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application_sandbox/synchronization2_set_event
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+ # Copyright 2017 Google Inc.
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+ #
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+ # Licensed under the Apache License, Version 2.0 (the "License");
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+ # you may not use this file except in compliance with the License.
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+ # You may obtain a copy of the License at
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+ #
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+ # http://www.apache.org/licenses/LICENSE-2.0
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+ #
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+ # Unless required by applicable law or agreed to in writing, software
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+ # distributed under the License is distributed on an "AS IS" BASIS,
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+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ # See the License for the specific language governing permissions and
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+ # limitations under the License.
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+
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+ add_shader_library(set_event_shaders
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+ SOURCES
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+ set_event.frag
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+ set_event.vert
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+ SHADER_DEPS
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+ shader_library
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+ )
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+
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+ add_vulkan_sample_application(set_event
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+ SOURCES main.cpp
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+ LIBS
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+ vulkan_helpers
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+ MODELS
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+ standard_models
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+ SHADERS
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+ set_event_shaders
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+ )
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+ # Set Event
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+
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+ This sample uses ` VkEvent ` and calls ` vkSetEvent ` and ` vkCmdWaitEvents ` to
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+ synchronize between host and device, to pass RGBA data for rendering.
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