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JavaScript Style Guide

A mostly reasonable approach to JavaScript. Read the fine manual here: http://bonsaiden.github.io/JavaScript-Garden/. Bonus read: http://eloquentjavascript.net.

Inspired by: Airbnb JavaScript Style Guide

Note: this guide assumes you are using Babel. It also assumes you are installing shims/polyfills in your app.

Table of Contents

  1. Types
  2. References
  3. Objects
  4. Arrays
  5. Destructuring
  6. Functions
  7. Arrow Functions
  8. Classes & Constructors
  9. Modules
  10. Iterators and Generators
  11. Properties
  12. Variables
  13. Hoisting
  14. Comparison Operators & Equality
  15. Control Statements
  16. Comments
  17. Type Casting & Coercion
  18. Naming Conventions
  19. Accessors
  20. Events
  21. jQuery
  22. ECMAScript 5 Compatibility
  23. ECMAScript 6+ (ES 2015+) Styles
  24. Standard Library
  25. Testing

Types

  • 1.1 Primitives: When you access a primitive type you work directly on its value.

    • string
    • number
    • boolean
    • null
    • undefined
    • symbol
    const foo = 1;
    let bar = foo;
    
    bar = 9;
    
    console.log(foo, bar); // => 1, 9
    • Symbols cannot be faithfully polyfilled, so they should not be used when targeting browsers/environments that don’t support them natively.

  • 1.2 Complex: When you access a complex type you work on a reference to its value.

    • object
    • array
    • function
    const foo = [1, 2];
    const bar = foo;
    
    bar[0] = 9;
    
    console.log(foo[0], bar[0]); // => 9, 9

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References

  • 2.1 Note that both let and const are block-scoped.

    // const and let only exist in the blocks they are defined in.
    {
      let a = 1;
      const b = 1;
    }
    console.log(a); // ReferenceError
    console.log(b); // ReferenceError

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Objects

  • 3.1 Use computed property names when creating objects with dynamic property names.

    Why? They allow you to define all the properties of an object in one place.

    function getKey(k) {
      return `a key named ${k}`;
    }
    
    // bad
    const obj = {
      id: 5,
      name: 'San Francisco',
    };
    obj[getKey('enabled')] = true;
    
    // good
    const obj = {
      id: 5,
      name: 'San Francisco',
      [getKey('enabled')]: true,
    };

  • 3.2 Group your shorthand properties at the beginning of your object declaration.

    Why? It’s easier to tell which properties are using the shorthand.

    const anakinSkywalker = 'Anakin Skywalker';
    const lukeSkywalker = 'Luke Skywalker';
    
    // bad
    const obj = {
      episodeOne: 1,
      twoJediWalkIntoACantina: 2,
      lukeSkywalker,
      episodeThree: 3,
      mayTheFourth: 4,
      anakinSkywalker,
    };
    
    // good
    const obj = {
      lukeSkywalker,
      anakinSkywalker,
      episodeOne: 1,
      twoJediWalkIntoACantina: 2,
      episodeThree: 3,
      mayTheFourth: 4,
    };

  • 3.3 Prefer the object spread operator over Object.assign to shallow-copy objects. Use the object rest operator to get a new object with certain properties omitted.

    // very bad
    const original = { a: 1, b: 2 };
    const copy = Object.assign(original, { c: 3 }); // this mutates `original` ಠ_ಠ
    delete copy.a; // so does this
    
    // bad
    const original = { a: 1, b: 2 };
    const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 }
    
    // good
    const original = { a: 1, b: 2 };
    const copy = { ...original, c: 3 }; // copy => { a: 1, b: 2, c: 3 }
    
    const { a, ...noA } = copy; // noA => { b: 2, c: 3 }

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Arrays

  • 4.1 Use Array#push instead of direct assignment to add items to an array.

    const someStack = [];
    
    // bad
    someStack[someStack.length] = 'abracadabra';
    
    // good
    someStack.push('abracadabra');

  • 4.2 Use array spreads ... to copy arrays.

    // bad
    const len = items.length;
    const itemsCopy = [];
    let i;
    
    for (i = 0; i < len; i += 1) {
      itemsCopy[i] = items[i];
    }
    
    // good
    const itemsCopy = items.slice();
    
    // best
    const anotherCopy = [...items];

  • 4.3 To convert an iterable object to an array, use spreads ... instead of Array.from.

    const foo = document.querySelectorAll('.foo');
    
    // good
    const nodes = Array.from(foo);
    
    // best
    const nodes = [...foo];

  • 4.4 Use Array.from for converting an array-like object to an array.

    const arrLike = { 0: 'foo', 1: 'bar', 2: 'baz', length: 3 };
    
    // bad
    const arr = Array.prototype.slice.call(arrLike);
    
    // good
    const arr = Array.from(arrLike);

  • 4.5 Use Array.from instead of spread ... for mapping over iterables, because it avoids creating an intermediate array. Use this for Map/Set etc.

    // bad
    const baz = [...foo].map(bar);
    
    // good
    const baz = Array.from(foo, bar);

  • 4.6 Use line breaks after open and before close array brackets if an array has multiple lines

    // bad
    const arr = [
      [0, 1], [2, 3], [4, 5],
    ];
    
    const objectInArray = [{
      id: 1,
    }, {
      id: 2,
    }];
    
    const numberInArray = [
      1, 2,
    ];
    
    // good
    const arr = [[0, 1], [2, 3], [4, 5]];
    
    const objectInArray = [
      { id: 1 },
      {
        id: 2,
        anotherPropThatIsTooLong: 3,
      },
    ];
    
    const numberInArray = [
      1,
      2,
    ];

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Destructuring

  • 5.1 Use object destructuring for multiple return values, not array destructuring.

    Why? You can add new properties over time or change the order of things without breaking call sites.

    // bad
    function processInput(input) {
      // then a miracle occurs
      return [left, right, top, bottom];
    }
    
    // the caller needs to think about the order of return data
    const [left, __, top] = processInput(input);
    
    // good
    function processInput(input) {
      // then a miracle occurs
      return { left, right, top, bottom };
    }
    
    // the caller selects only the data they need
    const { left, top } = processInput(input);

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Functions

  • 6.1 Use default parameter syntax rather than mutating function arguments.

    // really bad
    function (opts) {
      // No! We shouldn’t mutate function arguments.
      // Double bad: if opts is falsy it'll be set to an object which may
      // be what you want but it can introduce subtle bugs.
      opts = opts || {};
      // ...
    }
    
    // still bad
    function (opts) {
      if (opts === void 0) {
        opts = {};
      }
      // ...
    }
    
    // good
    function (opts = {}) {
      // ...
    }

  • 6.2 Avoid side effects with default parameters.

    Why? They are confusing to reason about.

    var b = 1;
    // bad
    function (a = b++) {
      console.log(a);
    }
    count();  // 1
    count();  // 2
    count(3); // 3
    count();  // 3

  • 6.3 Always put default parameters last.

    // bad
    function (opts = {}, name) {
      // ...
    }
    
    // good
    function (name, opts = {}) {
      // ...
    }

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Arrow Functions

  • 7.1 In case the expression spans over multiple lines, wrap it in parentheses for better readability.

    Why? It shows clearly where the function starts and ends.

    // bad
    ['get', 'post', 'put'].map((httpMethod) => Object.prototype.hasOwnProperty.call(
        httpMagicObjectWithAVeryLongName,
        httpMethod,
      )
    );
    
    // good
    ['get', 'post', 'put'].map((httpMethod) => (
      Object.prototype.hasOwnProperty.call(
        httpMagicObjectWithAVeryLongName,
        httpMethod,
      )
    ));

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Classes & Constructors

  • 8.1 Always use class. Avoid manipulating prototype directly.

    Why? class syntax is more concise and easier to reason about.

    // bad
    function Queue(contents = []) {
      this.queue = [...contents];
    }
    Queue.prototype.pop = function () {
      const value = this.queue[0];
      this.queue.splice(0, 1);
      return value;
    };
    
    // good
    class Queue {
      constructor(contents = []) {
        this.queue = [...contents];
      }
      pop() {
        const value = this.queue[0];
        this.queue.splice(0, 1);
        return value;
      }
    }

  • 8.2 Use extends for inheritance.

    Why? It is a built-in way to inherit prototype functionality without breaking instanceof.

    // bad
    const inherits = require('inherits');
    function PeekableQueue(contents) {
      Queue.apply(this, contents);
    }
    inherits(PeekableQueue, Queue);
    PeekableQueue.prototype.peek = function () {
      return this.queue[0];
    };
    
    // good
    class PeekableQueue extends Queue {
      peek() {
        return this.queue[0];
      }
    }

  • 8.3 Methods can return this to help with method chaining.

    // bad
    Jedi.prototype.jump = function () {
      this.jumping = true;
      return true;
    };
    
    Jedi.prototype.setHeight = function (height) {
      this.height = height;
    };
    
    const luke = new Jedi();
    luke.jump(); // => true
    luke.setHeight(20); // => undefined
    
    // good
    class Jedi {
      jump() {
        this.jumping = true;
        return this;
      }
    
      setHeight(height) {
        this.height = height;
        return this;
      }
    }
    
    const luke = new Jedi();
    
    luke.jump()
      .setHeight(20);

  • 8.4 It’s okay to write a custom toXXX() method, just make sure it works successfully and causes no side effects.

    class Jedi {
      constructor(options = {}) {
        this.name = options.name || 'no name';
      }
    
      getName() {
        return this.name;
      }
    
      toString() {
        return `Jedi - ${this.getName()}`;
      }
    }

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Modules

  • 9.1 Prefer modules (import/export) over a non-standard module system.

    // ok
    const StyleGuide = require('./StyleGuide');
    module.exports = StyleGuide.es6;
    
    // better
    import StyleGuide from './StyleGuide';
    export default StyleGuide.es6;
    
    // best
    import { es6 } from './StyleGuide';
    export default es6;

  • 9.2 Do not use wildcard imports.

    Why? This makes sure you have a single default export.

    // bad
    import * as StyleGuide from './StyleGuide';
    
    // good
    import StyleGuide from './StyleGuide';

  • 9.3 Multiline imports should be indented just like multiline array and object literals.

    Why? The curly braces follow the same indentation rules as every other curly brace block in the style guide, as do the trailing commas.

    // bad
    import {longNameA, longNameB, longNameC, longNameD, longNameE} from 'path';
    
    // good
    import {
      longNameA,
      longNameB,
      longNameC,
      longNameD,
      longNameE,
    } from 'path';

  • 9.4 (Webpack) Recommendation: Prevent long relative paths in import by using absolute paths.

    Why? Relative imports traversing multiple parent directories can get unreadable.

    // /client/components/feed_list/index.js
    
    // bad
    import State from '../../containers/feed/state';
    
    // good
    import State from '@/client/containers/feed/state';
    // /client/components/feed_list/sub/component.js
    
    // bad
    import utils from '@/client/components/feed_list/utils';
    
    // good 
    import utils from '../utils';

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Iterators and Generators

  • 10.1 Don’t use generators for now.

    Why? They don’t transpile well to ES5.

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Properties

  • 11.1 Use bracket notation [] when accessing properties with a variable.

    const luke = {
      jedi: true,
      age: 28,
    };
    
    const getProp = function (prop) {
      return luke[prop];
    }
    
    const isJedi = getProp('jedi');

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Variables

  • 12.1 Group all your consts and then group all your lets.

    Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

    // bad
    let i, len, dragonball,
        items = getItems(),
        goSportsTeam = true;
    
    // bad
    let i;
    const items = getItems();
    let dragonball;
    const goSportsTeam = true;
    let len;
    
    // good
    const goSportsTeam = true;
    const items = getItems();
    let dragonball;
    let i;
    let length;

  • 12.2 Assign variables where you need them, but place them in a reasonable place.

    Why? let and const are block scoped and not function scoped.

    // bad - unnecessary function call
    const checkName = function (hasName) {
      const name = getName();
    
      if (hasName === 'test') {
        return false;
      }
    
      if (name === 'test') {
        this.setName('');
        return false;
      }
    
      return name;
    }
    
    // good
    const checkName = function (hasName) {
      if (hasName === 'test') {
        return false;
      }
    
      const name = getName();
    
      if (name === 'test') {
        this.setName('');
        return false;
      }
    
      return name;
    }

  • 12.3 Avoid using unary increments and decrements (++, --). eslint no-plusplus

    Why? Per the eslint documentation, unary increment and decrement statements are subject to automatic semicolon insertion and can cause silent errors with incrementing or decrementing values within an application. It is also more expressive to mutate your values with statements like num += 1 instead of num++ or num ++. Disallowing unary increment and decrement statements also prevents you from pre-incrementing/pre-decrementing values unintentionally which can also cause unexpected behavior in your programs.

    // bad
    const array = [1, 2, 3];
    let num = 1;
    num++;
    --num;
    
    let sum = 0;
    let truthyCount = 0;
    for (let i = 0; i < array.length; i++) {
      let value = array[i];
      sum += value;
      if (value) {
        truthyCount++;
      }
    }
    
    // good
    const array = [1, 2, 3];
    let num = 1;
    num += 1;
    num -= 1;
    
    const sum = array.reduce((a, b) => (a + b), 0);
    const truthyCount = array.filter(Boolean).length;

  • 12.4 Avoid linebreaks before or after = in an assignment. If your assignment violates max-len, surround the value in parens. eslint operator-linebreak.

    Why? Linebreaks surrounding = can obfuscate the value of an assignment.

    // bad
    const foo =
      superLongLongLongLongLongLongLongLongFunctionName();
    
    // bad
    const foo
      = 'superLongLongLongLongLongLongLongLongString';
    
    // good
    const foo = (
      superLongLongLongLongLongLongLongLongFunctionName()
    );
    
    // good
    const foo = 'superLongLongLongLongLongLongLongLongString';

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Hoisting

  • 13.1 var declarations get hoisted to the top of their closest enclosing function scope, their assignment does not. const and let declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It’s important to know why typeof is no longer safe.

    // we know this wouldn’t work (assuming there
    // is no notDefined global variable)
    function example() {
      console.log(notDefined); // => throws a ReferenceError
    }
    
    // creating a variable declaration after you
    // reference the variable will work due to
    // variable hoisting. Note: the assignment
    // value of `true` is not hoisted.
    function example() {
      console.log(declaredButNotAssigned); // => undefined
      var declaredButNotAssigned = true;
    }
    
    // the interpreter is hoisting the variable
    // declaration to the top of the scope,
    // which means our example could be rewritten as:
    function example() {
      let declaredButNotAssigned;
      console.log(declaredButNotAssigned); // => undefined
      declaredButNotAssigned = true;
    }
    
    // using const and let
    function example() {
      console.log(declaredButNotAssigned); // => throws a ReferenceError
      console.log(typeof declaredButNotAssigned); // => throws a ReferenceError
      const declaredButNotAssigned = true;
    }

  • 13.2 Anonymous function expressions hoist their variable name, but not the function assignment.

    function example() {
      console.log(anonymous); // => undefined
    
      anonymous(); // => TypeError anonymous is not a function
    
      var anonymous = function () {
        console.log('anonymous function expression');
      };
    }

  • 13.3 Named function expressions hoist the variable name, not the function name or the function body.

    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      superPower(); // => ReferenceError superPower is not defined
    
      var named = function superPower() {
        console.log('Flying');
      };
    }
    
    // the same is true when the function name
    // is the same as the variable name.
    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      var named = function named() {
        console.log('named');
      };
    }

  • 13.4 Function declarations hoist their name and the function body.

    function example() {
      superPower(); // => Flying
    
      function superPower() {
        console.log('Flying');
      }
    }
  • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.

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Comparison Operators & Equality

  • 14.1 Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evaluate to false if +0, -0, or NaN, otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
    if ([0] && []) {
      // true
      // an array (even an empty one) is an object, objects will evaluate to true
    }

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Control Statements

  • 15.1 In case your control statement (if, while etc.) gets too long or exceeds the maximum line length, each (grouped) condition could be put into a new line. The logical operator should begin the line.

    Why? Requiring operators at the beginning of the line keeps the operators aligned and follows a pattern similar to method chaining. This also improves readability by making it easier to visually follow complex logic.

    // bad
    if ((foo === 123 || bar === 'abc') && doesItLookGoodWhenItBecomesThatLong() && isThisReallyHappening()) {
      thing1();
    }
    
    // bad
    if (foo === 123 &&
      bar === 'abc') {
      thing1();
    }
    
    // bad
    if (foo === 123
      && bar === 'abc') {
      thing1();
    }
    
    // ok
    if (
      foo === 123 &&
      bar === 'abc'
    ) {
      thing1();
    }
    
    // good
    if (
      foo === 123
      && bar === 'abc'
    ) {
      thing1();
    }
    
    // good
    if (
      (foo === 123 || bar === 'abc')
      && doesItLookGoodWhenItBecomesThatLong()
      && isThisReallyHappening()
    ) {
      thing1();
    }
    
    // good
    if (foo === 123 && bar === 'abc') {
      thing1();
    }

  • 15.2 Don't use selection operators in place of control statements.

    // bad
    !isRunning && startRunning();
    
    // good
    if (!isRunning) {
      startRunning();
    }

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Comments

  • 16.1 Prefer to place comments on a newline above the subject of the comment. Put an empty line before the comment unless it’s on the first line of a block.

    // ok
    const active = true;  // is current tab
    
    // good
    // is current tab
    const active = true;
    
    // bad
    function getType() {
      console.log('fetching type...');
      // set the default type to 'no type'
      const type = this.type || 'no type';
    
      return type;
    }
    
    // good
    function getType() {
      console.log('fetching type...');
    
      // set the default type to 'no type'
      const type = this.type || 'no type';
    
      return type;
    }
    
    // also good
    function getType() {
      // set the default type to 'no type'
      const type = this.type || 'no type';
    
      return type;
    }

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Type Casting & Coercion

  • 17.1 Perform type coercion at the beginning of the statement.

  • 17.2 If for whatever reason you are doing something wild and parseInt is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you’re doing.

    // good
    /**
     * parseInt was the reason my code was slow.
     * Bitshifting the String to coerce it to a
     * Number made it a lot faster.
     */
    const val = inputValue >> 0;

  • 17.3 Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:

    2147483647 >> 0; // => 2147483647
    2147483648 >> 0; // => -2147483648
    2147483649 >> 0; // => -2147483647

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Naming Conventions

  • 18.1 Don’t save references to this. Use arrow functions or Function#bind.

    // bad
    function foo() {
      const that = this;
      return function () {
        console.log(that);
      };
    }
    
    // good
    function foo() {
      return () => {
        console.log(this);
      };
    }

  • 18.2 Uppercase business logic constants that never change.

    // bad
    export const valueTypeID = 42;
    
    // good
    export const VALUE_TYPE_ID = 42;

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Accessors

  • 19.1 Accessor functions for properties are not required.

  • 19.2 Do not use JavaScript getters/setters as they cause unexpected side effects and are harder to test, maintain, and reason about. Instead, if you do make accessor functions, use getVal() and setVal('hello').

    // bad
    class Dragon {
      get age() {
        // ...
      }
    
      set age(value) {
        // ...
      }
    }
    
    // good
    class Dragon {
      getAge() {
        // ...
      }
    
      setAge(value) {
        // ...
      }
    }

  • 19.3 If the property/method is a boolean, use isXXX() or hasXXX().

    // bad
    if (!dragon.age()) {
      return false;
    }
    
    // good
    if (!dragon.hasAge()) {
      return false;
    }

  • 19.4 It’s okay to create get() and set() functions, but be consistent.

    class Jedi {
      constructor(options = {}) {
        const lightsaber = options.lightsaber || 'blue';
        this.set('lightsaber', lightsaber);
      }
    
      set(key, val) {
        this[key] = val;
      }
    
      get(key) {
        return this[key];
      }
    }

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Events

  • 20.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass an object literal (also known as a "hash") instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

    // bad
    $(this).trigger('listingUpdated', listing.id);
    
    // ...
    
    $(this).on('listingUpdated', (e, listingID) => {
      // do something with listingID
    });

    prefer:

    // good
    $(this).trigger('listingUpdated', { listingID: listing.id });
    
    // ...
    
    $(this).on('listingUpdated', (e, data) => {
      // do something with data.listingID
    });

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jQuery

  • 21.1 Prefix jQuery object variables with a $.

    // bad
    const sidebar = $('.sidebar');
    
    // good
    const $sidebar = $('.sidebar');
    
    // good
    const $sidebarBtn = $('.sidebar-btn');

  • 21.2 Cache jQuery lookups.

    // bad
    function setSidebar() {
      $('.sidebar').hide();
    
      // ...
    
      $('.sidebar').css({
        'background-color': 'pink',
      });
    }
    
    // good
    function setSidebar() {
      const $sidebar = $('.sidebar');
      $sidebar.hide();
    
      // ...
    
      $sidebar.css({
        'background-color': 'pink',
      });
    }

  • 21.3 For DOM queries use Cascading $('.sidebar ul') or parent > child $('.sidebar > ul'). jsPerf

  • 21.4 Use find with scoped jQuery object queries.

    // bad
    $('ul', '.sidebar').hide();
    
    // bad
    $('.sidebar').find('ul').hide();
    
    // good
    $('.sidebar ul').hide();
    
    // good
    $('.sidebar > ul').hide();
    
    // good
    $sidebar.find('ul').hide();

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ECMAScript 5 Compatibility

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ECMAScript 6+ (ES 2015+) Styles

  • 23.1 This is a collection of links to the various ES6+ features.
  1. Arrow Functions
  2. Classes
  3. Object Shorthand
  4. Object Concise
  5. Object Computed Properties
  6. Template Strings
  7. Destructuring
  8. Default Parameters
  9. Rest
  10. Array Spreads
  11. Let and Const
  12. Exponentiation Operator
  13. Iterators and Generators
  14. Modules

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Standard Library

The Standard Library contains utilities that are functionally broken but remain for legacy reasons.

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Testing

  • Whichever testing framework you use, you should be writing tests!
  • Strive to write many small pure functions, and minimize where mutations occur.
  • Be cautious about stubs and mocks - they can make your tests more brittle.
  • 100% test coverage is a good goal to strive for, even if it’s not always practical to reach it.
  • Whenever you fix a bug, write a regression test. A bug fixed without a regression test is almost certainly going to break again in the future.

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