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I'm loving this library, thanks!
This is not #233.
I'm setting the global volume before loading any sounds, using:
Howler.volume(slider.value/100.0);
When querying, it reports as expected (I have the slider value set to 10/100).
This is true at every point (now, after loading a sound, when the sound is playing).
console.log(Howler.volume());=>0.1
But it's actually playing at full volume.
I know this because once something is playing I can move the slider 1px which fires off Howler.volume again, and it immediately goes quieter back to the requested value.
It seems to be fine if I unload, then load a new track and play it, so I think it's only before Howler loads a track for the first time.
The text was updated successfully, but these errors were encountered:
I'm loving this library, thanks!
This is not #233.
I'm setting the global volume before loading any sounds, using:
When querying, it reports as expected (I have the slider value set to 10/100).
This is true at every point (now, after loading a sound, when the sound is playing).
But it's actually playing at full volume.
I know this because once something is playing I can move the slider 1px which fires off
Howler.volume
again, and it immediately goes quieter back to the requested value.It seems to be fine if I unload, then load a new track and play it, so I think it's only before Howler loads a track for the first time.
The text was updated successfully, but these errors were encountered: