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Speed up e2e tests #511
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I can work on that. Parallelism can't really be increased too much, until #497 is merged, otherwise the test becomes quite slow. |
Point No.1 is complete. Still need to implement No.2 |
I will open a small PR for Point 2. |
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Can we close this now? |
e2e tests are running at 4-5 minutes, so I think this can be closed now. |
Doing some cleanup. I am going to close this, since I mentioned I would do it in September 😄 |
Two things for speeding up end to end tests:
-parallel
setting on the e2e test command for our cloud build run, since it's mostly bound by the speed K8s processes our game servers, rather than cpu on the machineThe text was updated successfully, but these errors were encountered: