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We should also integrate Quilkin into the project, with it's existing Agones integration.
There is a new Unreal Client side SDK coming that we should probably wait for however.
But this would include:
There are a few other options for how we could do this, so above is a sacrificial draft.
The text was updated successfully, but these errors were encountered:
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We should also integrate Quilkin into the project, with it's existing Agones integration.
There is a new Unreal Client side SDK coming that we should probably wait for however.
But this would include:
There are a few other options for how we could do this, so above is a sacrificial draft.
The text was updated successfully, but these errors were encountered: