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robertleeplummerjr
changed the title
Texture reuse between recompiled kernels is lost
Texture reuse between recompiled kernels is incorrect
Mar 31, 2020
- which is called after gpu.js switches kernels based off need
fix: Consistent error message for values that are not defined
fix: Add recompiled kernels to gpu.js kernels property and test
fix: Move texture deleting to within the GLKernel Texture implementation
fix: Add Texture.clear as an abstract method on the base Texture
fix: Bump and build
What is wrong?
Kernels that are recompiled that share the same recycled output texture doesn't update correctly.
Where does it happen?
General use, just after recompile and deletion of a texture.
How do we replicate the issue?
Outputs:
How important is this (1-5)?
4
Expected behavior (i.e. solution)
Should output:
Other Comments
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