Investigate eBPF Support #935
Labels
area/networking
Related to networking I/O
area/performance
Anything to do with Quilkin being slow, or making it go faster.
kind/design
Proposal discussing new features / fixes and how they should be implemented
kind/feature
New feature or request
We've talked around what eBPF might look like a few times now, so this is a tracking issue for looking into what it would take to support it. The main potential benefit of having higher throughput through removing syscalls and providing process separation from the update configuration and latency tasks for the game traffic.
Requirements
quilkin proxy ebpf
) to be able to reuse the arguments fromproxy
, but in code, it would be a separate path, and probably closer to agent in how it works.proxy
does. How it pulls that configuration will obviously be different.The text was updated successfully, but these errors were encountered: