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realms_service.update_realm.js
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realms_service.update_realm.js
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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ** This file is automatically generated by gapic-generator-typescript. **
// ** https://github.com/googleapis/gapic-generator-typescript **
// ** All changes to this file may be overwritten. **
'use strict';
function main(realm, updateMask) {
// [START gameservices_v1_generated_RealmsService_UpdateRealm_async]
/**
* This snippet has been automatically generated and should be regarded as a code template only.
* It will require modifications to work.
* It may require correct/in-range values for request initialization.
* TODO(developer): Uncomment these variables before running the sample.
*/
/**
* Required. The realm to be updated.
* Only fields specified in update_mask are updated.
*/
// const realm = {}
/**
* Required. The update mask applies to the resource. For the `FieldMask`
* definition, see
* https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
*/
// const updateMask = {}
// Imports the Gaming library
const {RealmsServiceClient} = require('@google-cloud/game-servers').v1;
// Instantiates a client
const gamingClient = new RealmsServiceClient();
async function callUpdateRealm() {
// Construct request
const request = {
realm,
updateMask,
};
// Run request
const [operation] = await gamingClient.updateRealm(request);
const [response] = await operation.promise();
console.log(response);
}
callUpdateRealm();
// [END gameservices_v1_generated_RealmsService_UpdateRealm_async]
}
process.on('unhandledRejection', err => {
console.error(err.message);
process.exitCode = 1;
});
main(...process.argv.slice(2));