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kjlubickSkCQ
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Apply rewrite_includes.py diffs
Apparently these were missed on one or more CLs. I found it by accident when I created a CL that just deleted files. Change-Id: I83bc6b97b9d704a83af072adeb3fa8cbe37d1c9e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/928817 Commit-Queue: Nicolette Prevost <nicolettep@google.com> Auto-Submit: Kaylee Lubick <kjlubick@google.com> Reviewed-by: Nicolette Prevost <nicolettep@google.com> Commit-Queue: Kaylee Lubick <kjlubick@google.com>
1 parent 9bd4c54 commit fca80dc

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-16
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gm/image_pict.cpp

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#include "include/core/SkSurface.h"
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#include "include/core/SkTypes.h"
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#include "include/gpu/ganesh/GrDirectContext.h"
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#include "include/gpu/ganesh/GrExternalTextureGenerator.h"
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#include "include/gpu/ganesh/GrRecordingContext.h"
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#include "include/gpu/ganesh/GrTypes.h"
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#include "include/gpu/ganesh/GrExternalTextureGenerator.h"
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#include "include/gpu/ganesh/SkSurfaceGanesh.h"
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#include "include/private/gpu/ganesh/GrTextureGenerator.h"
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#include "include/private/gpu/ganesh/GrTypesPriv.h"

src/gpu/ganesh/GrBackendSurface.cpp

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#include "include/gpu/ganesh/GrBackendSurface.h"
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#include "include/core/SkTextureCompressionType.h"
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#include "include/gpu/ganesh/GrTypes.h"
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#include "include/gpu/MutableTextureState.h" // IWYU pragma: keep
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#include "include/gpu/ganesh/GrTypes.h"
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#include "include/private/base/SkAssert.h"
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#include "include/private/gpu/ganesh/GrTypesPriv.h"
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#include "src/gpu/GpuTypesPriv.h"

src/gpu/ganesh/GrBackendSurfacePriv.h

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#define GrBackendSurfacePriv_DEFINED
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#include "include/core/SkRefCnt.h"
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#include "include/gpu/ganesh/GrBackendSurface.h"
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#include "include/gpu/MutableTextureState.h" // IWYU pragma: keep
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#include "include/gpu/ganesh/GrBackendSurface.h"
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#include "include/private/base/SkAssert.h"
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#include "include/private/base/SkDebug.h"
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#include "include/private/gpu/ganesh/GrTypesPriv.h"

src/gpu/ganesh/GrContext_Base.cpp

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#include "include/private/gpu/ganesh/GrContext_Base.h"
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#include "include/gpu/ShaderErrorHandler.h"
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#include "include/gpu/ganesh/GrBackendSurface.h"
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#include "include/gpu/ganesh/GrContextOptions.h"
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#include "include/gpu/ganesh/GrContextThreadSafeProxy.h"
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#include "include/gpu/ShaderErrorHandler.h"
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#include "include/private/base/SkAssert.h"
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#include "src/gpu/ganesh/GrBaseContextPriv.h"
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#include "src/gpu/ganesh/GrContextThreadSafeProxyPriv.h"

src/gpu/ganesh/gl/iOS/GrGLMakeNativeInterface_iOS.cpp

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#include "include/core/SkTypes.h"
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#ifdef SK_BUILD_FOR_IOS
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#include "include/gpu/ganesh/gl/ios/GrGLMakeIOSInterface.h"
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#include "include/gpu/ganesh/gl/GrGLAssembleInterface.h"
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#include "include/gpu/ganesh/gl/GrGLInterface.h"
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#include "include/gpu/ganesh/gl/ios/GrGLMakeIOSInterface.h"
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#include "include/private/base/SkTemplates.h"
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#include <dlfcn.h>

src/gpu/ganesh/gl/mac/GrGLMakeNativeInterface_mac.cpp

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#include "include/core/SkTypes.h"
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#ifdef SK_BUILD_FOR_MAC
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#include "include/gpu/ganesh/gl/mac/GrGLMakeMacInterface.h"
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#include "include/gpu/ganesh/gl/GrGLAssembleInterface.h"
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#include "include/gpu/ganesh/gl/GrGLInterface.h"
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#include "include/gpu/ganesh/gl/mac/GrGLMakeMacInterface.h"
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#include "include/private/base/SkTemplates.h"
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#include <dlfcn.h>

src/gpu/ganesh/gl/webgl/GrGLMakeNativeInterface_webgl.cpp

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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/gpu/ganesh/gl/GrGLMakeWebGLInterface.h"
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#include "include/gpu/ganesh/gl/GrGLAssembleInterface.h"
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#include "include/gpu/ganesh/gl/GrGLInterface.h"
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#include "include/gpu/ganesh/gl/GrGLMakeWebGLInterface.h"
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#include <GLES3/gl32.h>
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src/gpu/ganesh/gl/win/GrGLMakeWinInterface.cpp

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* found in the LICENSE file.
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*/
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#include "include/core/SkTypes.h"
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#include "src/base/SkLeanWindows.h"
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#include "include/gpu/ganesh/gl/GrGLAssembleInterface.h"
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#include "include/gpu/ganesh/gl/GrGLInterface.h"
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#include "src/base/SkLeanWindows.h"
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#include "src/gpu/ganesh/gl/GrGLUtil.h"
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#include <memory>

src/gpu/ganesh/image/GrTextureGenerator.cpp

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#include "include/core/SkRefCnt.h"
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#include "include/core/SkSize.h"
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#include "include/gpu/ganesh/GrBackendSurface.h"
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#include "include/gpu/ganesh/GrExternalTextureGenerator.h"
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#include "include/gpu/ganesh/GrRecordingContext.h"
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#include "include/gpu/ganesh/GrTypes.h"
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#include "include/gpu/ganesh/GrExternalTextureGenerator.h"
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#include "include/private/base/SkAssert.h"
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#include "include/private/gpu/ganesh/GrTextureGenerator.h"
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#include "include/private/gpu/ganesh/GrTypesPriv.h"

src/gpu/ganesh/image/SkImage_GaneshFactories.cpp

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#include "include/gpu/ganesh/GrBackendSurface.h"
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#include "include/gpu/ganesh/GrContextThreadSafeProxy.h"
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#include "include/gpu/ganesh/GrDirectContext.h"
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#include "include/gpu/ganesh/GrExternalTextureGenerator.h"
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#include "include/gpu/ganesh/GrRecordingContext.h"
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#include "include/gpu/ganesh/GrTypes.h"
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#include "include/gpu/ganesh/GrYUVABackendTextures.h"
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#include "include/gpu/ganesh/GrExternalTextureGenerator.h"
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#include "include/private/base/SkAssert.h"
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#include "include/private/chromium/SkImageChromium.h"
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#include "include/private/gpu/ganesh/GrImageContext.h"

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