Skip to content

Actions: google/filament

Windows

Actions

Loading...
Loading

Showing runs from all workflows named Windows
903 workflow run results
903 workflow run results

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

wgpu: combine swapchain classes
Windows #5072: Commit 94bbcbf pushed by AndyHovingh
April 10, 2025 14:20 40m 3s main
April 10, 2025 14:20 40m 3s
webgpu: use handle allocator with swapchain
Windows #5071: Commit 52c998d pushed by AndyHovingh
April 10, 2025 12:37 37m 53s main
April 10, 2025 12:37 37m 53s
VK: Reuse renderpasses after swapchain resize (#8601)
Windows #5070: Commit 527d831 pushed by poweifeng
April 10, 2025 07:08 45m 38s main
April 10, 2025 07:08 45m 38s
Cleanup the dead code from VulkanPlatformApple.mm
Windows #5069: Commit 2790f2e pushed by sidreesshah
April 9, 2025 18:16 41m 43s main
April 9, 2025 18:16 41m 43s
Merge branch 'rc/1.59.1' into release
Windows #5068: Commit 43860b6 pushed by bejado
April 9, 2025 17:21 44m 2s release
April 9, 2025 17:21 44m 2s
Bump version to 1.59.2
Windows #5067: Commit 97ed814 pushed by bejado
April 9, 2025 17:21 1h 10m 43s rc/1.59.2
April 9, 2025 17:21 1h 10m 43s
Release Filament 1.59.1
Windows #5066: Commit 757640e pushed by bejado
April 9, 2025 17:21 39m 39s main
April 9, 2025 17:21 39m 39s
Validate textures have non-zero dimensions (#8607)
Windows #5065: Commit 9d9abca pushed by bejado
April 9, 2025 17:18 33m 14s main
April 9, 2025 17:18 33m 14s
Implement basic webgpu driver backend to render a background color
Windows #5064: Commit bea7a7c pushed by sidreesshah
April 8, 2025 20:28 30m 8s main
April 8, 2025 20:28 30m 8s
Fix webgpu android build after dawn update
Windows #5063: Commit 9d18cc3 pushed by sidreesshah
April 8, 2025 18:59 30m 14s main
April 8, 2025 18:59 30m 14s
webgpu: compile WGSL shaders into Android materials when needed
Windows #5062: Commit 2e37ebe pushed by AndyHovingh
April 8, 2025 18:13 35m 59s main
April 8, 2025 18:13 35m 59s
Shared shader helpers for backend tests. (#8562)
Windows #5061: Commit 63ef412 pushed by mhoff12358
April 8, 2025 17:46 37m 51s main
April 8, 2025 17:46 37m 51s
VK: Remove explicitImageReadyWait callback (#8603)
Windows #5060: Commit f099629 pushed by poweifeng
April 8, 2025 06:09 43m 16s main
April 8, 2025 06:09 43m 16s
vk: preparing for Ycbcr conversion (#8596)
Windows #5059: Commit a60d570 pushed by poweifeng
April 8, 2025 05:50 44m 33s main
April 8, 2025 05:50 44m 33s
github: add code-correctness presubmit (#8595)
Windows #5058: Commit 3fdb9f3 pushed by poweifeng
April 4, 2025 22:17 30m 11s main
April 4, 2025 22:17 30m 11s
April 4, 2025 00:22 31m 9s
Fix Windows webGPU build
Windows #5054: Commit ce62b16 pushed by kpiascik
April 3, 2025 18:12 35m 45s main
April 3, 2025 18:12 35m 45s
vk: add YcbcrConversion to VulkanTexture (#8588)
Windows #5053: Commit 9244f8e pushed by poweifeng
April 3, 2025 17:30 40m 52s main
April 3, 2025 17:30 40m 52s
Avoid running the inline pass without merge return on WebGPU
Windows #5052: Commit 3c7a871 pushed by bridgewaterrobbie
April 2, 2025 21:52 36m 57s main
April 2, 2025 21:52 36m 57s
remove resize and refactor GetCurrentTexture
Windows #5051: Commit 31d698e pushed by AndyHovingh
April 2, 2025 20:35 56m 40s main
April 2, 2025 20:35 56m 40s
Fix subpasses with custom render targets
Windows #5050: Commit 784b3ce pushed by pixelflinger
April 1, 2025 22:23 42m 42s main
April 1, 2025 22:23 42m 42s
vk: add ycbcr conversion cache (#8557)
Windows #5049: Commit 4f77547 pushed by poweifeng
April 1, 2025 22:13 43m 17s main
April 1, 2025 22:13 43m 17s
Dispose debug.server/debug.fgViewerServer when Engine destroyed (#8563)
Windows #5048: Commit 46c8949 pushed by poweifeng
April 1, 2025 20:52 36m 28s main
April 1, 2025 20:52 36m 28s