_BANNER: obMaterial;
/**BlockData: Bed*/
static LIME_BED: obMaterial;
static LIME_CARPET: obMaterial;
static LIME_CONCRETE: obMaterial;
static LIME_CONCRETE_POWDER: obMaterial;
static LIME_DYE: obMaterial;
/**BlockData: Directional*/
static LIME_GLAZED_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static LIME_SHULKER_BOX: obMaterial;
static LIME_STAINED_GLASS: obMaterial;
/**BlockData: GlassPane*/
static LIME_STAINED_GLASS_PANE: obMaterial;
static LIME_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static LIME_WALL_BANNER: obMaterial;
static LIME_WOOL: obMaterial;
static LINGERING_POTION: obMaterial;
static LLAMA_SPAWN_EGG: obMaterial;
static LODESTONE: obMaterial;
/**BlockData: Directional*/
static LOOM: obMaterial;
/**BlockData: Rotatable*/
static MAGENTA_BANNER: obMaterial;
/**BlockData: Bed*/
static MAGENTA_BED: obMaterial;
static MAGENTA_CARPET: obMaterial;
static MAGENTA_CONCRETE: obMaterial;
static MAGENTA_CONCRETE_POWDER: obMaterial;
static MAGENTA_DYE: obMaterial;
/**BlockData: Directional*/
static MAGENTA_GLAZED_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static MAGENTA_SHULKER_BOX: obMaterial;
static MAGENTA_STAINED_GLASS: obMaterial;
/**BlockData: GlassPane*/
static MAGENTA_STAINED_GLASS_PANE: obMaterial;
static MAGENTA_TERRACOTTA: obMaterial;
/**BlockData: Directional*/
static MAGENTA_WALL_BANNER: obMaterial;
static MAGENTA_WOOL: obMaterial;
static MAGMA_BLOCK: obMaterial;
static MAGMA_CREAM: obMaterial;
static MAGMA_CUBE_SPAWN_EGG: obMaterial;
static MAP: obMaterial;
static MELON: obMaterial;
static MELON_SEEDS: obMaterial;
static MELON_SLICE: obMaterial;
/**BlockData: Ageable*/
static MELON_STEM: obMaterial;
static MILK_BUCKET: obMaterial;
static MINECART: obMaterial;
static MOJANG_BANNER_PATTERN: obMaterial;
static MOOSHROOM_SPAWN_EGG: obMaterial;
/**BlockData: MultipleFacing*/
static MOSSY_COBBLESTONE: obMaterial;
/**BlockData: Slab*/
static MOSSY_COBBLESTONE_SLAB: obMaterial;
/**BlockData: Stairs*/
static MOSSY_COBBLESTONE_STAIRS: obMaterial;
/**BlockData: Wall*/
static MOSSY_COBBLESTONE_WALL: obMaterial;
/**BlockData: Slab*/
static MOSSY_STONE_BRICK_SLAB: obMaterial;
/**BlockData: Stairs*/
static MOSSY_STONE_BRICK_STAIRS: obMaterial;
/**BlockData: Wall*/
static MOSSY_STONE_BRICK_WALL: obMaterial;
static MOSSY_STONE_BRICKS: obMaterial;
/**BlockData: TechnicalPiston*/
static MOVING_PISTON: obMaterial;
static MULE_SPAWN_EGG: obMaterial;
/**BlockData: MultipleFacing*/