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reduction_utils.cuh
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/*
* Adapted from https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/reduce_kernel_utils.cuh
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
namespace vllm {
template<typename T>
__inline__ __device__ T warpReduceSum(T val) {
#pragma unroll
for (int mask = 16; mask > 0; mask >>= 1)
val += __shfl_xor_sync(0xffffffff, val, mask, 32);
return val;
}
/* Calculate the sum of all elements in a block */
template<typename T>
__inline__ __device__ T blockReduceSum(T val) {
static __shared__ T shared[32];
int lane = threadIdx.x & 0x1f;
int wid = threadIdx.x >> 5;
val = warpReduceSum<T>(val);
if (lane == 0)
shared[wid] = val;
__syncthreads();
// Modify from blockDim.x << 5 to blockDim.x / 32. to prevent
// blockDim.x is not divided by 32
val = (threadIdx.x < (blockDim.x / 32.f)) ? shared[lane] : (T)(0.0f);
val = warpReduceSum<T>(val);
return val;
}
} // namespace vllm